Hey everyone and welcome to Skill-Capped's Tier List and Rundown for Patch 10.7.
We have a lot to get into.
There are changes to runes, we're seeing buffs to two of the most controversial champions
riven and akali, and the new reworked Wukong will be receiving a nerf.
Speaking of which, what do you guys think of the new Wukong?
Was the rework a success?
Does Riot need to just move a few numbers around or is his kit fundamentally broken?
Let us know in the comment section below as we'd love to hear from you.
And while you're down there make sure to subscribe, like,and hit the bell icon to keep up with
the meta and start taking your game to the next level.
As always, this tier list and rundown was created by a team of challenger players, analysts,
and experts from multiple regions and cross referenced with up-to-date statistics to give
you the most accurate information possible.
So let's jump straight into it with a buff to the Phase Rush rune.
Melee champions will have their movement speed increased by 10% more for a total of 40-60%.
Phase Rush is a rune that is almost exclusively taken on ranged champions so this buff is
definitely needed.
That being said, there aren't too many melee champions that can make use of this rune.
Instead, preferring the healing and damage from conqueror or the burst from electrocute.
One champion though that stands out as the exception is Darius as a popular build on
him is to take Flash, Ghost and Phase Rush to run down opponents in lane for first blood.
With Darius being such a powerful and popular pick at the moment you want to be on the lookout
for motr players switching to the Phase Rush build.
We're also seeing a nerf to the conditioning rune this patch.
For those unaware, Conditioning is found in the Resolve tree and after 10 minutes gives
you 9 bonus armor and magic resistance and increases your total resistances by 5%.
This will now kick in after 12 minutes instead of 10, 2 minutes later than before.
This change may seem a bit random as there aren't that many champions that take this
rune.
In fact, nearly all pro laners will opt into Bone Plating or Second Wind over Conditioning
for the stronger presence in lane.
The only champions that are taking the conditioning rune at the moment are tank junglers running
aftershock such as Zac and Nunu.
One exception is Graves with his new Death's Dance build, but overall this is a small nerf
that only impacts a very niche group of champions.
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Alright, flying to the island that is top lane, we have nerfs to the newly reworked
Wukong.
Upon release Riot actually shot this monkey into space as his win rate hit astronomical
heights peaking at 57%.
As a response they immediately implemented hotfix nerfs.
Reducing his health regeneration and bonuses from his stone skin passive, along with increasing
the mana cost on his W and reducing the damage from his clone.
This did reduce his win rate, but only down to 55%, the highest of all top laners.
This is likely why they're following up with more nerfs to the monkey king this patch.
His passive stone skin will be having its armor reduced from 5-11 per level to 5-9 per
level.
This equates to having 20 less armor at level 18 at max stacks.
His E damage is also being reduced from 80 to 240 to 80 to 200.
This nerf is significant as many Wukong players max E first, especially when playing him in
the Jungle.
And even if you max Q you're losing 10 flat damage off your E in the early game and 30
late game.
Overall, there was no doubt that Wukong was overpowered on release, but with hotfix nerfs,
along with follow up nerfs this patch, we're confident he's been lowered into the S tier.
Speaking of follow up nerfs Garen will be having his passive's cooldown increased from
7 to 8 seconds and his Magic Resist per level lowered from 1.25 to 0.75.
Having his passive cooldown increased will cause him to heal less in the laning phase
and the nerf to his MR equates to 9 less magic resist at level 18.
Keep in mind, Garen was nerfed last patch, which saw his win rate drop from 54% to 52%.
In addition to this, his win rate is severely impacted by what elo you play him in.
The lower you go, the higher it climbs.
For example, last patch his win rate sat at 54% in Silver elo while only being 51% in
Diamond elo.
This help explains the differing opinions in the community, with many players saying
he's overpowered, while others say he's mediocre.
In a way this can be true depending on your rank.
For these reasons, we'll be leaving Garen in the A Tier for this patch.
Moving onto the buffs, Nasus is having his W range increased from 600 to 700 and his
E armor shred from 15 to 35 to 25 to 45%.
The W range increase will definitely help combat his biggest weakness which is being
kited.
And the armor shred bonus will help bolster his biggest strength which is stat checking
you.
These buffs will help resurrect Nasus from the depths of D tier into the C Tier.
Moving on, Riven mains will rejoice while the rest of the server winces as her base
health regen is being increased from 7 to 8.5 This equates to an extra 18 health regained
every minute, so not exactly a game breaking buff, but helpful nonetheless.
Riven just hasn't been the same ever since the nerf to her E ability's cooldown back
on patch 9.10.
It's actually crazy to think that it used to be on a 6 second cooldown at max rank,
no wonder she was overpowered for so long.
Historically her strength has always been tied to her abilities cooldowns and so despite
this minor buff we'll be keeping her in the A Tier.
Akali is also receiving a buff, her ultimate, perfect execution, is having its cooldown
lowered.
This is most prominent in the early game where with 1 point in it, it will be 20 seconds
lower.
Although this will help her land more kills and escape in the early laning phase, we don't
think it will be enough to put her above the C Tier.
Moving on to the Tier List we have some big changes.
Darius is dropping out of the OP bracket for the first time into the S Tier.
It looks like the nerfs on the previous patch were too big for him to handle, resulting
in his win rate dropping from 54% to 51% The top lane meta is in a weird spot as there's
currently two items battling for power, Blade of the Ruined King and Death's Dance.
We're seeing a huge rise in Blade of the Ruined King being built and champions who rely a
lot on auto-attacks in their trading pattern, such as Sett, massively benefit from it.
This is due to the buff to the item's passive damage for melee champions on patch 10.5.
At the same time, we're seeing a rise in the new Death's Dance being built due to its buff
on patch 10.6.
The champions you want to lookout for are the ones that can build both of these items.
Most notably, Kled and Jax.
Both already had high win rates prior to these itemization changes in the top lane and both
work wonderfully with either item.
If you find yourselves stuck in low elo, that's Gold and below, we recommend Tryndamere, Jax,
and Mordekaiser.
Jax is our new recommendation this patch.
He just has so much solo carry potential through his split pushing and as previously mentioned,
the new item changes benefit him greatly.
For bans we recommend Wukong, Sett, and Mordekaiser.
Even with the Nerfs to Wukong he had an over 50% pick/ban rate on the previous patch.
He's still an S tier champion and players will only continue getting better at him so
he's definitely a priority ban.
Sweeping into the jungle we have an interesting buff to Xin Zhao.
His passive heal is being nearly doubled, from 10 to 68 per level to 10 to 112 per level.
That's a pretty massive number increase.
Yes, it won't impact his early game strength as much, but is a boost to his mid game and
a massive boost to his late game.
Xin Zhao sits at an average win rate of 50% at the moment, but what's notable is how his
win rate just plummets in the late game, which is what this buff will help with.
Additionally, remember that Phase Rush is getting a buff and it wasn't too long ago
that Phase Rush was the staple rune on Xin Zhao before Hail of Blades took over, so maybe
we'll see a resurgence of that build.
We think this buff is powerful enough to increase Xin Zhao from the B Tier to the A Tier.
Ivern of all champions will be receiving a massive buff this patch, increasing his E
damage from 60 to 140 to 70 to 170 and his R cooldown being reduced from 160 to 140 at
rank 1.
The E damage buff is insane considering that's what he maxes first and looks to hit max cooldown
reduction to spam it.
Additionally, the reduction to his R cooldown is more important than you might realize considering
you always want 100% uptime on Daisy.
Ivern is already sitting at a decent win rate of 51% so we have no doubt this will raise
him from the B Tier into the A Tier.
Rolling into the Tier List not that much has changed since last patch, with the same champions
being in the OP category.
However, one champion you really want to be paying attention to this patch is Graves.
He received buffs on patch 10.5 which saw his win rate jump from 50% to 51%.
Then on the very next patch, there were buffs to Death's Dance along with a bugfix to Rapid
Firecannon on him.
A new build has since emerged, running Fleet footwork and building Black Cleaver, Death's
Dance, and Phantom Dancer.
This makes you practically unkillable, while still outputting damage, giving you tremendous
carry potential.
Now, if you find yourself stuck in elo hell as a jungler then we recommend Warwick, Kha'Zix,
and Master Yi.
We just want to take a moment and highlight how great of a champion Warwick is right now.
His win rate sits at 53% while still being one of the most beginner friendly champions
to learn jungling with.
His high sustain makes clearing a breeze, his passive helps improve your map awareness
by marking low health enemies, and he has one of the strongest 1v1s meaning you don't
have to be scared of early jungle skirmishes over the Scuttle.
For bans we recommend Ekko, Wukong, and Olaf.
Wukong really is a must ban at the moment due to him being picked in 3 different roles:
Top, Jungle, and Mid.
This practically guarantees you'll face him in nearly every one of your games, so you
can't go wrong with removing in champ select.
Diving into mid lane we have some pretty significant nerfs.
Talon is having his W damage lowered on both the initial portion as well as the return
damage.
This is huge as it greatly effects his ability to waveclear and one of his biggest strengths
was ability to clear the minion wave extremely fast to then roam.
In many ways, this is a double nerf, as it also effects the damage he deals to champion,
and as an assassin one shotting the opponent is quite an impactful part of his kit.
For these reasons we'll be dropping Talon from the S tier to the A tier.
Nocturne is also receiving some nerfs with his health regen being lowered from 8.5 to
7 and his Magic Resist per level lowered from 1.25 to 0.75 You may be surprised to find
these Nocturne changes in the Mid section instead of the Jungle, but he actually has
a 54% win rate in mid lane, compared to 50% in the jungle.
These nerfs equate to 18 less health regen every minute and 9 less MR at level 18.
Unlike Talon, these nerfs don't directly impact the core strength of his playstyle, pushing
into then roaming with his ultimate.
For this reason we'll be keeping Nocturne mid in the S tier.
Moving onto the buffs, Corki is having his package direct hit dot duration increased
from 1.5 to 2 seconds.
Corki is currently sitting at a 48% win rate in the mid lane and this is a very small buff.
Keep in mind there were way bigger buffs to his ultimate on patch 10.3 and that did almost
nothing to help his win rate.
So it's safe to say, that Corki will be staying in the C tier.
Galio will also be seeing a buff with his ultimate now granting allies in the area a
magic shield for 5 seconds based on his W ability Shield of Durand, which scales with
maximum HP.
This is a difficult one to predict because of how situational the buff is.
He'll still be just as weak when facing team compositions with a lot of attack damage.
However, this is a strong buff for when he faces team comps with heavy ability power.
Due to this inconsistency we'll be leaving him in the C tier, but keep in mind, into
the right AP comp he could be a B tier champion now.
Jumping into the Tier List not that much has changed for mid lane.
You'll find Diana, Ekko, Vladimir, Kassadin, and Fizz taking the top spots.
However, one champion to watch out for is Katarina.
Her win rate has been steadily increasing over the past several patches peaking at 53%.
What's interesting though, is that she has one of the highest average win rates for players
that have mastered the champion at 61%.
All of this while having the 4th highest pick rate in mid lane at 8.5%.
The reason we mention her pick rate is that often champions with higher pick rates have
their win rate dragged down due to so many inexperienced players piloting them.
A high average win rate that's trending upwards, one of the highest win rates for players that
master her, all while being picked so often, she's definitely stronger than most people
realize.
Now, if you're stuck in low elo in mid lane then we recommend playing Kassadin, Fizz,
and Annie.
I just want to highlight how absurd Kassadin's win rate by game length is.
If you can make it to your late game build then you have a 78% chance of winning the
game.
To put that into perspective, Vladimir who is another late game carry, only peaks at
54%.
With the difficulty low elo players have at ending games, there's really no one else on
the same level of late game carry as Kassadin.
For bans we recommend Kassadin, Diana, and Ekko.
All 3 are some of the most powerful picks on the patch, while also having some of the
highest pick rates.
Kiting into ADC we have some buffs to Kai'Sa.
Her E cooldown is being reduced from 16 to 14 to 16 to 12.
Kai'Sa is a weird one where her stats don't necessarily reflect her strength, at least
according to most challenger players.
Her win rate sits at a low 47%, but our analysts agree that she's still an A tier champion.
Having 2 seconds off her max rank E is a decent buff and so we'll be keeping her in the A
Tier for now.
For the Tier List, not too much has changed at the top with Miss Fortune, Cassiopeia,
and Senna in the OP category.
However, that doesn't mean there haven't been changes elsewhere.
We've seen a massive spike in Vayne, Kalista, and Twitch.
It's funny how the meta works, despite no buffs directly to the champions themselves,
past nerfs to stronger AD Carries such as Senna and Aphelios have given them enough
breathing room to rise.
Vayne is the most notable of the three, sitting at a 52% average win rate, 59% for players
that master her, and a 14% pick rate.
For low elo players we recommend Miss Fortune, Caitlyn, and Lucian.
Now, if you haven't been using Miss Fortune to climb then you've been missing out.
She's been one of the strongest AD Carries for awhile now, while also having one of the
lower skill floor.
A fantastic beginner champion with challenger power levels, what's not to love.
For bans we recommend Miss Fortune, Senna, and Caitlyn.
As we mentioned, Miss Fortune is too powerful while being found in 19% of all games, she's
a priority ban.
Senna can be played in both AD Carry and Support positions, so banning her effectively removes
her from both roles.
And Caitlyn is an oppressive lane bully that is extremely safe and found in 18% of all
games.
Engaging into support we don't have any buffs or nerfs this patch and for that reason the
tier list has remained relatively the same with the trifecta of engage tanks, Nautilus,
Leona, and Blitzcrank, taking up the OP category.
That being said, there has been a stray cat stalking around the rift by the name of Yuumi
that has found herself in the S tier.
It seems that previous buffs on patch 10.3 may have gone too far.
If you check the top of the solo queue ladders you'll find a ton of the best players duo
queueing together with one of them locking in Yuumi.
They usually combine her with a late game scaling champion such as Graves jungle or
Kassadin mid.
Keep in mind that Yuumi's W gives her Anchor flat adaptive force with a percentage bonus
on top of this.
For example, this would give Kassadin AND Yuumi a flat 20 AP bonus, along with 20% of
Kassadin's total Ability Power.
It's not just the healing, her Q damage, slow, ultimate, and the fact that she can't be targeted,
but also how much she passively increases her Anchored target's damage.
So despite her win rate only sitting at around 50%, those in the know have been sneakily
stealing LP from the rest of us.
For low elo we recommend Blitzcrank, Bard, and Pyke.
These three champions offer the most solo carry potential from the support position.
For bans we of course have Nautilus, Leona, and Blitzcrank, but if you find yourself falling
victim to the new Yuumi strategies then by all means ban her, we don't blame you if you
do.
Now for the section you've really been waiting for, the new skins.
There are 2 new skin lines coming to the rift, starting with the Cosplay skin line.
Furyhorn Veigar, Pengu tristana, and Pajama Guardian Urgot will be blessing our eyes at
a price point of 1350 RP each.
The theme being that Veigar and Tristana are cosplaying little legends from TFT while Urgot
is a Star Guardian super fan.
From playful to serious, we have the Worldbreaker skin line.
Malzahar, Maokai, and Sion will be receiving new Worldbreaker skins, following a color
scheme of Green, Blue, and Red, at 1350 RP each.
What's your favorite skin this patch?
Mine has to be Star Guardian Urgot, as when he impales an enemy then shreds them alive
their blood turns into a rainbow.
Alright, we here at skill-capped put a ton of work into our new tier list and the best
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I'm Hexadecimal, signing off, and as always, good luck, and have fun, on summoner's rift.