a delayed game is better than an
undercooked game welcome to
watchmojo.com on games ruined by rush
production this tech is how we survive
in Andromeda ingenuity on the ground
someone else agrees since we've already
done a list of games that historically
were rushed into development such as the
infamous et for Atari 2600 for this list
were focusing on modern games which for
the sake of argument will be titles that
have been released since 2010 that could
have used more time in the oven 10 final
fantasy xiv
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a game must be truly broken if the only
way to save it is to burn everything to
the ground and starting new square Enix
is post Final Fantasy 10 games have had
their share of development issues none
more so than 2010's MMO put together
over five years by a team with little
experience in the genre Final Fantasy 14
launched in a barely playable state with
a terrible user interface awful combat
and the lack of a job system despite
multiple patches that revamp everything
from graphics to gameplay Square had to
completely shut down Final Fantasy 14
and start from scratch with a realm
reborn
number nine Street Fighter 5
fighting games catered to to markets the
casual and the competitive scene ideally
both should be given the same amount of
attention something Capcom neglected to
do with the launch of Street Fighter 5
rush to coincide with 2016 s Pro Tour
Street Fighter 5 debuted with barely any
offline modes limited and inconsistent
servers of poultry roster and a pathetic
excuse for a story mode while the
gameplay was quite brilliant the $60
package was frustratingly short of
content and arcade mode a staple of
fighting games since practically forever
wasn't added to Street Fighter 5 until
2018 the game is much better now though
enough that we can recommend it
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world rules of peaceful shop number
eight Metal Gear Solid 5 the phantom
pain the phantom pain is a weird case as
the game launched in a Polish state with
a lot of content while still feeling
rushed as the final entry in a 28 year
old franchise
the phantom pain takes an
uncharacteristically minimalist approach
to its story with chapter 2 being far
less comprehensive than its predecessor
Metal Gear Solid's creator Hideo Kojima
had a public falling out with Konami as
the Phantom Pain's production went
over-budget and the deadline was imposed
the final result was a great game that
Peters out during its climax and lacks a
sense of grandiosity the franchise
deserved for its potentially last main
entry by Kojima around here number 7
Assassin's Creed unity following a three
year production cycle Sasa's Creed unity
launched in an infamously buggy state in
terms of visuals and art unity is a
marvel to behold and made the most of
the jump to eighth generation consoles
however this came at the cost of the
gameplay while Paris was gorgeous
traversing the open-world was
frustrating and a ripe with glitches and
it would take months for patches for
unity to reach a Polish enough state
that could be deemed properly playable
Ubisoft rushing unity out of the door
just for the sake of maintaining a
yearly release schedule harmed the
Assassin's Creed brand leading to its
sequel Assassin's Creed syndicate
experiencing a significant sales drop
listen I'm sure your little cult is a
delightful bunch
but I'm not interested number six Dragon
Age - and just what are you seeking the
champion which one work on 2009's Dragon
Age Origins dates back at least as far
as 2002 but ei pushed Bioware to develop
Dragon Age 2 in under 2 years along with
purposefully taking the sequel's combat
in story structure in a different
direction than origins and more similar
to Mass Effect Bioware had to make
concessions due to the short development
cycle mainly by limiting the number of
dungeons and setting the story in one
city rather than an expensive Kingdom
the outcome was an RPG sequel that felt
more restrictive and less consequential
than its predecessor almost coming
across as a side story rather than a
proper follow-up hopefully EA learned
from this mistake before I take you
anywhere however there is another matter
number 5 battlefield 4
okay forget what I said in the last
entry because ei clearly needs to learn
another lesson
battlefield 4 eventually grew into a
fantastic shooter but that was hardly
the case at launch published
approximately two years after the
franchise's third main entry and across
multiple console generations battlefield
4's potential brilliance was undermined
by game breaking bugs that made it
difficult for many people to play let
alone enjoy its multiplayer component to
dices credit the developer worked
vigorously to fix battlefield 4 but a
longer development cycle would have
greatly helped the title that was not
only accommodating for new consoles but
also used a new engine battlefield fours
botched launch damaged the franchise's
reputation number 4 Star Wars
Battlefront movie tie-in games and
rushed development cycles have a long
and intimate history but few were as
disappointing as Star Wars Battlefront
besides carrying the Star Wars name
2015's game was also a reboot of the
beloved battlefront series that had not
spawned a home console entry since 2005
expectations were high when EA and dice
announced battlefront in 2013 but a
desire to capitalize on the theatrical
release of Star Wars of force awakens
meant a single-player campaign had to be
omitted while still sporadically
enjoyable battlefront lacked the depth
in combat and modes especially when
compared to the previous entries in the
franchise this is the third EA game on
this list so fourth time's the charm
number three Mass Effect Andromeda Rider
Sara recon specialist Pathfinder mission
team Pathfinder taming and here we are
again ei while technically Bioware spent
five years on Andromeda the RPG
struggled to find any direction until
the last 18 months years dedicated to
the idea of procedurally generated
worlds ended up going nowhere and by
2015 Andromeda story mission structure
and vision had yet to take shape
combined with personnel changes and an
engine far from ideal for RPGs Andromeda
went through a horrible development
cycle and led to Bioware putting
together the majority of the game within
the final months before release leaving
little time for polish Andromeda had
elements that worked but all of that was
overshadowed by its many mean worthy
flaws sorry my face is tired from
dealing with everything number two
anthem what's life without a few
exciting complications organized
understandable comm sounds awful well
with five rushed games after each other
EA is nothing if not consistent anthem
was in development for seven years but
most of that period was consumed by
potentially exciting concepts that were
not united through a single vision by
late 2016
Bioware was still unsure of whether to
include flight one of anthems core
mechanics and the game's 2017 III
footage was closer to a tech demo than
anything indicative of a fully fledged
project while in development all the
time in the world means nothing when no
progress is being made and anthem was
only starting to make headway in its
final two years before launching as a
half-baked product with an infamous
roadmap that ended up being scrapped
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notifications number one Tony Hawk's Pro
Skater five
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ah what could have been Activision
sneaks in to breaki a streak and steal
the crown more than a decade after the
last numbered entry in the series
Activision announced and published Tony
Hawk pro skater 5 all within the space
of a year
one of the worst rated games of the
2010s and reportedly rushed out of the
gate as Activision's Tony Hawk license
was expiring Pro Skater 5 is a cynical
and lifeless mess that makes a mockery
of a beloved series launching with fewer
levels than even 1999 s original Pro
Skater 2015 sequel required a huge day
one patch to get most of its content
running although that did little to help
the bugs and downgraded controls we're
still the game is now unplayable since
it required an always online connection
and the servers have now shut down
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