hello and welcome back to the channel!
the behringer wave designer effect
plugin works great on percussive
instruments.
so, let's talk about the wave designer
and take a listen to it too!
for this demo i'll put it on the kick
and the snare.
the wave designer is an effect that you
will want to insert on your desired
channel or channels.
you can use one or both channels. they
don't even have to be consecutive
channels. we're looking at the xr18 here
but it works the same for the behringer
x32 or the midas m32 as well.
before we listen to the demo, let's take
a look at the controls and what they do.
there are two channels on this effect-
an a and a b channel.
it works by manipulating the waveform
and it is not an eq.
first there is attack.
attack can accentuate, or with negative
settings, de-emphasize the initial
transient of the source instrument.
it can make a dull percussive sound come
to life, or with negative settings, make
an excessively clicky kick drum or bass
guitar fall back into the mix... if that's
what you want. next is sustain. sustain
can extend the sound or it can shorten
the sound.
longer settings can make an acoustic
kick drum sound more like a roland
tr-808.
negative settings can shorten the sound
but without the abruptness of a gate. on
snare, adding sustain can bring out more
of the snare wires by giving them more
time on each initial hit of the snare in
the mix.
then we have gain.
when you add attack or sustain the
effective level of the signal will
increase. gain lets you reduce the level
back to normal. with negative attack and
sustain, the level will decrease so the
gain can be used to bring the signal
back up to normal.
both sides have the same controls. it's
simply two independent units.
i have the 'a' channel on my kick and the
'b' channel on my snare.
i recommend setting your source, in this
case our kick and snare, as you normally
would... then adjust the wave designer to
fine tune the sound.
as we listen, i'll start the demo showing
my settings on the kick and the snare
and then i'll adjust the wave designer
and let you hear what the wave designer
settings can do.
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the settings are subjective and i'm not
saying these settings are what i would
always use. i'm just showing what the
controls can do so that you can hear the
possibilities for situations in your own
mixes.
since the wave designer manipulates the
transient of the sound wave, that makes
it work really well for percussive
instruments like drums...
but it can also be used on any
instrument with a lot of attack that you
might want to accentuate, or even pull
back that attack, like slap bass for
example...
or an upright bass.
as one user said on the community form,
he likes it to wake up dead toms, which
is a perfect use.
(With) the x32 and the m32 you have more effect
slots to choose from so you can use more
instances of the wave designer than on
the x air units.
i'll upload this xr18 scene and these
drum tracks to the patreon page so
patrons can experiment with this if they
want to.
i'll leave a link here for drum eq tips
that you might want to check out.
if you like information like this please
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below, and i will see you next time!
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