What’s up Guys, Rogue-9 here.
I have finally made some decent headway in testing all of the new guns added to Rainbow
Six Siege with Operation Para Bellum and today I want to briefly talk about a couple of gun
behaviours that just don’t seem quite right.
On the one hand, many players have been questioning the new fire rate of Glaz’ OTs-03 and beyond
that, one of the new Italian guns is simply ridiculously powerful and I can only assume
that this is some kind of mistake.
So, how fast is the OTs-03 really and which mystery gun is now one of the most powerful weapons at any range?
Let’s go and find out!
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Back to Rainbow Six now and starting out with Glaz’s rifle, those of you who saw the addendum
to the Operation Para Bellum patch notes will know that with the latest patch, his fire
rate was ostensibly boosted from 220 RPM to 235 RPM.
This is such a minor buff, that it really should be almost unnoticeable.
And yet the gun feels and sounds very different, which has raised a few eyebrows amongst the community.
To get to the bottom of the true fire rate of the OTs-03 in game, I ran a total of 20
trials in which I dumped the full magazine as quickly as possible.
And the first thing, I noticed when studying the results was that the time it took to fire
off the 10-11 bullets was rather inconsistent.
My best run was firing 11 bullets in 2.147s and my worst result was 10 bullets in 2.411s.
That’s almost 200ms slower in total and the time between shots was a massive 24.8% longer.
Absolutely horrendous!
As I progressed through the trials I noticed that clicking as fast as possible and even
using a mouse macro to assist me in clicking as fast as absolutely possible, tended to
result in hang-ups in the firing sequence and slower firing results.
The best results came from trials where I didn’t spam my mouse button but instead
tried to get into a fast but steady rhythm.
So I think that with some practice, any player should be able to learn the maximum fire rate
of the rifle and should be able to time their clicks in such a way as to always achieve
a pretty high fire rate.
If you frequently play Glaz, I would encourage you to play around with this in terrorist
hunt mode or in a local custom match to get a feel for the right firing rhythm.
But now over to the all-important question: How fast is the OTs-03 now?
235 RPM?
Maybe more?
Those of you who have seen previous fire rate videos of mine will know that in order to
calculate the fire rate, we need to divide 60 by the time to empty the mag (in seconds),
divided by the number of shots fired minus one.
For a full explanation as to why this is the correct formula, see the link to my previous
video explaining this in the end card or description below.
Applying this formula to our current tests, my worst trial resulted in a fire rate of
223.97 RPM; somewhat below the expected 235.
But my second slowest trial, out of the 20, already resulted in a measured fire rate of
234.27 RPM and of course that means that all of my other trials resulted in fire rates
that were higher than should be possible, with the max measured fire rate being 279.46 RPM.
So with a relatively smooth run, I managed to achieve 280 RPM (which is 18.9% more than
should be possible) and here is that trial once again to show you what this looks and sounds like.
And even though this was an exceptionally good mag dump, my average fire rate for the
20 trials was still a respectably 250.8 RPM or 6.7% higher than possible.
The bottom line is that if you had a sneaking suspicion that Glaz’s rifle currently shoots
a lot faster than it is supposed to, then you were absolutely right.
The patch notes addendum told us that Glaz was supposed to get a mini buff this season
(maybe to balance out all of the new heat vision cameras that have been added to the
defending team) but it appears that this buff has ended up a little stronger than intended.
Up to at least 18.9% stronger to be precise.
Finally before moving on to our mystery OP weapon, there is one last question to answer
and that is of course: Will this unintended over-buff be a problem?
Will Glaz now be OP?
... ok, that was actually two last questions … but they were kind of the same, so that still counts!
Glaz requires 2 body or arm shots to kill against any armour type, as long as there
are no Rook plates involved.
Firing two shots should take 255ms but can be currently be achieved in around 211ms, so 44ms faster.
That’s not an insignificant difference but considering that the close range average time
to kill against level 1 armour is around 170ms and around 209ms against level 3 armour for
all weapons, this added buff makes the OTs-03 competitive but not really OP.
I do hope that these fire rate inconsistencies can be ironed out and that we will see a hard
limit applied soon but in the meantime I don’t think that this over-buff will cause too much
of a problem for most players.
It could be challenging to deal with at the highest levels of ranked gameplay or in Pro-League
but for us mere mortals, I see the consequences as being relatively limited.
And now finally over to one of the new weapons that is far more powerful than I was expecting
it to be and many of you may have already guessed correctly that I am referring to the Keratos .357.
A .357 magnum revolver is of course nothing new for Rainbow Six Siege since the GIGN forces
have had access to a weapon that should be virtually identical to the Keratos since the
very first release of the game, namely the LFP586.
So how is the Keratos OP when the LFP has been fine this whole time?
Let’s compare them.
On paper, in terms of their stats, these weapons are identical: Same close ranged damage of
78 points up to 12m distance; same semi-auto fire rate (I measured it at up to 450 RPM);
same mobility of 45 (whatever that is supposed to mean); the same capacity of 6 shots and
the ability to attach a laser for better hipfire accuracy.
But already, without digging any further, there is already a massive advantage that
the Keratos has and that is the recoil.
The LFP kicks like a mule and according to the Recoil Pattern, a first shot at waist
height will result in a second shot that will sail clean over your opponents head and will
have a huge horizontal dispersion.
The Keratos (without modifications) on the other hand will still be able to land a second,
third and even fourth shot on target and once you attach the muzzle brake recoil will be
even more manageable.
So there’s the first massive advantage: much lower recoil makes the Keratos viable
when spam firing, whereas the LFP only works at a controlled fire rate.
Besides the muzzle brake, the Keratos also has the option of attaching a suppressor.
Suppressors on revolvers do not usually work, since the expanding gasses from the fired
cartridge will not only explode out of the front of the barrel but also around the chamber
and the Chiappa Rhino (the real life gun that the Keratos is moddled on) is not exception here.
So having a suppressor on this pistol wouldn’t work in real life but that’s just a little side note.
The main point is that in Rainbow Six Siege, you can attach a suppressor with all the usual
advantages and disadvantages and at the end of the day, more choice is better than less.
But those are only the obvious advantages.
If we compare the hip fire spread of the two guns, without lasers attached, you can see
that here the Keratos is also much better and it could even be considered viable as
a hip fire weapon at close ranges, especially if you also attach a laser.
In terms of ammo reserves, the Keratos also comes out on top with a total of 54 bullets
at the beginning of the round, while the LFP only gets a measly 42.
Fair enough, if you manage to use up that much secondary ammo in any given multiplaye rmatch,
something has already gone terribly wrong but hey, two more reloads is definitely not a bad thing to have.
So, there are plenty of advantages that the Keratos has over the LFP but I mentioned that
I believe that this gun is too powerful.
And it’s true!
For some bizarre reason the damage drop-off of this new revolver is like no other sidearm
we have ever seen in Rainbow Six.
The drop-off for pistols is between 12 and 22 meters and this is also true for the Keratos.
So far all still normal but where even the most powerful primary weapons, the DMRs, will
see a huge damage drop-off, the Keratos stays unbelievably powerful, delivering a massive
65 points of damage per shot at any distance beyond 22m.
So with every shot out of this hand gun, you will always get between 78-65 points of damage.
Here, check out this test where I created so much distance to Maestro over there that
the ping, with its 100m max range, is not even capable of measuring how far it is.
At this range, the DMRs will only do between 38 and 51 points of damage and only Glaz’
OTs and the BOSG can rival the Keratos’ insane 65 points.
By comparison, the LFP would only do 34 points of damage and the D50 35 points once you get to 22m+.
What does 65 points of damage mean against the three different types of armour?
Well, as long as you hit the upper body any operator will be a two shot down or kill, at any range.
In theory, level 2 and 3 armour operators with Rook plates would take up to 3 shots
but once again, if you come across attackers wearing Rook armour,
something has already gone horribly wrong.
Why does the Keratos do damage that is comparable or even greater than the DMRs, with a great
fire rate and very manageable recoil?
I have no clue!
And if this revolver is really supposed to be this strong, then why is the LFP so much weaker at range?!
No, this has to be a mistake.
Look, even the in-game description says that it is “designed for high damage at a short-medium range […]”
And there you have it, both the OTs-03 and
the Keratos .357 appear to be more powerful than intended right now, so I guess…
make the most of it while it lasts?
I'm sure that both of these issues will be fixed at some point although who knows how long it might take...
Finally, for those of you who like live streams, I am now also on Twitch so go and follow
twitch.tv/rogue9 if you want to ever catch me live!
With that as always, thank you so much watching, I hope you enjoyed the video
and I will see you in the next episode.