On Cobalt hardware we have some additional tools for working with moving lights
so we can do the exact same thing we did before,
except now we'll use the device mode encoders.
This is a Cobalt 10,
so we have 10 encoders across the top of the master section.
On a Cobalt 20 you have 20 encoders across the top.
In a Cobalt 10 you have access to all 20 parameters by using the [Range] key
to switch the page up here.
On cobalt 20 it's entirely flat, no paging is required.
What you can see across the top row, is labeling for each of these encoders.
The parameters that have a gold box around them are valid for this current selection,
so we can see that these lights have: pan, tilt, cyan, magenta, and yellow,
but they don't have red, green, blue, amber, and white
which would be colors used more often in an LED fixture.
I can spin the encoders just like I would spin the wheels,
on the other side of the face panel,
and just like the physical encoders on the right side, I can type a value,
so [88] is what we had before,
and hit the tilt encoder and it'll go just to the same position.
I can see the value in the display here, and I can see the value in the display above
the tilt encoder on the other side of the console.
So these two are completely working in concert at this point.
if I want to control color, just like on the other side, the wheel keys are embedded in the encoders,
I can push the encoder to go to Full, push it again to go back to 0.
Type a number and push the encoder to get to a specific value:
dial in some cyan until I'm happy, and I'm done.
What's nice is I don't have to page the encoders to do this anymore, so
just for the example we'll take those out again
and I'll hit the [Range] key on my Cobalt 10, (on a Cobalt 20 you don't need to do this
you would just look at the second set of encoders)
now I can see I have additional color functions, a few empty encoders, and my gobo wheel
and some beam functions.
In the color wheel, when I move that,
because this is allowed in the definition of the fixture, I can get split colors very easily
each one of these encoders has detents in it,
meaning that you feel a tick when you move the encoders
so it's very easy to make very small adjustments just by moving one or two ticks on the encoder.
When you move quickly you move more coarsely and get faster movement.
On the gobo wheel for this fixture it's set to snap from gobo to gobo
so now one tick equals 1 full gobo position.
So if i take that out to 0 again and say "I need the 5th
position on that wheel" I hit [5], I push the button
and then we'll jump to that specific spot.
And then we have other functions here: focus, zoom, iris, etc.
If I want to add a parameter to this page, I simply find it on my main encoder page
so Gobo 2 is shown here.
I can hold the Gobo 2 wheel key and press the encoder
that i want to assign that function to,
so now i've added Gobo 2 to this setup of parameters.
In Cobalt, each DeviceType you import into the console
could have its own Device Mode Encoders page, with its own set up, if you wish.
We recommend that you find a good general setup
and only use that for exceptions because the advantage to using Device Mode Encoders
is the lack of paging and the lack of change
when you work with one channel or another.
To remove parameters from this page, simply hold the clear key
and press the encoder you want to remove the parameter from.
This is how you can customize each page.
the last set of controls we have for devices in Cobalt is the Device Controls Dock.
The Device Controls Dock was initially designed for when you work with ETCnomad,
and you don't have a full face panel available to you.
You can see
all of our parameters for the lights we've got selected displayed in one page in my touch screen.
I can also focus in on specific categories of parameters, if I wish.
The advantage of the {All} tab
in this view however, is that I can really see everything this light can do in one place, at one time,
without having to page anything at all.
if this light had more than 20 parameters I would gain additional rows at the bottom,
to show me more information.
In addition to being a display, these cells are also buttons on a touchscreen,
or i can type and use a mouse to do the same thing if i don't have a touchscreen interface.
There are also wheels
So using Cobalts method of tapping and dragging,
(and doing this slow for demonstration purposes. You can also move very quickly and they move very coarsely)
I can get the lights into position just by tapping and dragging on the screen itself.
Same thing is true like with the wheel keys, I can tap, tap, to mix colors.
I can type of value and set it to mix colors that way.
I can turn those colors off and open up the color wheel controls and now I can
see in my filmstrip view
all of the options for the color wheel including color chips for the fixture, and pick that way.
The same thing is true of gobos, where I see a bitmap
and information about whether or not the gobo can rotate or index,
and then I can get the thing spinning
with the next parameter using the wheel function.
The Device Controls Dock speeds up your programming because you don't have to look away
and you don't have to go searching for parameters on multiple pages of encoders anymore.
You get everything you need right in front of you