- This generation console buyers
are being faced with the choice
that they've never really had to make before.
It used to be that a new console launched
and it had these capabilities and that was it.
But now the Xbox Series X and Series S are launching
with distinctly different prices and capabilities.
And the choice between them is not necessarily a simple one.
This one's 4K and ray tracing, and this one's 1440p,
but then there's no 1440p TV's
and it does support ray tracing,
but game developers are coming out and saying,
oh, well, our game,
it's not gonna be able to ray trace on that thing.
So it's becoming a lot more like buying a PC.
And like a PC you can look at the spec sheet,
but that doesn't mean anything
to the vast majority of people.
It comes down to the experience.
So LG sponsored this video
where we're gonna be taking the TV out as a variable,
because we know that there C10 48 inch OLED is,
(clicks), fricking awesome for the next-generation consoles,
and we're gonna be trying them out side-by-side,
One X, One S, which one should you pick?
(upbeat music)
Before we begin, let's talk about our setup here.
Each of our consoles is connected to a different HTMI port
at the back of the TV.
This is going to allow us to quickly switch inputs
and compare both image quality and performance
nearly side-by-side between our two X boxes.
One of the reasons that this works,
is that the C10 has a ton of gaming oriented features
starting with the fact that
every one of its inputs has full support for 4K 120 Hertz,
along with all the other HDI 2.1 goodness,
including, Auto Low Latency Mode, including NVIDIA G-SYNC,
even though that's a PC specific gaming feature,
as well as support for all the usual HDR modes,
including HDR10, HLG and Dolby Vision.
In addition to that,
LG is a member of the HGIG or HDR Gaming Interest Group,
which has the goal of both leveling the playing field
between gamers who are on displays of different capabilities
and making sure that HDR games look their best.
Naturally of course,
you've got all the usual OLED benefits like,
perfect blacks and of course
nearly instantaneous pixel response times,
which is something that we actually showed
in our previous video using this puppy as a desktop monitor,
which was pretty sick.
Should we start with a boot up test actually.
Get this unplug, make sure it is off, off.
I'm really excited about this because at $200 cheaper
if it's still provides a pretty darn good gaming experience,
I think a lot of people are gonna go for this puppy,
look how small it is.
Got the cooling fan right there.
It's freaking tiny.
I mean, who needs more than four teraflops, right?
You still got the storage expansion slot,
although it should be noted
that it only comes with half of the storage out of the box
compared to the Xbox Series X.
Three, two, one, go.
Okay.
- [James] When do we decide it's done?
- No.
- [James] 20 seconds.
- 20 seconds. Okay.
I'm not really expecting this to be any different,
three, two, one, go,
because the storage of the systems
is rated at the same speeds,
but there still could be some,
because the CPU even though it's still eight cores
is slightly slower in the Series S
and actually the GDDR6 memory
but also acts as system RAM is slower as well.
So maybe.
Alright, 20 seconds for both.
No appreciable difference.
Now let's do a game launch,
three, two, one, go.
For this, I actually don't wanna just go
until the game menu.
So I'm gonna go through it as fast as I can
to jump into game,
but I wanna actually load into a level.
Continue. And there we go.
- [James] Minute five.
- Minute and five,
that's it a minute to be gaming.
Three, two, one.
Fun fact, last time we featured this TV,
we said that in game mode color accuracy was compromised,
but there's actually two workarounds for that.
You can calibrate the game mode
just as much as you can calibrate any other mode,
or what's fun is if you switch over
to variable refresh rate
any mode even filmmaker mode,
is just as low latency as game mode.
That actually did feel a little faster.
- [James] Only four seconds faster seconds.
- Four seconds faster.
That is faster, but in either case,
you're gonna be up and gaming
in a matter of about a minute,
assuming that you didn't fully power off your console.
It's freaking awesome.
Now let's go find some textures to look at.
One of the things I've heard is that the Series S
might actually quick resume faster than the Series X,
because even though it's memory is slower,
it has to load in lower resolution textures,
because at 4K you're only actually rendering at 1440p
and upscaling.
So let's see how much worse they look,
at least in Assassin's Creed Valhalla here.
Man, other than being a little softer,
I wouldn't look at that and go like,
oh yeah, this is way worse.
Our character's face looks way better
on the Series X though.
Look at that fuzzy face.
From close-up the breadth effect
looks really pixelated and kinda crappy,
but from here, it doesn't make a difference.
Honestly from here,
I'd be hard pressed to tell the difference
between the two of them.
Of course there's more to texture quality
than just what you get standing still.
Assassin's Creed Valhalla has this feature
where you can use your bird to like scout
and place markers and stuff like that.
And what we noticed when playing around with it,
is watch this,
on the S there is some pretty serious texture popping.
Let's try the same thing on the X.
And yup. Still terrible. - [James] Wow!
- Okay.
Well, that's rough.
That's the kinda thing that,
I mean if there was an advantage one way or other,
that would be a much bigger difference maker to me than,
you know, slightly sharper details .
While we're up here in the sky,
we've got a good opportunity
to have a look at draw distance.
So just because close-up objects
look very close between the two of them
doesn't mean that far away objects will have as much detail
on the Series S.
seems fine honestly.
- [James] If there's a difference at all,
it kinda looks like on this S
that there's just like more atmosphere
between you and those far mountains.
- Yeah.
- [James] Just a little fuzzier.
- This is the X and immediately I'm noticing
a lot of the same things I noticed last time
I played around with the X,
like this thing is pretty flipping smooth.
Now this is where I'm expecting the difference in teraflops
to hurt the S a little bit.
Let's try and fight some dudes. Oh! (chuckles) Wow!
Yeah. That chug is immediately noticeable.
And remember, this is in spite of the fact
that it renders at a lower resolution and upscales it.
Let's try some more games.
This is interesting.
The similarity in image quality between the two consoles
in Assassin's Creed Valhalla,
might just come down to a ton of optimization from Ubisoft,
because Doom Eternal is a game that I'm more familiar with,
and it's a little bit easier for me to tell
like, oh, are we running at high details or low details?
And let me show you ladies and gentlemen something here,
what! This looks like dog crap.
And you can tell why,
it's clearly because it felt that it was more important
to maintain 60fps for smoothness
than to have the game actually look good.
Like here, come on, let's go back to the other one here.
Wow! That is a night and day difference.
Look at this. That's like PC, very, very high image quality.
This is, honestly I'd be surprised if an Xbox One X
doesn't look better than this.
Really though the takeaway today,
because we could only try a limited number of games,
especially next-generation ones,
is not exactly what the image quality
or frame rate differences that we saw were,
but rather what they could look like
depending on the implementation
that various game developers go for.
So id for example went
yeah, frame rates is the most important thing,
we are going to just crank down the image quality
until it meets that frame rate target that we have,
whereas Ubisoft with Assassin's Creed Valhalla said,
hey, we want this game to look great,
regardless of what hardware it's being run on,
and we're willing to compromise on the frame rate,
because this is a more experiential adventure game.
Neither of those approaches are wrong.
And some developers might even go a step further
and allow the user to decide for themselves.
As for what we're expecting to be similar,
well, low time so far and quicker zoom, or maybe not.
So let's give that a shot.
You got the stopwatch?
Three, two, one.
And cut.
- [James] About 10 seconds.
- 10 seconds. Alright.
- [James] 11 seconds. - Alright.
Three, two, one.
- [James] Eight seconds.
- Eight seconds. Well, nevermind that.
It looks like the theory holds true.
Should we try to do maternal just to validate?
Ready?
Three, two, one, go.
- [James] About the same 10 seconds.
- About same 10 seconds. Okay.
Hey, there we go.
- That was under 10 seconds.
- Under 10 seconds. Alright.
So quicker zoom, a little faster on the S, neat.
The last thing I wanna know about is acoustics.
I was really impressed by how quiet the Series X was,
even while gaming.
And I have similar expectations for the S
based on that it's got this giant cooling fan right here
with nice, direct, easy-access to fresh air.
And also the fact that I'm holding it and it's super quiet,
and it's immediately obvious.
It doesn't matter. They're both so quiet
you could be sitting right at your TV like this,
and you would not notice that they're there.
On the surface then the conclusion here
is pretty straightforward.
If you're a hardcore about your image quality
and you want the best frame rates, spend the extra $200,
because it is a noticeable difference going to the One X.
If you had any doubt in your mind though,
if you're like, ah, maybe I don't care,
or honestly I was happy with the 30fps experience
I was having on my last-gen console,
then maybe stick with your last-gen console,
'cause there's like no new games or go with the Series S.
Where the water gets a bit muddier though,
is in terms of features.
This disc drive
if you were gonna play everything on game pass anyway,
it makes no difference.
But if you're the kinda person
who's into min-max in your personal game collection
with used games and things like that,
this could pay for itself in the longterm.
Not to mention that because of the difference
in storage capacity, 512 gigs versus one terabyte,
if you know that you're gonna need additional storage,
that's a $200 adder right now,
so you might as well just get the additional storage upfront
along with the extra performance.
But one thing I can say for sure though,
is that if you're looking for a fantastic TV
to pair with your next-gen console,
the LG C10, I cannot say enough great things about it.
Nevermind if next-gen console,
if you just wanna watch movies,
or you wanna game on a PC with an RTX 3000
or AMD Radeon 6,000 Series graphics card,
this thing is flipping awesome
for all the reasons that I outlined before.
So go check them out at the link in the video description.
If you guys enjoyed this video,
you might also enjoy the one
where we pitted the Xbox Series X versus the one X
to talk about what you're getting
with the generational leap.