what's going on everyone Austin John please here and today we're going to be talking about the
invisible exp system that leads to level scaling in Legend of Zelda tears of the Kingdom [Music]
if you played breath of the wild or tears of the Kingdom you may have noticed that at different
points there's going to be different weapons available to you and this is directly reflected
based off of essentially an invisible exp system in my most powerful weapons video that I made I
showed a place that I go for Mighty Zone eye weapons all the time and in that game that I
started on Australian release day Thursday before the American release day on Friday I only had one
Sage complete and I've just been going around and exploring defeating enemies getting weapons
playing the game teaching you guys how to farm lionels well it turned out that all that Lionel
farming and all that other playing that I was doing was actually progressing the world around
me therefore those Mighty zonai weapons that I found in that Forge right at the beginning of the
game with about 20 hours into it were scaled based off of my progression in this video I'm going to
be doing my best to try to explain the level progression system based off of findings that
we had four breath of the wild and that may be applicable to tears of the kingdom and I want you
to take all of this with a grain of salt because we do not have concrete numbers about tears of
the Kingdom I'm going to be quoting information from an original Dana Miner who did some research
on breath of the wild and they've said that this game's progression system is more complex so once
there's official finite information on that I will be presenting that to you but for now take this as
just a general idea on how the game works so I want to go over what you do in the game and how
that affects weapons that you're going to be picking up and what you can do to get better
weapons throughout your journey a lot of this information comes to us from a data mind that
was done about five years ago by Leo but Lino it was posted on Reddit is now updated to the
wiki I'm going to leave a link down below if you want to read for yourself but I want to
take this opportunity to Simply explain it as soon as you start your adventure off at the
great style and you're going to be facing a whole bunch of enemies mostly just constructs some keys
choo choos things like that and every single time that you defeat an enemy link is going
to be getting experience how much experience we literally have zero idea but I can tell you
some factors that did impact the EXP system in breath of the wild every time that you go and you
experience combat with an enemy that enemy if it's defeated you're going to be getting experience
that only counts for the first 10 enemies that you defeat of a specific type of enemy meaning that
the first 10 Red Bull goblins that you took out you got experience for each of those ten but your
11th and onward you did not but if you took out a blue bow Goblin then you would get experience for
that but this system is built in place to prevent the player from just going around and killing 200
red bow goblins and next thing you know you're gonna have much more difficult enemies trying
to hurt you also while I used a bow Goblin and keys for examples those don't actually award
points according to the point awarding system that was in the data mine speaking of specific
numbers now when it comes to the specific enemies that you defeat they all award a different amount
of experience in breath of the wild there was a finite system that came up with exactly how much
experience was going to be awarded everything from Wiz robes giving you Five Points Stone taluses and
heenix giving you 15 points black bow goblins are 15 points the more powerful whiz rubs are going to
give you 15 points and then we see things like black Liz alfos and Elemental lizolfo's giving
you 20 points silverable coblins are giving you 25 blue helixes are giving you 25 and then it goes up
and up and up from there including when we come down to things like moldugas that are going to
be giving you 50 points base level lionels are 50. blue main linals are 60 white r80 silver linos are
120 points and each of the game's blights as far as the fire Thunder water and wind blight ganons
all award at 300 points and defeating the last boss of the game awards 800 points so because
you're only allowed to do 10 of a specific enemy before it stops counting if you were to knock out
six silver linels that's the same equivalent Point scaling as beating the entire game therefore you
didn't actually have to do the blights and complete the game in order to get a large
amount of experience now all this experience that you're going to be getting in the game is going to
be affecting some things the exact amount amount of experience that's required to scale up certain
things is predetermined by the game meaning that for a bulkablin to be replaced by a blue
bow Goblin the player has to have 285.71 points and that just goes up and up from there it's all
in the data mine if you want to read more about it however we don't have concrete information on
specifically what the numbers are for tears of the Kingdom at least not yet the original data Miner
who compiled all this information literally said tears of the Kingdom also has enemy and weapon
scaling though the system is it now a bit more complex so once we find out concrete information
on exactly what's going on with the numbers then I'm going to be making a video and updating all of
you on exactly how this is going to be working as you go through the game you're going to be seeing
different levels of progress affecting enemies that you're going to be encountering here I am
on the great sky island where I first started off and you're going to be seeing over here we have a
base level I don't even have the camera we're gonna be seeing a base level Soldier construct
I believe this is a construct one and down here this is still a construct one not all enemies
are going to be scaling with your progress in the game however some enemies are going to be scaling
up depending on your progress in the game as we can see down here in my game that I've been going
around and just taking out everything over here we have a soldier construct 4 the highest level
of soldier construct that there is but in my game that pretty much just started off I didn't defeat
any of the bosses any of the temples or anything else you're going to see that that is a soldier
construct one so this enemy did scale up based on my progress but that first enemy did not this
system that's in place is also going to be used to not only affect the monsters you're going to
be experiencing but also the weapons you're going to be experiencing there are some weapons that are
going to be static and always going to be the exact same thing but they can have modifiers
making them attack up one through ten or giving them durability up a variety of things like that
but then there's also go going to be some weapons that are just going to change altogether this
includes weapons that are found in chests weapons that are found on the floor in preset areas that
respawn every blood moon as well as specifically weapons that enemies have and even the weapons
that are around a helix's neck if we look forward right here is that is that a traveler's spear
not exactly too sure which spear that is but that is a royal spear
so you're going to see very clearly that even though this enemy didn't change the weapons
around its neck absolutely did change and this exact mechanic is in place for a couple of reasons
one the more enemies you defeat and the harder enemies they do defeat the game wants to give
you better weapons so if you go around and take down 10 lionels 10 blue lionels 10 silver linels
and 10 white lionels that's going to count as 40 difficult enemies defeated that's then going to
scale you up quickly if you were to go around and take care of 10 red vocabulins 10 Keys 10
choo choo those are low-level enemies and scale you up very slowly this Dynamic leveling system
is in place that way if you're good at the gaming or taking down these harder enemies
quickly you're going to be able to progress and get better weapons because of it however someone
who's newer or less experienced to the game slash series they're not going to be faced with such
difficult enemies and therefore not rewarded for taking on difficult enemy now the game actually
purposefully disables this level scaling system in some instances in breath of the wild it was
present on Eventide Island as well as the trial of the sword and in tears of the Kingdom we could
see it present inside of The Proving Ground shrines all the shrines you do go to that they
strip away all of your equipment and everything else those enemies are going to be the same level
enemies whether you defeated a whole bunch of enemies or none at all I know this because in
my Shrine Hunter series which is this top one up here I'm going against construct level threes in
the same Shrine that this game that is defeating a lot of enemies is seeing construct level threes
meanwhile this game hasn't even seen them in the wild yet because of that it's going to be a static
challenge no matter what your progress in the game is which makes sense because it's tripping you
away of all the materials that you have the only advantage that you have going into it being more
prepared is more Hearts stamina and if you have a certain type of buff going in there like an attack
three up now obviously something that wasn't in breath of the wild is the depths and the weapons
that are going to be presented by the I don't know what they're called the ghost people that
give you weapons that are not decayed weapons those weapons also scale with your experience
I know this first hand specifically I don't know but I do know that they are scaled because because
I spent the last two days in the depths doing the Medals of Honor which I have videos coming
out about that I was able to find my first Royal Guards Claymore that is not decayed in the depths
and as you can see here I only have three of this ages and as you can see from my load data I don't
have the little asterisk so I didn't beat the game yet you don't have to complete the game
in order to achieve effective level scaling in this game if you're going through and taking out
madugas and all the other mini bosses the frocks and so on and so forth then yes you are going to
be getting that experience and you're going to be seeing the world evolve around you but if you go
to enemy encampments and you're too afraid to take out the moblin but you're taking out the
bulkoblins you're gonna reach a point that that's not going to actually progress your experience
system and therefore you're actually hurting your progress because you're just perpetuating the same
cycle of getting the same durability weapons and getting the same level of weapons and you're not
actually improving the weapons that you're gonna be finding in the world and I don't think there's
a better example than literally that right there seeing two different weapons on the exact same
enemy because of two different points of progress again this is all preliminary information based
off of the previous game and observations made in this game everything is subject to final numbers
once we know from an official data mine that maybe months or years away Everyone likes to
compare everything so far in tears of the Kingdom to breath of the wild because people made content
on breath of the wild for six consecutive years meanwhile myself I just covered it while the
game was brand new the more information that is available at times of videos that's when
I'm going to be putting that in from Nation out there and at this time it's all observation based
based off of previous algorithms and findings so the most important takeaways from this are
when you see enemies defeat enemies it's going to level up things around you and help you get
better weapons and help you progress through the game better thank you so much for being here if
you found this information helpful do me a favor hit the thumbs up button down below if you're new
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