Commanders, my name is Villanelle Rapiere.
And I'm here because the Alliance is in trouble.
Operation Return of the Waffenträger
will take place from September 27 through October 11.
Your target is Max von Krieger.
I tried to negotiate with him, but he wouldn’t compromise.
He's tired of being on a leash.
He'll defend the freedom to research, even when it's dangerous.
You'll have to… convince him.
With tanks.
You will now see the models of combat situations
based on intelligence from three locations where the enemy has been spotted.
The models might not be exactly what you’ll face in reality.
Von Krieger can be very sly— you should be ready for anything.
That's why you'll get three different tanks,
each equipped with Charge and an ability that suits your combat style.
Igor Letov—a military attack master who always acts according to plan.
Your tank is the Resistor— simple and versatile.
It has a Railgun with low accuracy but enormous damage.
And what the Railgun does to the Sentinels…
Well, it would really hurt them if they could feel.
Elisa Day from Special Division— an expert researcher.
You'll get the more specialized Thunderbolt.
This is a sturdy vehicle that can protect you while collecting technologies.
If the technologies show some resistance, switch to Siege Mode.
Your mobility will be temporarily reduced,
but the rate of fire will increase.
Monsieur Armand…
Hmm… Let's just say you're the right fit.
You'll have the Foudre.
It reminds me of my Arlequin:
fast, with an autoloader— and, most importantly, French.
It's equipped with the Ballistic Dome.
That’ll protect you for a short time.
Just make sure you enable it BEFORE the shells hit you.
You'll be told more about the combat tactics in each vehicle next time.
In case of failure, you'll have two spare vehicles.
Believe me— they will come in handy.
After all, this is all based on von Krieger's old designs.
He left us behind long ago.
Max has always strived for perfection…
But now, he's gone too far.
Von Krieger created the Blitzträger E110.
This vehicle can't be stopped.
You can't set it on fire, damage its gun, or anything like that.
On the other hand, the Blitzträger will stun you with an EMP Arrow,
suppress you with an EMP Burst, finish you off mercilessly…
and then disappear.
According to recon data, von Krieger is capable of that.
If you don’t believe me, look at the surveillance data.
The Blitzträger's mark jumps around like crazy.
Either he’s trying to fool us with interference
or he’s actually fine-tuned his most important discovery.
Find out what's going on there.
Find and destroy the Blitzträger. There's no other way.
But this won't be easy.
Its shield is almost impenetrable
so long as it's feeding from the Generator network.
Firing at a Generator is useless.
You can overload it with Plasma from von Krieger's Sentinels.
You need to destroy a group of Sentinels and pick up the Charge.
When you pick up any Charge for the first time,
it will restore a part of the hit points of all vehicles in your squad.
Then you need to deliver the Charge to the Generator.
Hurry up! The Plasma is dissipating quickly!
Note that von Krieger doesn't like it when someone breaks his toys.
He'll be protecting the Sentinels and hunting for Plasma Charges.
When he's close, Plasma dissipates faster, and the moment it disappears,
the Blitzträger will restore some of its hit points
and accumulate energy for Teleportation.
Using Charge with your vehicle is useful even without Generators—
you'll cause more damage with it.
And one more thing:
The more Harriers gathered around a Generator, the faster it will overload.
It’ll cause a short circuit for some time.
The Blitzträger will be damaged, drop its shield for a while,
and won't be able to Teleport.
Von Krieger will probably try to hide out somewhere
until the network is restored.
According to experts, each disabled Generator
should reduce the overall effectiveness of the Blitzträger’s shield
and give you more time to prevent von Krieger from escaping.
We've calculated the exact time
it will take for him to charge a long jump to escape.
If this happens, the battle will be lost for you.
When the timer is close to zero, pick up a Charge!
Its static field will make it harder to charge the jump.
To neutralize von Krieger as quickly as possible,
overload one Generator after another.
Four overloads will permanently disable the Sentinels and von Krieger's shield.
He won't even have coordinates to Teleport around the battlefield.
You'll just have to finish him off before time runs out.
But that's just theoretical.
In reality, you will face absolute power.
From the moment the battle begins,
von Krieger will appear where you’d least expect him.
He’ll hunt down those who got separated from the pack
and destroy your vehicles—one by one.
If you think you're hunters and von Krieger is prey,
he'll punish you for that mistake.
Just as he’s punished dozens of Harriers before you.
But you can— and must!—defeat him.
Such power should be used for good.
The Alliance assured me that it would be so…
and I'd like to believe it.
For active participation in the hunt of the Blitzträger,
you'll get commemorative medals and gather an entire Collection of rewards:
styles, inscriptions, and decals for any vehicle in your Garage;
crew members with unique voiceovers:
the three Harriers and, of course, von Krieger himself.
To complete the Engineer's Collection,
collect Keys to drive the menacing Blitzträger.
You can get Keys for completing Daily Missions.
You'll also get two types of Starters for completing these missions.
The Harriers' Starters are guaranteed to bring you one of the following rewards:
visual elements, credits, Personal Reserves, days of WoT Premium Account,
consumables, Demounting Kits, Garage slots,
and, possibly, even von Krieger's trophy: the Engineer's Starter.
You can also get this ultimate prize as a bonus in special bundles
with visual elements or for the victory over the rare Blitzträger E220.
Please note that it will appear in battles
several days after the operation has started.
You will be informed of the exact date later.
Rare Engineer's Starters
unlock access to the Gate with the most valuable trophies.
Among them are gold, exclusive 3D styles for the M48 Patton,
Object 140, Bat.-Châtillon 25 t, and Premium tanks.
The first on the list is the Astron Rex.
You can get it both from the Engineer's Gate
and guaranteed from a separate Gate for 60 Engineer's Starters.
This Tier VIII Premium tank can surprise even von Krieger.
And for a good Harrier, it will become an extension of your hands—
it’s equipped with a 5-shell autoloader with good damage per shot.
This is the first and so far only batch— available exclusively in this event.
The Astron Rex is a special vehicle solely for those
who went through fire and lightning in Return of the Waffenträger.
Along with the Return of the Waffenträger event,
a new Prime Gaming bundle will become available,
featuring Ermelinda Jung, the talented assistant of von Krieger.
Ermelinda will be able to join the ranks of your commanders.
Follow the news on official World of Tanks resources
to learn all the details.
Roll out, Harriers! Come back with an electromagnetic shield…
or on it. Good luck.
Ha-ha-ha. Good luck!
I won't give up my life’s work that easily.
I'll show you what a wolf cornered by harriers is really like!