Hello, everyone. This is Danya-Devil with gaming tips by HyperX.
Hello, dear viewers. Today we will talk about fear of new features in Dota.
A lot of Dota 2 players for some reason fear to try new things,
instead they copy IMBA meta things from the pro scene, from each other.
However, only people who don't fear anything new win Dota, those who understand creative process.
Well, speaking seriously, we get new patches constantly with a lot of new things.
We, pro players and pro teams, don't have time to follow this stuff,
so people are mostly afraid to try something new in pro games, they try to win by using things they are confident with.
But usually when you attend any important tournament, it has its own meta,
if someone finds some strong strategy, they are likely to win the whole tournament.
There is a lot of unknown stuff in Dota that no one knows about.
There are a lot of undiscovered strategies, so creative people rule in Dota,
those who aren't afraid to invent new stuff, and succeed in it.
It can go both ways, of course the team that practiced with a particular strategy more, rather than copied it, would have an advantage.
But we are pro players, we can play "any" heroes, so any team can win.
Teams usually come to the tournament with some prepared strategies, but also adapt to the opponent's draft, so it's both.
But very often you get away from your drafts and start to pick random stuff.
For example, in our case, before the 2nd and 3rd International I practiced Tinker, Invoker.
At TI, we lost one game with both of them and we stopped picking them at that TI, we used other heroes, I played only Rubick in playoffs.
We were afraid to pick Templar Assassin, who was introduced by the Chinese, she was really imbalanced,
but we didn't pick her, because I didn't have enough confidence, I didn't practice her at all.
At the 3rd TI there were a lot of examples as well, we prepared some strategies,
but during the tournament things changed, and we used completely different strats, it's common practice.
So in those cases everything depends on your team, on your spirit,
on your ability to adapt to different strategies and heroes, and on your hero pool.
Quite often when the new patch comes out, some heroes are nerfed and others become stronger.
So if your practiced some heroes, it becomes useless, you have to practice others.
But we are used to it, it happens quite often, probably people who can play only a couple of heroes suffer from this.
I think large patches can be released anytime, but it has to be a couple of months before TI, I think it's reasonable.
If I'm not mistaken, some global patch was released 3 weeks before TI.
Ah, it was during the TI qualifiers, or just before them the new patch was released.
It shouldn't happen, it has to be some time before hand, so people can prepare.
I play a lot so I adapt to new things quickly, but there are so many patches with so many changes and they come out so often,
that you can't remember everything and it becomes a mess in your head, like talents, shop changes and other stuff.
You can't follow all of them, you get confused, it happens sometimes.
Also, there a lot of habits from previous patches, you also have to change them, acquire new ones, it's difficult.
But we practice mostly for this, we do a lot of things relying on our senses, which we acquire from practice.
You can't always count everything perfectly, sometimes you just estimate numbers.
For example, Sand King stuns someone in a fight and you count in your head how many seconds until the next stun.
But it's estimate numbers, you can't count every second perfectly, like a stopwatch.
You will have an idea of timing in a fight, but there are a lot of spells in a fight and you try to remember them.
It's all done thanks to our senses, which are acquired by playing a lot of Dota.
The talent system is a tool for balancing, a lot of heroes became playable thanks to talents.
Of course they need more balancing, they aren't perfect. I won't give any examples, but...
The examples of heroes boosted by the talent system are: Dragon Knight, Death Prophet, Razor.
They have very strong talents, thanks to them they came back into the game.
Even if they aren't picked very often, they are quite strong.
In general I don't care, they can add the new hero straight away, the matter is if it's balanced or not.
I mean, it can change the game completely.
I'd like to avoid those cases, so the new heroes would be balanced.
Heroes like Monkey King and Earth Spirit were imbalanced after the release,
but they are constantly fixed and now they are more or less balanced.
I think beginners should learn change logs, find IMBAs and use them.
Return Chen and Pudge their teleport mechanic right now.
Thanks for watching, thanks HyperX.