Hey, what is up, nation?
In this session we're gonna be answering a question
that was asked on the Sketchup subreddit by
Terrax MD, who asks "How do I distort this
building face to fit into this smaller box
with a distorted look making the lower levels smaller
than the much larger upper levels? Fredo scale doesn't do this".
We're gonna be jumping into that after the intro!
Right, so I've opened up Sketchup, and I've made
a simulation of the facade that Terrance is talking about.
And so this is basically a bunch of lines and what I
would do to do this, is that there's basically
no scale feature in Sketchup that allows you to
skewered to sort the facade.
I looked at a bunch of plugins,
natively I don't think there's anything.
And there may be a plug-in somewhere, somehow.
But I wasn't able to find one.
So the way that I would go about doing this
is actually all available.
Or you're able to do it. Just in the Sketchup itself.
Without any plugins.
So what I would do is I would turn this into a texture,
so that I don't have to worry about all the lines.
And the way that I would do that is
you want to make sure you go to camera -> go parallel projection.
I'll make sure you have that checked.
And then standard views.
And then you want to find the right view.
So I'm gonna select front here.
That looks like it's the right view, and flat on.
And then you want to go to your styles.
And whatever style you want, you may want to make a new one.
If this is the style that you want to keep.
You want to come over here to this blue.
You want to turn off the model axes.
And then under background settings, you want to turn off sky.
And then change the background.
You may want to change this, you may not.
We're gonna keep it.
Because we're just gonna make a PNG anyway.
So go to File -> export -> 2D graphic.
And then go to options.
Make sure that you have transparent background selected.
That'll make sure that the background that you have is transparent.
I'm going to call this "facade".
And then I will save it.
Now I've opened up Photoshop here to make some edits,
to the texture that we just created,
or the...I guess is his name image at this point.
But you can use any photo editing software that can crop,
because that's essentially how we're gonna do in here.
But since I have Photoshop, I like to use it when I can.
So I'm going to just find that file and open it..."facade".
Okay, so that I'll import it.
And you can see that there's a bunch of this extra space.
So we just want to get rid of that.
So I'm just gonna use the crop tool.
And it actually snaps, because that's the only like
physical object, digital object.
I'm gonna save that, close out of Photoshop,
go back to the Sketchup.
And I'm just gonna make a copy of this.
So this is where we started.
We're gonna come here, and then we're gonna delete some of these lines.
I'm just using the eraser tool.
Actually, you know what.
It might be just quicker if I make this a group.
Just make this a rectangle over top.
Just copy this group off to the side since that's what it looks like.
I'm just gonna go to perspective again.
Just because that's a little bit easier.
So the next thing we're going to do is in my default tray.
I want to find the materials bar -> make a new material.
Go to "use texture image", and find that facade texture.
Open that. Now I can hit OK, and it'll make a new texture.
You can rename it if you want.
So we'll just call this "facade".
I'm gonna hit B here and that's gonna bring up that paint bucket tool.
And then you're gonna see, I'm gonna paste it.
But it's super super tiny.
So what I want to do is measure this.
So say 15 foot 9 and 3/4.
So in this go to the Edit, and then change this to
what was that again, sorry, 15 foot 9 and 3/4.
So 15 foot 9.75 inches.
And then if I just count offside you can see it all change that automatically.
And now they look very similar.
So we have that. I'm just gonna copy this off to the side.
We'll make a few adjustments to where these points are located.
So we're just change this one as well.
And then you want to just right-click on the face.
You don't want to have all of these things selected, just the face itself.
And then I'll give you an option for texture.
So left-click on the face, right-click texture position.
Now that'll give you these four little pins.
The first one that you in a place is this right.
So I'm just holding this down.
And you can see it'll snap to that corner.
I'm going to go bottom left, bottom right, top left, top right.
So we're gonna place this one and we're just gonna hold it down
until we get to that point there.
Same thing with this top one.
Okay, and when you finish this, you just right - click, hit "done".
Now you can see that I have this weird shape,
it kind of looks like it's in perspective, what it's actually flat.
So that may be something that you want...
I assume that's what this what Terrax is looking for.
So that's what we have here.
Now you could, if you wanted lines again,
you could come in and draw all over these lines
You may be okay with just this texture itself.
Alternatively, this one is if you essentially want to keep this.
So let's say, we want to do this same thing.
But we want to do it with lines.
So I'm just gonna actually turn this to red.
Just so that we can see it a little bit differently.
And what I would do, is just take this top portion.
So essentially make four copies of this:
the top and the bottom and the same in this.
You could scale it differently if you want,
or you could position it differently. I guess is what I mean.
So I'm just gonna try to get this corner to be...
I'm just gonna use the arrow keys to lock to the axes.
And then we'll just get it there slowly.
But surely it's gonna rotate this.
Now I need to scale it.
So we are going to...we can probably just use this, yeah.
That's quick. Nice and quick.
So we can do that with this one.
There's something similar with this guy.
S for Scale. Just scale this.
And then with this we want to do...
essentially what we're doing is we're making reference points.
That has scaled each of these to the correct location.
So you have this guy.
And then we're gonna copy that.
This is like the manual way of doing it, and scale this up.
Okay, so then you just connect your points,
so we have this here.
And then we're just gonna speed this up.
And we'll come back after we're finished.
So you can see what it looks like.
And compared to the other one that we did.
All right, so there we go.
We have our two physical objects here.
I'm just gonna put this side-by-side.
Just so you can see what they look like.
Obviously very similar. Just constructed a little bit differently.
So hopefully this helped.
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And as always, happy hacking!
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