My biggest fear with this build.
It is the scariest thing. I fear no man.
But that thing, it scares me.
Hey, everyone. It's BoxBox here.
Now, we all know TFT is a game of adapting to the meta
and finding the strongest S-tier builds to carry you to a first place.
But what happens when the S-tier build
you're going for
is contested by literally everyone and you just can't hit.
With the TFT Gizmos and Gadgets Championship
coming up right around the corner.
I'm going to showcase
some hush hush secret, dark tech builds that might get you out of a tough spot.
I promise you they'll create
some of the most interesting games in TFT World Championship history.
So sit back and follow along because these are
my super top secret builds for the Gizmos and Gadgets World Championship.
If Caitlyn 2 can already carry you to win streak, imagine what Caitlyn 3 can do.
With High Roller, which gives you three loaded dice and eight gold.
You are guaranteed a Caitlyn 3.
So here's the main trick.
Caitlyn is one of the few champions in the game that has this property
where if you loaded dice her at level two, you are guaranteed to get only Caitlyns.
Before the round ends,
you need to loaded dice Caitlyn twice and buy everything.
Because once you hit level three,
you'll start getting two costs, which means you are not guaranteed
to get five Caitlyn's anymore.
Your ideal end game is going to just be two snipers with clockwork.
That's Caitlyn and Jhin.
Throw in the Orianna for some support and then you just throw in six Bruisers.
They just have infinite HP.
Your Caitlyn items are going to be very simple.
It's always a Shojin.
Guinsoo's if you have it, QSS if you have it, I actually don't like QSS myself
I would rather have a Trap Claw on her support.
Her support can be Ashe, an Orianna, a Jhin, just someone to stand next to her
to kind of protect her.
For 3-star Shojin Caitlyn, my top three augments,
obviously High Roller,
otherwise you can't even get the Caitlyn in the first place.
Sniper's Nest is great to give her scaling into the late game
to make sure she absolutely one shots everything.
Featherweights is great to make sure she casts faster
allows you to go even longer without having to roll
so you can cap out your late game board even harder.
And, a surprising one here,
but actually, Binary Airdrop works very well on units like Caitlyn
who don't really have a preferred third item.
You can just slam a Shojin,
maybe a Guinsoo's and just leave the third item up to chance,
and then just go ahead and itemize everybody else.
Binary gives a lot of value.
It is one of the highest value augments in the game if you can play around it.
Something important to note about this build is that Caitlyn does fall off.
Caitlyn instantly deletes one target away from the game
and she will do it every couple of seconds with a Shojin.
But, as players get more and more units on the board, this becomes less and less effective.
Eventually, you're going to have to build a real board.
The main purpose of this build is to cheese out a ten win streak,
get a 30, 40 gold lead on all of your opponents, have a bunch
of HP and easily coast into a top four.
Going off the back of 3-star Caitlyn,
we have, you guessed it, 3-star Illaoi.
All right, take High Roller,
use two loaded dice on her at 2-1 and get an instant 3-star,
save the rest to develop your front line,
and enjoy your freest ten win streak and pivot to whatever you want late game.
The best item you can slam on this Illaoi is Sunfire Cape.
Sunfire Cape has seen increasing value as the game has started slowing down.
All the champions have had their attack damage lowered.
Fights on average lasts longer, which means time based items
like Sunfire are very value.
Otherwise, I would look for items like Gargoyle Stoneplate, Redemption.
For 3-star Illaoi, my top three augments are obviously High Roller
so you can hit the Illaoi at all, and then after that,
augments that just synergize with Illaoi, her big HP bar, and her bruiser status.
Bruise Heart, Shrug It Off, or even Titanic Force
if you happen to hit it, gives her a lot of free damage.
For backlines, 2-star Caitlin is my favorite, doesn't even need any items.
Totally fine.
I highly recommend you do not play a front line carry.
Don't play Warwick, don't play Tryndamere.
You need to make sure
Illaoi can take all the damage and heal everything back up with a
well-targeted ult.
This is another one of those comps where you can just save so much HP
in the early game.
You can probably get a free fourth to second place by just existing
killing off a few units every round and then coasting your way.
Enough about early games, this next build goes all the way to the endgame.
Kai'Sa is a unit that kills everything on the entire board,
given the right circumstances,
but she's just not been a good unit recently.
But, with the game slowed down, all the other carriers have their damage nerfed.
It is a perfect window for Kai'Sa to come in and do what she does best once again.
So items you can look for on your Kai'Sa are Morellos, QSS, Gunblade,
Guinsoo's, HoJ. Really life steal and deal one shot amounts of damage.
Take whatever augment streaks you the hardest,
even if it doesn't make your Kai'sa board very strong late game
the fact that you even have money to attempt to build this Kai'Sa board
means they're already winning. On the way to Kai'Sa,
I strongly recommend you just play Malzahar.
You can put almost the exact same items on him.
The only thing that matters is buying time.
So look for those bodyguards, even bruisers if you have to.
Look for those support synergies like clockwork, enchanter
and just make sure that she lives.
If you feel like the mutant sucks for Kai'Sa, don't worry about mutant at all.
Just drop the mutants and just play even more front line.
A lot of games you can't just bank on hitting a legendary,
but Kai'Sa is a very surprisingly uncontested unit.
You will hit her at level 8
a lot more often than you think because nobody's going to grab her.
That's probably enough about a super late game,
perfect legendary comp.
How about we talk about a comp that starts all the way from the very first augment.
In Set 6, Jinx and Vi
were sisters and they worked incredibly well together.
And in Set 6.5, something happened between the two sisters and now they hate each other.
They will never be on the same team, except for with Built Different.
Built Different I, II, and III, gives a very large amount of attack speed and a very large
amount of health, making certain carriers pop off ridiculously hard.
Built Different is the one time where you can take the two sisters together.
They will have two rivals and they will cancel each other out
and they will both get the benefit of built different.
Items to look for on Jinx, there's so many: Giant Slayer, Infinity Edge, Runaans Hurricane,
Last Whisper, HoJ, Guinsoo's, Edge of Night.
But if I had to choose I would go for Edge of Night, HoJ, and Giant Slayer.
A little bit of healing, the Edge of Night to drop aggro,
and one item to make sure she can actually kill people.
For augments, look for whatever scales your Jinx the hardest.
Disintegrate, which gains magic damage. Look for Knife Edge, Battle Mage.
Look for Back Foot, anything that scales your carries.
Most of your resources is going to be in the tank department.
So make sure you have something in your augments and items for Jinx
to still kill the entire board.
There is absolutely no set build. There are certain units that are good
and here's what you should look out for.
Every single 2-star unit,
as long as they're benefiting from Built Different, is quite strong.
Look for units that you would normally want to stack attack speed on.
That means Warwick,
that means Talon, that means Caitlyn, and then grab any front line you want.
And a lot of units work surprisingly well
just on their own as a standalone unit. Late game you can start synergize.
My favorite variation of this is 3 socialites.
And just like in Arcane,
Jinx's best friend is actually just one Silco. Put Jinx in front of the Silco.
Silco will speed up Jinx's cast, help her go in early.
Get that top off. With a well-timed Silco ult on Jinx, she will kill everything
in 6 seconds. That's all I had for this comp, now let's move on to the next one.
For the final build that we have today, I'm going to present to you guys
the funniest but surprisingly viable and often first place-able build
I've seen in my entire life.
Let me introduce to you guys: laser frog.
Yes, I know he's technically a catfish, but laser frog sounds so much cooler.
All it requires is a Tahm Kench with a Rapid Fire Cannon.
Now, you might be thinking, "BoxBox,
are you trolling?"
"You're going to put an RFC on your tank?"
And the answer is, he's not a tank.
He is a ranged carry.
Tahm Kench is an infinitely scaling unit where,
as long as you get him early, he scales infinitely hard.
Just like all the other builds.
You just build any decent front line, any decent support units,
and watch the print money, infinite items.
Your entire board is going to be itemized.
For laser frog, my top few augments are Rich Get Richer, to help you get there to the late game.
This lets you sack the early game,
get a lot of money, get carousel, maybe get a free Kench
on the carousel, and otherwise just hit level eight with a lot of gold to roll.
Mercenary heart is great you can just run mercs, lose streak, cash out.
Scrap Heart or Cybernetic, anything that scales with the amount of items that you have.
Absolutely do not take Meditation or Makeshift Armor!
Those are terrible. Those will have no value in your comp.
A good way to get to this board safely.
Is to play a 2-star Talon. Talon is my absolute favorite early game unit.
Why? He is the best user of an RFC early game. Play whatever it takes
to get to the late game with enough HP that you can start donkey rolling it down
for Kench. It is worth noting that Kench cannot kill the entire board on his own.
He is simply an outlet for you to print items
and make the rest of your team stronger.
So what do you play with him?
The answer is: anything!
In TFT, 5-cost units, legendary units,
they are so strong that even if you play them with no synergies,
if you have three decent items on them, they will pop off.
I highly recommend you always feed him AP, until you start to feel like he's already
one shotting everything.
My biggest fear with this build:
Silco, Galio, Alistar. Units that Tahm Kench cannot eat.
It is the scariest thing. I fear no man.
But that thing, it scares me.
Look for a squishy unit with items that you can one shot
or if you have a lot of AP, go ahead and grab anything.
A very funny variation of this build,
if you can't get an RFC for laser frog, you can do assassin frog.
Assassin spat on Kench,
just like how I told you about the tanks,
you can aim at their carry, he'll instantly eat them.
They're just dead.
If you build this correctly, you will literally
fill up your entire board full of items.
Everyone's going have three items.
You're going to have items on your bench
because you just don't know what to do with it.
Slam just whatever, and just make sure you stay alive to reach
that tipping point where Tahm Kench can infinitely scale.
And that's all for my secret builds ahead of the TFT Gizmos & Gadgets World Championship.
Let me know what you think.
Do you have a bill that you have that gets you out of tough spot?
Don't forget to tune in on April 29th to May 1st, as 32 of the world's
best technicians duke it out for the ultimate title.
Thanks so much for watching, and I'll see you all next time.