Hey everyone, I’m Anton Strenger, lead designer for Civilization VI: Rise and Fall.
We really appreciate everyone’s response to the game’s latest update.
Here’s a preview of what you can expect in the next update.
First, we noticed a lot of players wanted to see the Loyalty system work with Religious gameplay.
And we thought this is a great idea.
So what we’ve done is we’ve added increased Loyalty for cities that are following your religion,
and decreased Loyalty for cities that are following a different religion than the one that you’ve founded.
We’re also continuing to make many different balance adjustments, including updates to several Social Policies and Governments,
as well as Seondeok’s Hwarang ability and Magnus’s first promotion.
Plus, we heard that there weren’t enough turtles, so we’re adding more throughout the map.
We also recognize that England was nerfed a little too strongly in the last patch…
So we’ve updated Pax Britannica to grant a free unit when you settle not just on a continent other than your home continent,
but also when you build a Royal Navy Dockyard in that new city.
There has also been a lot of discussion in the community about Joint Wars.
These rules have been updated.
First, Joint Wars may now be declared using Casus Belli, which will require a denouncement from at least one of the players.
Second, AI and players can join wars that have already begun, and gain the benefits of the Casus Belli in effect.
Fans have also reported a blunder in an AI favored yields table.
This addition was initially added to help the AI prioritize similarly to how we’ve seen players prioritize.
We’ve fixed this so that they’re working as intended, and we’re seeing a general all-around improvement in AI scores.
Finally, we’re extremely pleased with the response to the Historic Moments we added in the Rise and Fall expansion,
so we’ve added even more of these that are targeting things that happen later in the game.
These include things like creating National Parks and finishing all buildings in the Aerodrome district.
We’ll have a full list of all changes once the update goes live.
We hope that these updates addressing major player feedback will have you taking one more turn for the months to come.
Thank you for your continued support of Civilization VI!