I have no patience for cowards
Welcome back to the backrooms, 600 million square miles of infinite pain and suffering
So a few weeks ago I uploaded a devlog for my
game and it ended up getting 2 million views which is insane.
Along with those views came a ton of suggestions.
Now I'm an indie developer who has to balance school and a part time
job so I don't really have much free time to work on my game.
But that won't stop me from adding every single one of these features.
So the first thing we're going to add is realistic camera shaking. And there's really only one way to
add realistic camera shaking to your game, and that's by unironically going outside.
So the reason we're outside is because I'm going to track the motion of my camera as I walk around
and then use an app called Camtrack to import the data into Unreal engine. So this is what
it looks like in game and it definitely gives it a more realistic feel when you move around.
I also added footstep sounds to add to the ambience of the level and redid the
VHS effect and added a timestamp to the bottom for all the speedrunners out there.
I also added leaning so you can peak around corners without being seen by entities which
is super useful in level fun where you have to avoid getting spotted by party goers.
Wait, where did he go?
So a lot of people have been wondering why I added
a lighthead to the game since it's not in the original lore.
Why you... what he's doing? Bully. Why you bully me?
and the answer is I have no clue. I just though it would look cool to see it's light shining
in the dark. But luckily I found something better that would replace it called Smilers,
which are hostile entities with reflective eyes and teeth that gleam in the dark.
Now smilers are extremely scary looking entities so if you get scared easily,
I would suggest looking away because you might not like what you see.
Do you have any games on your phone?
So I made him a bit bigger and now he's one of the entities that will be making your life miserable.
Now it's common survival knowledge that if you see a smiler, it's very
important to maintain eye contact and move slowly.
Also a lot of people have been asking me to add mobile support to this game
but unless I scale the graphics down to 1% then your phone would probably blow up.
I also made some adjustments to things I made in my last video
like replacing some of the textures and models with ones from my discord,
which if you haven't joined yet is sick. I've already a bunch of stuff in the game from there
so if you want to play a part in making this game, be sure to join it link in the description.
I also these pitfalls to level 0 and if you fall down there
then you'll no-clip somewhere else so good luck with that.
In soviet Russia, backrooms no clip into you.
So I had a lot of requests to add the poolrooms which I'm going to
do because it's probably my favorite level.
Not just because it's a bunch of really awesome looking pools, but also because there's natural
light and windows in the level so you can get some fresh air to restore your sanity.
It's also a class 0 level so it's more about exploring all the cool
mazes and room and it's completely safe and devoid of any entities.
Unless you go into the room with dark tiles, don't go in there, just don't do it.
So I modeled out a bunch of different rooms and
used the Unreal Engine water plugin to add some realistic water to the level.
Now I took heavy inspiration from Jared Piker's video, which is amazing and
using some references from there I made these, which obviously still look a bit
rough around the edges and don't look fully realistic but I think they're a good start.
I also plan on adding sunrays to the rooms with windows which really makes them look awesome but
I'll probably just add those before release.
I also added these rooms but I haven't gotten around to setting up the lighting
for it. Mostly because I have to do something called building it,
which brings it from this to this, which makes the light a lot softer and more realistic.
So the issue with building lighting is that it takes forever. I can literally hit the build
button then win a game of warzone, get to round 100 in zombies, play an entire game of CSGO.
Rush B
All while on 2 fps because it's taking up all my computer's resources.
Then come back and it'll be on 8%... like what is this.
So I'm just going to leave building the lighting until the end.
I also added these rooms with dark tiles which again, don't go in there, just trust me.
And I added these entities that will spawn in there and...
wait lighting needs to be rebuilt... you know what, I'm done.
To escape this level, you need to find this exit right here that brings you do the next level.
If I walk into a room and see this... I am just going to walk
right out of there. Screw the exit I'll just chill in the poolrooms.
So before we make the next level, which is probably the scariest one yet,
be sure to hit the like button and subscribe or you'll no clip in your sleep.
And trust me, you don't want to take that risk.
And while you're at it, wishlist the game on Steam using the link in the description.
When you wishlist the game you'll get notified when the game comes out so...
So the next level we're going to add is called level run for your life...
class 0 safe level. Class 5 danger level, which if you couldn't already tell from the level called
"run for your life" with an exclamation mark means that it's extremely dangerous.
So this level is a 10k long hallway with blaring alarms and flashing red lights,
not to mention all the objects in your way that you need to avoid
while getting chased by a horde of entities so good luck with that.
So I used this reference I found online and made this... which I think looks pretty good.
To make the hallway extremely long, I was planning on using procedural generation but
I'm starting to have second thoughts about using it for every level because it makes it
hard to add story to the game since everything is just randomly generated. So let me know down
in the comments section where you want fully procedurally generated levels or
if you want me to handcraft them to add some more lore and story to them.
So you're going to be running for dear life from a giant smiler chasing you so having this tiny
bit of camera shake isn't really going to cut it. So I bumped up the settings and...
I think this might be a bit too much to be honest. So I added a smiler that chases you
around the level and you need to run as fast as you can if you want to be able to outrun him.
I also plan on having objects fall from the ceiling and get in your way while you're running,
so to prototype that I added these cubes you have to jump over which I'll replace later.
I also added other entities along with the smiler that chase you and slowly start to
catchup if you aren't fast enough. To get to the next level, you have to run through the entire
hallway and get through the exit door without getting caught. But remember not to turn around
because you're going to need all the speed you can get to outrun the swarm of entities behind you.
So in my last devlog, I said I was creating the
end. But it turns out that it might not be the actual end...
It's a trap!
According to the wiki,
some say this level has a hidden gateway to arguably the true final level, level 9923...
So it looks like I'll be working on this game for a lot longer than I anticipated.
So what I did was use this reference image to create this level and added a secret way to
get to the actual end. Now I'm not going to spoil how to get intoto level 9223...
or how to escape it, but it's going to be pretty tough so
you better check every bookshelf in this room.
Using this reference I found online, I had an amazing artist named PouchyBoi in
my discord make this, which looks insane so massive shoutout to him. Then I used
procedural generation to make them stack on top of each other as you go up the stairs.
Now again I'm not going to tell you how to escape this level,
but it's going to take a lot of looking around to get out so be ready for that.
So these are all the levels I'm planning for the game to have
on release and I definitely plan on adding more in updates so it's not
going to be one of those games that just gets released and never updated.
I might also include a secret level I've been working on but I'll probably just
add that as an update later on along with some other levels I have planned.
I also started working on the main menu and if you look at the options
there's single player and... wait does that say multiplayer?