Eos has a comprehensive effects engine.
Let's take a look at some of the basics.
We're going to start by creating a simple step-based effect.
So I'm going to go back out into [Live].
I'm going to [Go To Cue] [Out] [Enter]
just to reset everything back to home.
And to get into my Effect editor,
I'm going to hit [Effect] [Effect].
You could also add a tab and find your Effect tab.
You'll notice that we have Effects 901 through 918
and those are just stock effects that are in the show file.
If I want to create my own effect,
I'm just going to type [Effect] [1] [Enter]
and it's going to ask me what type of effect I'd like to create.
For today I'm going to do {Step-Based}.
A Step-Based effect allows you to set a certain group of channels
with certain timing parameters and an On and Off state.
So we'll do a simple version of that today.
I'm going to go ahead and say, [Step] [1] [Thru] [5] [Enter] and [Enter] again
will confirm and add those steps.
and then I can use my [Page ▶] button
to get over to my Channels column.
Because I have all five steps selected,
I can go ahead and set [Group] [30] [Enter]
and that's just going to take those channels
and put them in the steps
in the order that they were stored in the group,
So you'll notice that 34 is first, 31 is next and so on.
Now that I've put those channels in those steps
and I have my default timing and On and Off states,
I can go run the effect.
So I'm going to go out into [Live].
And I just say [Group] [30] [Effect] [1] [Enter]
and those are going to start chasing
in the order that I had them stored.
Now that I have that effect running on stage,
I can go back into the Effect Editor
and any change that I make will affect the real-time playback.
So this is pretty useful for roughing in an effect
and then coming back in and refining it.
So when I had [Effect] [Effect], I get back into my editor.
And the first thing I want to play with is I'm going to take my {Cycle Time}
right here, and change that to [2].
And you'll notice that's going to proportionally change all of my timing
and my effect is going to run a lot faster.
One of the other areas that I can change how the effect runs is my {Attributes}.
So if I open up my Attributes,
I have Forward and Reverse, for example.
So am I going to go steps 1 2 3 4 5?
Or am I going to play steps 5 4 3 2 1?
If I add a Bounce to that,
it's going to play step 1 2 3 4 5
and then 4 3 2 1
and then 2 3 4 5 and then 4 3 2 1.
Another tile is Build.
That will play step 1 add step 2 add step 3 add step 4 add step 5,
and then it will take off all steps and begin over again.
If I have Bounce and Build both activated,
it will add step 1, add step 2, add step 3, add step 4, add step 5,
and then it will remove step 5,
remove step 4, remove 3, remove 2,
and then finally remove 1, before starting over again.
Random Group in your Step Effects allows you to pick random steps.
So this is very good if you want something to feel a little bit more organic,
like lightning or water.
And Random Rate allows you to select a rate range,
and every time a new cycle starts,
the board will select a rate in that range.
So for example, if I say {Random Rate} [100] [Thru] [200] [Enter],
it's going to allow the board to select a rate in the range of 100% to 200%,
which means if it gets something close to 200%,
it will go double the speed for that cycle.
For now I'm going to clear that {Random Rate} [Enter].
And the last one we want to talk about is Positive and Negative.
Positive takes a step that is active and plays its On state
and will take all of the inactive steps and play the Off state.
So if we were to [Clear] out of here and look at our steps,
the On state is 100, the Off state is a zero.
So in a Positive, my lamps are going to turn on
and then when they're not active, they're going to remain Off.
If I were to change that to a {Negative},
when a step is active, it's going to play the Off state.
And then inactive steps, are going to play their On state.
So you'll notice that my lights stay on
and then turn off on a step-by-step basis.
We're going to put that back to {Positive} for today.
Don't forget you can go in on a step-by-step basis and change your In time,
which is how long it takes for that step to fade in,
the Dwell time, which is how long it sits in that step,
and then the Decay time, which is how fast it fades out that step.
Also, you can change your Step time
which is how long the step waits before calling the next step to come on stage.
Now that I have my effect running
and I have it set exactly how I want it,
I'm going to go back out into [Live]
and I want to actually put this into a cue.
So I'm going to [Go to Cue] [23] [Enter].
That's going to stop that effect from running temporarily
so I can reapply that by saying, [Group] [30] [Effect] [1] [Enter]
We will get that guy going again.
You'll notice that it's just happening on the intensities.
So my top lights which are set to blue stay in that color.
But I can still get my chase.
So from here I want to [Record] [Cue] [24] [Enter].
That'll put that into the new cue.
And if you look at the Playback Status Display,
you'll notice my Cue 24 in the Effects column now shows me
that I'm running Effect 1 in that cue.
If I want to stop an effect,
I can set [Group] [30] [Effect] [Enter]
and that will add a stop flag.
Then I can [Record] that into [Cue] [25].
Now we can go take a look at it.
So I'm going to [Go to Cue] [23] [Enter].
When I hit [Go], that effect will fade in.
When I'm ready to stop the effect, I hit [Go]
and Cue 25 will fade that effect out to a stop.