this video is sponsored by over in today's video I'm going to show you something really cool we're
going to see how to apply augmented reality clothing to ourselves using Adobe After Effects
and element 3D augmented reality is really popular nowadays especially with all these filters popping
up but filters everyone does it what if you want to take it to the next level challenge accept it
alright so without further Ado let's get started and see how this is done so the first thing that
you will need is your footage and lucky for you I've already prepared it so you can download that
with the link in the description below so you can follow along with this tutorial using the
exact same footage as me another thing that you will need is a 3D shoe so internet is full of
free 3D models or paid Alternatives that you can buy or you can model one of your own in my
case I downloaded a free Nike shoe online and I threw it into Cinema to carve the Nike logo
just to have no brand responsibilities and then I threw on our own logo from the Creator Galaxy
space station so then I also tweaked a little bit of details added a little bit of models and I've
also refined my layer system I've also made sure that every model in Cinema 4D has been
made editable before I export because element 3D is having a little bit of difficulties to
really understand the Cinema 4D workflow without actually being destructive so I will have to turn
everything into an editable layer and also separate all the models that I want to apply
different materials to so then I stay with this layering system and I export this from Cinema 4D
as an obj object this I will be able to import in After Effects using the element 3D plugin today's
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always nice to collaborate with projects like this now let's get back to the video alright so here
we are in Adobe After Effects and I've prepared this footage file for you guys you can drag and
drop that into a new composition and if we play this yeah I'm just going to turn off the audio
we have something like this and I'm only going to concentrate on one shoe because the workflow
for both shoes is basically doing the thing over again so what you need to do here is to object
track this shoe but also it's 3d motion and to do that you will actually need a camera 3D tracker
but if you would apply the camera 3D tracker it would actually look at the scene rather than this
object so we need to isolate this object first so to do that I found the best method was to use
mocha AE by the way does this console effects it brings up effects easier you can also go over to
effects and presets and apply your effect like that but Mocha AE comes with an after effects
and if you apply that you can open it up by clicking on the logo right here and then I'm
going to click Start and click on my explain tool and just create a simple explain around my shoe
something like this and then right click to finalize your selection and then we're
going to track it Forward by clicking on this button it's possible that you
are in the simple view I just changed my view to the classic view right over here
because it has more options and I understand mocha pretty good so um right here when you
see it's starting to become a little bit too much you can always adjust your track wherever
you want within your video so right here I'm just going to adjust it a little bit foreign
mask is done we can close mocha and click save and then we can go over in the matte Tab and just
apply this mat click on your footage go to layer pre-compose this and well actually pre-compose
this move all the attributes call it footage click OK and now we're going to the tracker and
apply the camera tracker and we're going into the advanced Tab and just check detailed analysis and
so while it's analyzing this in the background we're going to start on our shoe so we're going
to create a new solid and call this e3d and we're going to turn this into a black shape click ok ok
and that's going to create our solid then we're going to add elements to this solid and we're
going to open up the scene setup now we are going to import the shoe that we have created in cinema
so I have this shoe right here the metaverse shoes V2 and I'm going to open that up and click ok
so this is my shoe here and I can see that the tip currently is for the left foot so I'm just going
to well it's actually for the right foot but this is the left foot so I need to flip it so I'm going
to click on my object and I'm just going to flip it on the X and that should flip my shoe now we
can go over to the presets here and start playing with some physical shaders here or you can just
create them out of your own right here but yeah I will just select a few and I'm just going to
right click on them add to scene add to scene and so on and so now it's up to you to start playing
around I'm also going to uncheck draft texture so I have a better understanding of my texture here
and I'm also going over to environment and load in some kind of outdoor shot right here click ok
and now we have our shoe right here and if I would apply for example a chrome texture
we would see that it's very reflective the cool thing with the Chrome texture is that
you can apply a really cool look to it by just going to the material and then going
to the settings of the material into the illumination and for example giving it some
sort of Illumination and just increasing that intensity but also adding a fresnel and so now
you have some shoes that kind of create this really cool reflective look and especially if
you go wanky on the colors you're going to get some really interesting results here that look
very very metaverse in my opinion so that's a really cool and neat trick you also have
these wireframes which look really cool um if your model isn't too detailed which in
this case it is so I'm just going to apply something else maybe the white here white
plastic and in the white plastic I'm also going for the elimination so go over to
the white plastic illumination and maybe here we want to add in some let's say a cyan color
increase that increase the frenelum debt there we go and play a little bit with this looking cool
so once you're satisfied with the shoe you're just going to click ok
now we have the shoe in our scene we're going to open up group one
we're going to create a group node by opening the create group node and just click create and so
now we have a null here for this 3D object that allows us to control this so now we can see in
the background I've I turn off my element 3D that it's solving the cameras we're almost there we can
continue with placing the uh shoe into position and so now I'm going to create a new composition
before and this is going to be our transition effect if we click OK here we're going to right
click and create a new solid layer we're going to make this white and here I'm going to apply
the fractal noise effect I'm going to change my fractal pipe to Rocky the noise type to block
then I'm also going to uncheck here the uniform scaling play with the scale here a little bit
and then I'm going to alt click on the evolution time times 1500 so now we get this glitchy look
here we can even increase it more or less all up to you you can play with the contrast here if you
want more detail or less detail you can also make it a little bit thinner or a little bit
more blocky it's all going to be up to you you can even layer multiple fractal noises
and all you want to do here is uh you want to animate um starting from white or actually black
create keyframe and then move a few frames forward and then turn it all the way to the white here
like this and now you will have a transition glitch effect right here so now if we go back
to our main composition UE we'll see that our 3D camera tracker has been done solving this
and we can choose a nice location so this one looks pretty good I'm going to create a solid
end camera there we go and we can see that now the solid is sticking pretty well to my shoe so
now what we want to do is basically bring up the position for the solid copy the position here go
to my group null press B on the keyboard to reveal its position properties click on this position and
paste it so now we can uncheck this solid and we can concentrate on the group null on the element
3D so we can bring up element 3D again and we can see that our particle is way too small so
we need to go over to the particle look tab here I'm going to change this to something like 40.
and then I'm going over to my group null and I'm going to try and rotate this shoe in the
right direction so I'm going to place it somewhat similar to the shoe that I'm currently wearing
starting to look okay so if you want you can make it just a little bit bigger
there we go and now we have our shoe so what you can do here is press f4 on the keyboard change the
blending mode for example to a screen if you want this different type of look or you can leave it at
normal press t on the keyboard and just lower the opacity just a bit so it comes through a little
bit and leave it like that now we can go back into our footage comp and click here and just disable
the mocha effect that will bring up our normal footage and now if you will check we will see that
in the beginning our shoe is not tracked properly so we need to adjust it a little bit over time
place it or bring it back into a more correct position so now what you can do is create a new
adjustment layer on top of that and bring in some contrast so this is going to be my grade
we can add a curves we can add a tint disable it in for now and then just bring in some contrast
nothing too crazy maybe the contrast just on the highlight something like this and then for
the tint we can play around with this just take a little bit of color away and then we
can create another adjustment layer on top of that and this is going to be our glow and here
I'm going to add the perfect glow effect this is an effect that you can download for from
our website for free but that's a really cool effect to add in some really cool glows here
foreign and if you feel like some colors are a little bit too bright here you can always play
with curves here on the shoe itself and play with those colors as well a little bit more and
manipulate them however you would like obviously you can always jump back in and play with the
intensities of the lights and so on so now we only have one more problem and that's our lag here so
what I've done for that is just duplicated my footage and then go to my rotobrush tool
and just check for a second how far it goes okay so we're going to double click on our
composition here and just select my leg here and this looks alright so now once
you're satisfied with your selection you can play through your entire video
so I'm just going to concentrate until five seconds or so so you would do this for the
entire thing and then click on freeze once you're finalized I'm not going to do the entire process
just to show you the final output so this is going to be our Roto of the leg of the left
foot so we're going to now bring this on top of our element 3D and so we can see that the
element 3D is still kind of sticking out or something like this that's totally fine you
can either rotoscope from now on so you can go over here and you can use a pen tool and then
go a little bit and mask around this right here and then subtract this and boom so now it looks
like the leg is inside of the shoe um or you can do something else and you can press or duplicate
your element 3D footage you can go and bring this on top of your leg and just solo this for now
and then we're going to delete the curves here and then you go over here to Output
and instead of composite you will go Z depth and so now in your Z depth what I will do is
just change this to be like 2000 at the end and like 1900 at the start and I will just parent or
alt click on stopwatch for my start end I'm just going to parent this to the start and I'm going
to add plus 100 at the value so now if I'm going to play with the start it's going to add 100 to
this and so we are always going to cut off like a certain part of depth so I'm going to increase
this until we start seeing something like this and this is exactly what we want so I'm going to
head over to now well I'm going to disable this layer and I'm going to set it to Luma inverted
and now if we go to element we can play around with the depth here and we are going to see that
we're starting to cut off Parts uh well actually maybe it's Luma inverted let's play with that one
okay and there we go so now we're starting to cut off Parts I'm not sure why element is actually
showing me a little bit of probably the opacity here should be at 100 okay there we go we lowered
that in the other one so now the opacity is 100 and if we play with element and with the depth
here we can make it look like the leg is actually inside of the shoe or kind of and then we can
click on the stopwatch and go through the entire video so at each different moment you will see
that you have a different cutout okay so and apart from that what I've done is also enable my shoe so
actually to reveal it we're going to use that transition composition that we've created we're
going to bring that on top of our element and we're going to just use the illuma matte here as
well and so now if we're going to play this true at a certain point if I solo this layer actually
you're going to see that our shoe starts to appear like this and if we solo this and add
a displacement map here you can add the element 3D shoe just make sure that you also use the effects
and masks and if you increase this displacement you're going to get like a more distorted look on
the position of the shoe so now if you use this as a Luma transformation it's going to look a
little bit more organic and a little bit more natural so you can play with that and play a
little bit more with the displacement here and so now you're going to get something like this
brings us to final result basically for the other shoe you will have to
do the same thing over again use the same techniques from the tutorial and you can
also add a day to night filter which I've done in my final example enjoy
foreign
foreign if you did give this video a like also let me know what you thought of it in the comments
below and subscribe to the channel and hit the notification Bell to stay notified when I upload
new videos apart from that I'm going to leave you with another video of mine right here so you can
continue your VFX journey and I'll see you in the next video Until Then create epic videos