[Music]
hello i'm julian glander i make 3d
animations illustrations comics and
video games
welcome to my office
for this episode of make it happen with
adobe stock our challenge is
hey where'd i put that creative brief
oh there it is
our challenge is to create a fictional
video game with original characters and
place them in an original environment
and of course we're going to be using
adobe stock assets to bring the whole
thing to life
let's get started with a super quick
concept sketch in photoshop just to give
us a sense of what assets we want lately
i've been really into these relaxing
life simulation games many of which take
place on farms so my idea here is a game
called hungry hurple herder you play as
a farmer who is tasked with feeding
these hungry little creatures called
purples
that's a fine sketch so let's hop over
to adobe stock and see if they have the
assets i need right away just from
typing in farm i'm getting a lot of
great stuff that's exactly what i'm
looking for i'm going to add these
assets to my creative cloud library and
what's cool about that is all the assets
will be waiting for me in whatever road
obi program i'm using i've already got a
lot of great stuff i'm just looking for
some extra plants and shrubs and clouds
to help fill out the scene and i
stumbled upon this series of stylized
clouds hey that gives me an idea i think
these bubbly cloud shapes would actually
be a great starting point to make the
creatures in my game okay now we're
going to get to my favorite part which
is putting together the scene for all
this 3d work i'm going to be using the
adobe substance suite which is their new
set of integrated tools that lets you do
everything from creating and capturing
materials to texturing models and tons
more today i'm using substance stager
which as the name suggests is perfect
for staging models and rendering 3d
scenes all the assets were already
waiting for me in the library so this
was a breeze here's a feature i really
like in substance it's always a hassle
to keep track of a bunch of 3d objects
so if an object is kind of floating i
hit that send to floor button and it
puts it right down on the ground one way
that i'm going to really make these
adobe stock assets pop is by making some
unexpected color choices and adobe color
is going to help me with that when you
think of a farm you probably think of
earth tones greens browns but we're
going to create a bit more of an
otherworldly feel with pinks and purples
and golds before we save this color
palette to our library let's use the
accessibility feature and it is
colorblind safe and that's always a
great thing to check and of course the
color palette is now just waiting for us
there in substance stager
for these purple characters i'm thinking
i want to do something really special so
i'm going to go back to adobe stock and
look through the 3d materials i love
this bubbly polystyrene texture so i'm
going to add that to my creative cloud
library and see how it looks we can go
ahead and play around with the color and
all the other variables we'll turn the
specularity all the way up and get it
really shiny now that things are sort of
in order i'm going to turn on ray
tracing to preview the lighting for the
final render i'm using one of stage's
lighting presets which saves a bunch of
time as a final touch i'm going to use
the depth of field feature which
slightly blurs out the background to
make it feel more like a little
miniature diorama scene for rendering
substance is super streamlined it's
basically one click i like to use the
denoise feature which uses ai to clean
up the image and help it render faster
while that's in the oven i'm going to
pop back over to adobe stock and find
some digital looking fonts and i'm also
looking for a kind of crazy psychedelic
font for the title these are so easy to
add to your library i just hit the
toggle switch and then pop back into
illustrator and it's waiting for me now
i'm going to combine all these assets in
photoshop including the substance render
and i just want to add a little bit of
glow a little bit of noise and a couple
adjustment layers that'll give it that
sort of retro box art look
just making these final tweaks let's get
a little drumroll going
and here's our final image as you can
see our adobe stock assets are all
working very harmoniously together to
create this fantastical video game scene
i actually really want to play this game
now so just to recap we created a
concept in photoshop found all the 3d
assets we needed on adobe stock and put
the whole scene together using substance
stager photoshop and illustrator
okay that's all i got for you thank you
for joining me on this episode of adobe
stocks make it happen series i hope you
learned something and maybe even had a
little fun i know i sure did
hey
wait a minute
how'd you guys get in here
[Music]
if you want to see more of the make it
happen series head on over to the adobe
creative cloud youtube channel
[Music]
[Applause]
bye