Hello and welcome to the twenty-first episode of my Call of Duty Ghosts Weapon Guide.
In this episode: the L115 - the British designation for the Arctic Warfare Magnum bolt-action
rifle from Accuracy International.
Damage is very good, with the L115 boasting the largest one hit kill area of all the sniper
rifles, alongside the Lynx.
You'll kill at any range with a shot to the head, neck, torso - and even the upper portion
of the legs.
This makes the rifle even more deadly than its bolt action peer, the USR - although the
L115 pays for this extra damage with a few negative adjustments to its handling traits.
For one, your maximum rate of fire is lower - the bolt-action will slow you down to 40
rounds per minute, slower than any other weapon in the game.
This abysmally slow output will severly hamper your performance in close quarters: and given
the colossal hipfire spread, landing an unaimed shot requires a huge dose of luck.
Recoil is present but not a factor in your accuracy, with the rifle settling as you cycle
the action.
As with the USR, the L115 has the benefit of a recoil compensator that gains effectiveness
with every kill, resetting upon death.
The lower recoil permits retention of your scope's view on target, which can prove helpful
when tackling multiple opponents: better tracking movement to line up a second shot.
Aim time is slow, albeit faster than some of the sniper rifles on offer: at 400 millseconds.
This is the same as the USR, with the two bolt-action weapons having marginally faster
ADS times when compared to the semi-automatic options.
Your movement speed is a little on the slow side, however - you'll move at 85 percent
of the base speed, some 5 percent slower than the USR.
Magazine capacity is the lowest in-class, at 5 rounds: but the lower fire rate of the
sniper rifles mean that this isn't a significant issue.
In any case, the L115 reloads faster than any other sniper: at 3.36 seconds.
Building a class for this weapon should focus on the core feature of a bolt-action rifle:
reliable one shot kills.
With the slowest rate of fire in the game, anything you can do to enhance the odds of
a successful shot will pay dividends.
The logical first attachment choice is the Chrome-lined barrel, then: this will increase
your weapon's one-hit kill area to cover additional portions of the limbs.
While ideally you'll aim for centre mass to maximise your odds of a kill, any enhancement
to your one-hit-kill area will yield more consistent results.
The attachment does increase recoil and idle sway, but the enhanced kick shouldn't matter
- as you won't be able to fire until the bolt has been cycled.
Next, Armor Piercing rounds will enhance your ability to shoot through cover, as well as
increasing the damage you deal versus enemy killstreaks.
While you should aim to land a clear shot on a target, sometimes cover may occlude your
foe - and in this case, the extra penetration ability can sometimes prove decisive.
For your perks, there are few that will directly affect your lethality - so accuracy is perhaps
the best investment.
Focus will reduce both idle sway and view flinch from incoming fire - helping to reign
in some of the chrome lined barrel's negative effects by keeping your sights as steady as
possible.
Positioning is another key part of effective sniping, as you must anticipate where your
enemy will spring from: Wiretap can be a good investment if your enemy makes heavy use of
SatComs, as you'll be able to use them as your own for better situational awareness.
Similarly useful is Amplify: when occupying a firing location you may attract some attention
from foes who would seek to displace you with a forced close-range engagement.
With this perk, you'll be able to hear them coming more clearly - giving you time to switch
to an alternative weapon.
You could use overkill to pack a second primary, but generally speaking a pistol or weapon
found on the floor should be sufficient for your needs.
To further bolster your defence, equip an IED to guard an entryway: this should help
to prevent any unwanted surprises while you're focussed on your scope.
The L115 is a precision weapon with uncompromised one-shot ability, able to quickly extinguish
the opposition at any range.
Only the Lynx can compare to this weapon's lethality, and unlike the heavy semi-automatic
option, the L115 retains some favourable handling characteristics.
Like the USR, aim time is faster than the semi-auto rifles: and while the USR's mobility
is superior, you'll still leave the Lynx in your dust.
However, you must be accurate with this weapon, else the slowest fire rate in the game will
punish you: your enemy given generous opportunity to retaliate while you cycle the bolt.
The limited magazine capacity may harm your sustained support, too - with a short period
of downtime required every 5 shots.
Nevertheless, the sniper rifle's single-shot ability is their key trait, and the L115 excels
in this regard.
With careful positioning, and a precisely placed shot: the Arctic Warfare...
...will leave your enemies in the cold.
Thank you very much for watching, and join me next time - when I'll be covering the FP6.
Until then, farewell.