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So who doesn't love a video game, heh?
And if you're like me, you like to get all the
achievements and you like a good challenge.
A game that's easy to learn and hard to master.
Well the following games do not fall in that category
because they were so difficult that the best players
in the world had difficulty with them.
Here are the 10 hardest video games ever made.
Number 10 is Shinobi 3D.
Unlike it's predecessors, the original Shinobi games
that were produced for arcades, home computers,
and eventually early home gaming systems,
Shinobi 3D threw out side scrolling and fell in line
with the growing trend of 3D combat games.
Released by SEGA for the PlayStation 2
on November 10, 2002, this game delivered incredibly
challenging levels with tough enemies.
But what made it truly hard was the fact that,
instead of being a stealthy ninja,
you had to race through your foes as quickly as possible.
If you didn't continually recharge your sword with
the souls of your enemies,
you'd start dealing damage to yourself.
This had many gamers repeating levels dozens and dozens
of times only to lose again to deadly villains,
bottomless pits, or their own waiting.
Number nine is Super Meat Boy.
Super Meat Boy, they named a game Super Meat Boy, okay.
Initially released for Xbox 360 and Windows in late 2010,
Super Meat Boy is now available for PlayStation 4,
Wii U, Nintendo Switch as well as other platforms
due to the critical acclaim that it received.
The brain child of Team Meat, this game actually won
IGN's Most Challenging Game Award in 2010.
The gameplay demands that you race as fast as you can
through obstacles, most of which will kill you,
which leads to many pressings of the reset button.
Ah, I almost got it.
Ah, almost got it.
Oh, I'm gonna lose my mind.
Aware of the challenge that their game possesses,
the designers made sure that resetting the game
only takes seconds, which means little downtime between
attempts, which keeps players fixed on getting past
the buzz saws and enemies that keep cutting them
into tiny little bloody pieces.
Number eight it Mega Man 9.
Considered some of the most challenging side scrolling
games that Capcom ever released, the Mega Man series
was a huge hit with gamers.
So much so that a throwback to the first sequel,
1988's Mega Man 2 was created for modern systems.
Complete with eight bit graphics and retro sounds,
Mega Man 9 was unleashed on the world through
Xbox 360, PlayStation 3, and the Wii
in September of 2008.
But while many felt the nostalgia of playing a familiar game
they also were met with a very tricky and often
frustrating series of levels.
Enemies popping out of holes, flying in quickly from
off-screen, or falling from above taught you,
as the player, often suddenly grabbing you and hurling
you towards pits or spikes.
I've always loved the Mega Man series,
but I do remember this game and it just makes me,
I think I just felt some more hair fall out.
Number seven is I Wanna Be The Guy.
Designed and developed by Michael O'Reilly,
I Want To Be The Guy is a parody freeware game for Windows
that steals a number of elements from beloved games,
such as Super Mario, Mega Man, and the Legend of Zelda,
as well as Tetris and many more.
Combining them into a single game that's terribly difficult.
Thought it never officially left beta testing,
it still developed a cult following with some playing
just to see how many Easter eggs that they could spot.
Most of the elements visible in the game
are specifically there to defeat the player,
making it necessary to play the same stages over,
and over, and over.
It's been deemed impossible to beat without previous
knowledge of levels, as there are sudden traps that come
without warning.
Meaning you'd have to already been killed by them
previously to know they're there.
I'm not gonna lie, this is actually a game I've
never heard of, so as soon as I'm done with this
I'm actually gonna go download it so that I can
stress myself out, I guess.
Sounds fun.
Number six is Contra.
Released on February 20, 1987 as an arcade game,
and later for a variety of other platforms,
Contra or (mumbles) as it's called in Europe
and Oceana markets, is a side scrolling run and gun
style game that was developed by Kunami.
As the player, you take on large seemingly endless hordes
of attacking aliens and very hard to kill bosses,
any one of which can kill you with a single hit.
Oh yes, I remember this game.
Just infuriating.
You're also forced to navigate around deadly obstacles
and make it to the end of each stage before
your timer runs out.
So you're literally racing through dozens upon dozens
of enemies as fast as possible, dying often.
Contra was actually the first game to ever include
the Kunami code, the famous sequence of
up, up, down, down, left, right, left, right, B, A,
granting the player 30 lives.
But even with all those lives it was almost
impossible to beat!
You ever play it, you know exactly what I'm talking about,
ahhh, I'm dead.
Number five is the Silver Surfer.
Developed by Software Creations and released in November
of 1990 for the Nintendo Entertainment System,
this shoot 'em up game is consider by many
to be a prime example of poor game design.
The game is auto scroller and if your board touches
anything, including walls, enemies, or tiny projectiles
that have been launched at you,
you instantly lose.
To make matters worse, many stages force you to
navigate angled paths with a board that's always
facing the same direction and is way too long,
meaning you've got to be a pro at the game
and extremely patient to ever see how it ends.
Like I said, I played this as a kid and I remember
how fun it was at first and then immediately,
basically almost cracking the game in half.
So, yeah.
Number four is Ghosts n' Goblins.
Vastly considered by players and gaming magazines
to be easily one of the most difficult games
to ever torture players, Ghosts N' Goblins definitely saw
it's fair share of smashed televisions with
controllers sticking out of them.
I can't beat it!
Released in 1985 as an arcade game before being
developed in 1986 for the original NES and
(mumbles), Ghosts N' Goblins was extremely challenging,
burdening players with items that they didn't want,
and if they got hit just twice, you die.
But what really had players furious was the fact
that after hours and hours of agonizing attempts
to reach the end of the game,
you find out you're in a trap and the princess
you're after isn't there at all.
Oh yeah, sorry, spoiler alert in case you were
gonna play this infuriating game.
You're then sent back to the beginning of the game
and forced to play the entire thing again
with even harder obstacles to overcome to reach
the real ending.
Number three is Ninja Gaiden.
Considered a hack and slash video game,
the reboot of the Ninja Gaiden series brought with it
a challenge that many found even more overwhelming
than the bloody decapitations and ultra-gross monsters.
Released by Team Ninja on March 2, 2004 for
PlayStation 2 and Xbox, this super violent action game
pits players against fast-moving antagonists that dodge
almost every attack.
If you didn't play the level perfectly, you died.
Pretty much one mistake against a monster and you're
restarting the level.
Though the original release came without the ability
to change the difficulty level, a rerelease in 2005
called Ninja Gaiden Black allowed the players
to take on an easier challenge.
Which was a welcome enhancement by anyone who actually
wanted to see how the damn game ends.
Number two is Dark Souls II.
When it was first announced at the Spike Video Game Awards
on December 7, 2012, Dark Souls II came with the
promise from Brian Hong, global director manager
and Namco Bandai Games American that it would
be viciously hard.
And he didn't lie.
Though it's definitely a beatable game,
the hours and amount of patience needed to get through it
are staggering.
An open-world action role playing game,
Dark Souls II was official released on March 11, 2014
for PlayStation 3, Xbox 360, and PC.
The developers specifically eliminated the ability
to choose a difficulty, claiming the insane challenge
was essential for the game to be experienced properly.
And while the true difficulty is debated,
many have given up on Dark Souls II,
not for a lack of good gameplay,
but because they simply cannot advance.
Sounds like YouTube in 2018.
(sipping water)
And number one is Battletoads.
Though it was released way back in June of 1991,
Battletoads is still at the top of a large number of
gamer's can't-beat list.
I played this, I'm on that list.
This shameless Teenage Mutant Ninja Turtles ripoff
was the brain child of Tim and Chris Stamper
and was developed by their company, Rare,
for the Nintendo Entertainment System.
Battletoads falls under the genre of beat 'em up games,
giving you control of three mutated amphibians who are
named after their skin conditions.
Specifically, zits, rash, and pimple.
Famous for just how difficult it is to progress
even a little bit, ever level of this game is said
to have been unnecessarily challenging,
with some claiming that it was intended to persuade
gamers to buy the game instead of renting it.
Despite the dozens and dozens or hundreds of attempts
it would take to pass certain stages,
it has quite the cult following.
I'm part of that cult, I had this game,
I played this game, I couldn't beat this game,
I'm going to lose my mind now that I'm thinking about it.
(cackles)
and that's it.
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