Mmm it's-a Orange Juice
What's up guys, this is yarn from Orange Juice
Today we're announcing 6 new cards
With the developer build hook up
We can show you how the Fire Spirit
Furnace and Guard interact with the game
The 3 legendaries will be revealed later on today, stay tuned!
The Fire Spirits are common cards that are unlocked in Spell Valley
It's a low cost 2 elixir unit
They're not Lava Pups
They're interesting and have a unique mechanic to the game
The Spirits can only attack once
What the do is throw themselves at enemies and die on impact
This mechanic is identical to the Wall Breaker in Clash of Clans
They share the same weakness
If you manage to kill them before impact, nothing will happen
Fire Spirits add a new dimension to the game
Think of it as having 3 fragile but strong Wizards attack in the control of your hands
They can also attack air
They destroy medium health swarm units
But they have their limitations
The bridge acts as a bottle neck, so they won't be able to target all those barbarians
The Fire Spirits are the hard counter to those Goblin Barrel
Where ever the Goblin Barrel is launched, they're going to relentlessly kill the Goblins
1 for 3
Or if the Goblin surrounds the tower, they'll each go for one Goblin
It's stil a positive elixir trade
When though they pact the equavlant of 3 wizard's fireballs
They can die easily
Zap kills them immediately
They're the mercy of ranged splash units
They're bad against any single units or structure with high health
Think anything tankier than Barbarians
Now that you understand Fire Spirits, we can talk Furnace
It's a rare card that also unlocks in Spell Valley
It summons 2 Fire Spirits every 10 seconds
For the total of 6 waves in its 50 second life time
It has a similar value as the Goblin Hut
Profiting 3 elixir worth of troops in its life time
Based on the new tournament standard
These are how the spells interact with the Furnace
For example, targeting it with a Lightning prevents 4 out of 6 waves from spawning
Posion is interesting because it prevents 3 waves from spawning while killing the fourth wave
Furnace looks like it'll go well with the huts
If you can't beat em, join them
You can use the Furnace as a reactive card too
In this clip, I opted to use the Furnace over the Cannon
It tanks reversal Hog
And dished out 330 instant burst damage to the Hog
The Guards are an epic card
They're beefed up Skeletons you can find in Royal Arena
Think of the Guard like Dark Skeletons
They share the same shield mechanic as the Dark Prince
And underneath that shield, they're very similar to skeletons in damage
Health and move speed
The guards can tank a lot of shots from hard hitters
Pulling a unsupported P.E.K.K.A actually destroys her from even touching your tower
That's an insane positive elixir trade
Against an opponent using Hog Zap
The Zap won't be able to one shot the Guard like the Cannons against Skeletons and Goblins
Against splash units, they render helpless
Conversely, on your side of the river, with good surround technique
The Guards will destroy the splash units
And survive for a counter push
The Fire Spirits are perfect for taking out the Guards
The first Spirit does massive damage to the shield
The second spirit knocks down the shield
And the 3rd goes in for the fatality
Thanks for watching, make sure to get give us a like and stay tune for the legendary announcments coming up