Welcome back everyone to a brand new skillcapped video.
Today we'll be breaking down the top 3 solo carry champions for each role in patch 11.11.
These are the champions who rise above all else possessing the greatest ability to impact
games on there own.
Just before we get into it let us know which role you think is currently the most broken
for solo queue.
There's always been a constant debate between mid and jungle as the most OP role but support
is another that's gaining more attention these days as well.
We'd love to hear your thoughts on the topic down in the comments below.
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Our first solo carry top laner see's his two core items buffed which will lead to complete
domination, being wukong.
Riot's intentions with the divine sunderer buffs were to help out many of the struggling
bruisers however it comes at a price as they've also made one of the most broken top laners
even more insane.
Divine Sunderer and Black cleaver are wukong's bread and butter purchases so its without
question his strength will be at an all time high.
So many of the best top laners from previous patches like urgot, darius and gnar have been
nerfed which fuels wukongs rise even more.
Other than malphite and shen very few meta matchups give wukong much trouble so if you
just ban one of them out it really limits the enemies counter ability.
A sample full build will consist of a divine sunderer rush into black cleaver second and
sterak's third.
Conqueror is wukongs best keystone with triumph, alacrity and last stand.
Dip into resolve for secondaries running bone plating and overgrowth.
A new addition to our 3 solo carry top laners that we're excited to feature is ornn.
Slowly making his way up the tier list in previous patches, ornn sees a big spike in
power due to the warmogs buffs.
If you guys have been following our korean builds videos then you'd know of the warmogs
and stoneplate build that koreans have been abusing on ornn for lots of free elo.
To keep it really simple, the warmogs buff allows you to instantly gain access to its
health regen passive at 2 items so it becomes a way more reliable pickup and provides a
nasty mid game spike.
Since stoneplate shield scales off your max health the synergy is really nuts.
Not only warmogs but abyssal mask was buffed two patches back as well which is a core ornn
item when up against heavy AP comps.
We expect ornn to continue flying under the radar throughout 11.11 so look to start abusing
him before everyone else.
The core build is a chemtank rush into warmogs second and stoneplate third.
Grasp or spellbook work great on ornn depending on the matchup.
When your lane opponent is melee and you're confident in trading aggressively against
them, take grasp.
In ranged matchups or lanes you're unsure as to how they play out, role with spellbook.
Making a return from last patch and holding down a spot in our top 3 is shen.
The ultimate buffs have been the driving factor in shens resurgence up the tier list.
He's got a little bit of everything you want in a great solo carry top lane pick.
Most shen players run ignite instead of teleport for the secondary summoner spell which offers
some great early kill threat.
If you can pick up that early kill in lane, shen is one of the best top laners at running
away with a game.
The level 6 ult plays down bot are massive game changers and especially in solo queue
where players force without the thought of shen ulting down makes it even more powerful.
Start off your build by rushing a frostfire gauntlet, go into titanic hydra second and
thornmail third.
There's also the more supportive Xpetu build of redemption second and mikaels third.
For runes take grasp of the undying with shield bash, second wind and revitalize.
Secondaries are cheap shot and ultimate hunter.
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Moving onto our 3 solo carry junglers first up is Xin Zhao.
Even with the hail of blades nerfs xin will remain an extremely effective pick.
If the HOB nerfs cause it to fall out of meta, conqueror is a perfectly strong alternative
keystone for xin so his power level won't be affected.
Jungle changes from last patch have really favoured Xin as he wants to play a fast paced
heavy gank style.
Camps with longer respawn timers means xin can be on the map more often and influence
the early game really well.
For the build rush an eclipse into sterak's and guardian angel if you want more survivability.
For a burstier setup you can slot in an essence reaver second and delay sterak's until third.
You'll now have two really good options for runes.
The first is Hail of blades with sudden impact, eyeball collector and relentless hunter combined
with triumph and alacrity for secondaries.
Conqueror with triumph, alacrity and coup de grace and then sudden impact and relentless
hunter for secondaries can work too.
Our second jungle recommendation for 11.11 is Kayn as he's been indirectly and directly
buffed quite a bit as of recent.
Black cleaver buffs, the catchup xp changes, other jungler being nerfed and a direct buff
to kayns Q ad ratio have all added up in his favour.
The nerfs to bramble vest are also another small indirect change that benefits kayn.
The raw carry power kayn possess at form and on 2 items is hard for others to match.
The disruption from W and consistent damage output from Q allows kayn to thrive in those
drawn out skirmishes.
Goredrinker and Black cleaver provide really great durability while you're still be a massive
damage threat at the same time.
Third item will be sterak's to make it even more impossible to take you down.
Pickup conqueror as your keystone with triumph, tenacity and last stand.
Secondary runes are sudden impact and ravenous hunter.
Another new addition leaping into the top 3 is kha'zix.
Just like kayn, khazix has been trending upwards the past little while and as we see many of
the picks who were slightly above him get nerfed, its time for kha to shine again.
Kha is one of the scariest junglers in the game with a lead as he has the ability to
point and click one shot.
Prowlers claw makes kha's pick range even more insane and allows you to find so many
free kills on enemies who are caught out of position.
Claw in combination with serpents fang is a lethal duo that gives you great consistent
one shot.
An edge of knight for a little durability works great as a third item.
Pickup dark harvest with sudden impact, eyeball collector and ravenous hunter for runes.
sorcery secondary running absolute focus and waterwalking is the way to go.
Sylas has managed to escape the nerf bat in 11.11 so he's holding down his spot as a solo
carry mid.
Sylas is one of the best skirmishers there are which makes him such a great pick for
solo queue.
Possessing a nice mix of burst and consistent damage output allows sylas to remain a threat
throughout the entirety of a fight.
Haste stacking puts sylas W on a 3 second cooldown at max rank which is so nasty.
You can go from 20 percent health back up to full in a matter of seconds.
The build is everfrost into cosmic drive which is one of the most broken two item spikes
there is in the game.
A third item zhonyas is generally the best purchase.
grab conqueror as the keystone with presence of mind, tenacity and last stand.
biscuits and cosmic insight are the best secondaries.
A great answer to sylas and many of the hotly contested meta mid's is rumble.
Although rumbles play rate is always quite low you cant deny his carry strength against
the most played mid lane picks.
The change to rumbles passive was intended to give him more agency as a top laner however
its just made mid lane even stronger while top is still very mediocre.
8 of the 10 most played mid laners for solo queue are melee and rumble absolutely feasts
in those matchups.
The short cooldown shield from w makes it almost impossible to lose trades while the
all in burst from a full combo into whacking away with passive will surprise everyone as
to how much burst it can do.
So much of rumble mids power comes from being able to hard shove out a wave instantly with
Q and look for roams around the map.
Roaming with ultimate on an overextended laner is a guaranteed free kill every time which
makes rumble a very consistent pick.
The full build is night harvester into zhonyas and void staff.
Take electrocute in melee matchups so your all in pop is even more insane.
When against ranged mid's comet will work best as it will be more difficult to proc
electrocute.
As a result of only a few minor mid lane changes in 11.11, zed will once again round out our
top 3 solo carry mids.
Our analyst believe zed to be the best assassin mid laner for this patch.
Countless amounts of season 11 changes have left zed in an amazing spot.
Theres honestly too many to count but the phase rush nerfs, seekers nerfs, serpents
fang introduction and prowlers claw addition are a few of the major factors.
You have the ability to snowball harder than ever before as the active from prowlers claw
extends your pick range by 500 units.
Those pesky shield supports have much less to say about you jumping on there carries
these days which makes zed's teamfight strength way better.
After completing prowlers and serpents a serylda's grudge third is a great choice.
In games where you're up against heavy burst and you need more durability then swapping
prowlers for eclipse is worthwhile.
If no shielding champs are present the collector second can work in place of serpents.
You should always take electrocute as the keystone with taste of blood, eyeball collector
and ultimate hunter.
secondaries are transcendence and scorch.
Climbing the ranks on our tier list and back in a top 3 position for ADC is jhin.
There have been so many direct and indirect nerfs to other marksmen while jhin has walked
away untouched.
The HOB nerfs this patch will indirectly hurt a bunch of picks shifting even more priority
onto jhin.
Since jhin can incorporate serpents fang into his build path quite well he's even indirectly
buffed for 11.11.
The new korean lethality build going around of prowlers claw into serpent's fang and sanguine
blade can work great into squishy enemy comps.
Galeforce into the collector and firecannon is still a great default route and will work
better into beefier comps.
roll with dark harvest as the keystone followed by taste of blood, eyeball collector and ravenous
hunter. presence of mind and bloodline are the best
secondaries.
The second ad carry who's finally back in an amazing spot after sitting dormant through
most of season 11 is kog'maw.
A couple really nice buffs, combined with other adc's nerfed and a new build have all
led to kog's rise.
There's honestly so many different kog'maw builds that are viable right now but one taking
off in high elo is actually a tank setup.
Wits end was just buffed a few patches back and players have started rushing it.
Second item is hurricane and then third is a randuins omen.
With all the on hit damage coming out of kog w building more defensively to stay alive
longer is the idea behind the build.
Kog really doesnt have any issues dealing mass DPS, its just the fact he's quite vulnerable
so wits and randuins shore up that weakness.
The kraken, PD, Quickblades build is still great if you want to go full damage.
Even kraken into rageblade and hurricane is a strong build too.
Experiment and try them all out to see which you prefer the best.
Although HOB was becoming very popular on Kog over in korea we would advise to take
lethal tempo now due to the hail of blades nerfs.
follow it up with presence of mind, alacrity and coup de grace.
secondary runes are taste of blood and ravenous hunter.
Another hyper carry will round out the top 3 for this patch being vayne.
Just like jhin and kogmaw, its been a while since vayne was issued a significant nerf
so as other picks get hit vayne jumps past them in priority and is a highly valuable
option for 11.11.
Vayne's another champ who's quitely performing super well with a wits end second item so
when you're up against those heavy AP comps, picking up the buffed wits is a great play.
If you build something like shieldbow into wits end it completely nullifies enemy AP
assassins so vaynes versatility is really great right now.
Lulu in meta is another big driving factor for vaynes success.
Its nearly impossible for meta champs like sylas or zed to take down vayne with a shieldbow
and lulu by her side.
Standard build right now is kraken into phantom dancer and infinity edge.
Like mentioned though wits end and shieldbow are very strong situational purchases depending
on the game.
Press the attack is vaynes best keystone with triumph, alacrity and coup de grace.
pickup taste of blood and ravenous hunter for secondaries.
Moving onto breaking down our top 3 support picks first up we have zyra fresh off her
buffs from 11.10.
Anywhere from diamond and below zyra is godlike for 11.11.
Everything is trending in zyra's favour as we've seen nerfs to top supports like thresh,
leona and senna.
Enchanters are buffed this patch with moonstone and staff of flowing water changes which will
cause them to see more play making zyra an even better pick.
As long as you ban out a heavy engage support like leona or thresh things will be smooth
sailing.
Zyra stands out as a solo carry support due to the fact she relies so much less on her
team to facilitate plays.
Even if your ad carry is a little boosted it doesn't even matter since you can one shot
the enemy laner by yourself at level 6.
Zyra's teamfight presence is extremely high and you'll top the damage charts even with
a much lesser gold income.
The build to run is liandrys into zhonyas and demonic embrace
If you're really confident you don't need the defensive aspect of zhonyas you can pick
up demonic second and rylais third.
Roll with comet, manaflow band, transcendence and scorch for primary runes
Secondaires are taste of blood and relentless hunter.
Lulu becomes even more busted for 11.11 due to the staff of flowing water buffs so it
shouldn't come as a surprise she's back in the top 3.
Unless riot has some sort of bias towards lulu it likely wont be long till she receives
some sort of nerf so look to abuse while you can.
Shurelya's changes a couple patches back have turned lulu into the ultimate protector and
makes it nearly impossible for dive champions to reach her carries.
Seeing these hyper carries come back into meta like vayne, kog and jinx is great for
lulu too.
Picks like draven, lucian or kalista have been absent from the meta for a while so lulu
just fits in so well with what's trending.
After rushing the shurelya's go into ardent second and staff of flowing water third.
Putrifier is a good situational item if the enemy comp has heavy healing.
As for runes there are two great pages, one being aery for against other ranged supports
and then guardian if you're laning versus those heavy CC hard engage champs.
And for our final solo carry support of the patch we have senna.
Even though the frostfire build becomes weaker, the alternative options are still amazing
for senna and black cleaver was even buffed.
Senna will actually be stronger now than before if you're building anything but frostfire
since she saw a couple of nice direct buffs to compensate.
If you guys watched our korean builds video then you'd know of the divine sunderer into
black cleaver build that you don't want to sleep on.
Divine has always been a solid item for senna but just overshadowed by kraken and frostfire.
Thanks to sunderer and black cleaver seeing buffs on the same patch this two item spike
will be so much better.
The kraken slayer build will be a great alternative if you want a heavy offensive setup.
Its not really necessary though since senna scales so well with souls therefore building
a little more defensive with divine and cleaver will be more reliable.
Rune wise, glacial augment with magical footwear, biscuits and approach velocity are great for
primaries.
Grab presence of mind and alacrity for secondaries.
And remember, if you want to improve fast and get the rank you've always wanted then
check out skill-capped.com, Link in the description below.
So there you have it guys, those are the top 3 solo carry champs for every role in patch
11.11.
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thanks so much for watching and we'll see you back soon!