What’s up guys, Rogue-9 here!
In the run up to the official release of Operation Para Bellum for Rainbow Six Siege, Ubisoft
have been presenting us with some lovely little teaser trailers and more importantly some
blog posts about what is to come and in this video, I want to provide you with one final
roundup of everything we know, before the new DLC finally gets revealed and released
onto the test servers.
As you can see, I will be showing the trailers in the background for those of you who have
not seen them yet but I think that some of the really juicy info was actually in the
blog posts, so those will be the focus of my discussion.
But before I get into too much detail, I want to take a quick moment to thank Dodge Hard
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And now over to Operation Para Bellum and let’s start off with Maestro, since his
trailer didn’t really give us a lot of insight, but the blog post did!
In the post he is described as an intel gameplay operator who can block access to key locations
and he can see through “smoke and mirrors”.
The post also contained an image of him with his gadget, which looks like a small space
helmet that may or may not have wheels.
The trailer shows him shocking an opponent via remote control, so I see two possibilities for his gadget.
It is either like an armoured Twitch drone that has the same heat sensing ability as
the new bullet proof defender cameras or, if it doesn’t have wheels, it will be more
like those bullet proof cameras but with the ability to shock.
Further down the news release we have another telling section where it is mentioned that:
“He is a wanderer known for his brilliant exploration, reconnaissance, and scouting techniques.”
This is a massive hint as to his intended gameplay style, since “wanderer” is a
synonym for, you guessed it, “roamer”.
So he may well be a 3 speed operator or possibly 2 speed and his relatively light armour (as
shown in his portrait) underlines this theory.
So it seems pretty sure now, that with Maestro, we are getting an intel focused roamer who
looks to be a more mobile alternative to Echo, who is mostly an intel focused anchor.
Now with Alibi, the blog post is not quite as helpful but to make up for that, the trailer
features her gadget quite heavily.
From this trailer and the info leaks of the past, we know that she will have the ability
to drop holograms on the map that when shot at will flicker blue but also provide the
location of the attacker taking the shots.
The trailer suggests that she can deploy up to two holograms and the blog post mentions
that: “Any hesitation comes at a heavy price.”
So the purpose here is to make the attackers hesitate before taking a shot because they
can never be quite sure whether they are looking at a real attacker or a hologram.
At least, they can’t be quite sure if they don’t drone ahead properly to identify their real targets.
Judging by her character model, I would guess that she is going to be a 3 speed operator,
since she is wearing neither a helmet nor any body armour whatsoever.
This would again make her a great candidate for roaming and she could use her holograms
to set up ambushes very similar to the way Ela can use the grzmot mines except rather
than stunning the enemy, she would be uncovering them instead.
Once an opponent shoots a hologram and becomes marked, Alibi (or any other defender for that
matter) can jump out from a nearby position for an easy kill.
This could even be a great spawn peeking technique.
Set up a spawn peek with the hologram and as soon as an attacker shoots, jump up behind
another window and hose them down.
Or alternatively, stand in the spawn peek location yourself and use the enemy’s hesitation
to get in the first shot!
There are loads of interesting possibilities here and I can’t wait to try her out for
myself and see what other players can do with her.
And last, but not least, let me also give you some info on the new map: Villa.
The trailer does a great job at conveying the look and feel of the map as well as giving
us a few strategic insights.
The Villa itself consists of two squarish, three storied buildings, joined together at one side.
Each of the buildings has skylight access from the roof and the outdoor area appears
to provide a lot of cover for approaching attackers.
The garage is open to the outside and cannot be sealed off and plenty of the floors and
ceilings are made of wood and will be semi-destructible.
The blogpost also mentions narrow tunnels and secret hatches adding to the diversity
of the gameplay on this map.
Rumour has it that this is one of the most competitive and balanced maps yet and if true,
this will be a great addition to the game after Tower turning out to be a bit of a challenge to play on.
And actually, thinking of Tower makes me want to not speculate too much about the map.
Tower looked awesome at first as well until I had played it a few times, so initial impressions
can definitely be deceiving.
It does for sure look like a very pretty map with the beautiful classical Italian architecture,
landscape and décor but also some modern parts to the building like a large safe room.
I’m definitely looking forward to seeing it revealed this weekend and getting to play it very soon.
So with that, I hope that I have managed to point out a few details that you had not thought
about yet and I look forward to being able to share the final reveals with you when they go live!
What are your thoughts on the operators?
Will both be 3 speed, or maybe 2?
And what about the map?
Leave your ideas in the comments section below!
As always, thank you very much for watching, I hope you enjoyed the video
and I will see you in the next episode!