when crisis launched in 2007 it brought
every gaming pc in the world to its
knees to the point where even 10 years
later we're asking ourselves
when some fancy new graphics card
launches
like the rtx 3080 but
can it even run crisis and the answer
these days is
a resounding yes because that was 13
years ago
or is it because on this test bench
i have an advanced copy of
crisis remastered yes my friends
we're going to be having a look on both
the rtx titan
and nvidia's newest flagship at how the
original crisis
and the all-new crisis designed to crush
even the newest computers we'll look
and run and this video is brought to you
by
origin pc makers of gaming pcs that
quite possibly will be able to run both
the old crisis and the latest crisis i
don't know what my talking points are it
doesn't really matter the point is
origin pc
fast pcs they're linked in the video
[Music]
description
naturally to properly enjoy crisis and
its gorgeous cinematic beauty and
likely cinematic frame rate i'm going to
need the most cinematic setup in my
house
my 77-inch lg
g10 oled tv and something i'm really
excited about
is by the end of this video i will have
tried for the first time
4k 120 hertz using hdmi 2.1
the rtx titan doesn't do it but the new
3080 does
wow so you have this absolutely cranked
hey nicholas
yeah i want you to get the best
experience
very high all the things 8x
anti-aliasing
remember when that crashed i do remember
when that crushed graphics cards
all right so low to game recovery yeah
all right let's do it
you know i feel like i'm supposed to say
yeah this looks so crap now
but even without modding this game
still looks like pretty decent
you got that depth of field effect the
facial animations and detail are like
not bad now those flat rocks
those flat rocks tessellation is
definitely a thing now
these rocks should look better for those
who weren't around at the time
crisis was built using cryengine 2 which
was an expansion on the already
excellent foundation that crytek built
for far cry cryengine one it was the
first
directx 10 compatible game and it was so
technologically advanced at the time
that nvidia
ended up using dino island which was
built using cryengine
as one of their official benchmarks the
game had over a
million lines of code shipped with a
gigabyte of texture data and came with a
level editor called
sandbox that actually allowed you to
make changes to your level
just jump in at any time play test it
and then jump back out and make more
changes
i was about to say you know what's
really crazy is how much video memory
we're sucking back
four gigs i mean when this game came out
graphics cards had what like
256 megs 512 megs of ram
we're only getting like 75 frames per
second
clearly there was some optimization work
to be done over the last uh 13 years
here
this is another thing that really blew
me away at the time is how much
unique foliage there was rather than
just like kind of
pictures of leaves on the ground this
grass
looks so good like just how
kind of like i don't know how varied it
is
like some of it's green some of it's
brown it kind of sticks up at all
different angles it doesn't look really
uniform
like you get really close and you're
like oh yeah okay it's like
kind of 2d but you get even like this
distance away from it you're like oh
yeah that's grass
while there are a lot of things that
still look good the water
i'd say is something we've gotten a lot
better at over the years
obviously we're playing on an absolute
monster of a system right
now but a more typical rig at the time
would have been something like
a core 2 quad 6700 with
a you know 8 800 gt
graphics card and like 2 gigs of ram
to put that in perspective graphics
cards at the time were lucky to come
with 512 megs of onboard memory
running the game at 4k and we actually
had to turn off anti-aliasing in order
to get the game a little bit more stable
we're using three and a half gigs of
video ram it's no
wonder that it took years for any system
to be worthy
it was actually fun like i had a blast
playing this game
and crisis remastered is one of the few
sort of
remastered games that i'm looking at
going like yeah
i want to play through this whole darn
thing again because this game was a
blast
the nanosuit game mechanic was a lot of
fun sneaking around behind enemies so
they like couldn't see you
popping up behind them giving them
wedgies that sort of thing
just pure fun okay it looks proper now
this looks
this looks way better like
immediately the texture on this rock
like it looks like a rock
not like uh well you know not a rock
that effect is way cooler now hey the
rocks are still flat come on you guys
those are flat rocks these textures look
a lot better though
we're getting like 45 fps
and this is only on high
the lighting looks way way
more natural like they've obviously got
some kind of global illumination i don't
think this is real-time retracing though
it is they use hardware and software
really
retracing it's built into the engine
you don't need rt cores though oh
fascinating
where's my god raised at though oh
okay that's a little much
that's not god raised that's like god
himself
looking down on me here hey hey how are
you doing son
performance is a little
a little hitchy there it is there's a
little there's a little hitchy hitch
right there
we're managing 60fps though
yeah 55c wow
that looks better i wonder how much they
ended up reusing versus redoing
they've reused a lot of stuff yeah like
i'm pretty sure that bullet
splash effect is reused most of the
geometry is the same
as well this texture is obviously
updated
that looks way better oh let's uh let's
shoot a tree
that physics looks repurposed to be
clear
it's not terrible it's probably still
better than what you'll see in some
other games
like even modern ones this mountain was
just like a blob
before the draw distance is
way better like these islands out here
look all like detailed and stuff
that's pretty cool you can tell we're
working with an early build of the
remaster game though
just with the little bits of like
hitching that we're seeing
what i'm a little worried about though
is if this is high
what happens if we put it in can it run
crisis mode
okay here we go back in game restart
checkpoint
here we go whoa
that is some wow that is some slideshow
right there boys
the the muzzle flash is not even
attached to the muzzle anymore who needs
it
oh i don't have a lot of fps right now
uh
okay maximum we need more strength oh
there's a missile launcher hello
see you later
wow so what is this 22 fps right now
22 fps and this is on an rtx
titan we are to be fair
also reporting that's true we are also
recording on our poor rtx titan
can we uh should we upgrade to the 3080
now yeah i think it's time
32 fps i think rtx 3080 can run crisis
i mean it it's a little glitchy
i wouldn't describe it as a perfect
experience hilariously enough
the like 25 if
fps that we're getting that's actually
very similar to the frame rate of the
original crisis
when it was released on console neat huh
hi see you later
see you later oh just raw fun
i love it of course all that new
technology they baked in the game
doesn't come without a cost
so they added up to 8k textures
screen space reflections screen space
shadows global illumination temporal
anti-aliasing
screen space directional occlusion depth
of field
new light settings and hdr support
so what i want to try next is turning it
to settings that
aren't completely stupid and then
enabling hdr and seeing if we can
actually enjoy the game
hdr time boys oh boy
well that's a crying shame
remember of course this is an earlier
build of the game
uh this is not quite release software
like
some stuff looks fine but then anywhere
the sun's hitting
it's like oh maybe that was their intent
but it doesn't come across
very good and this whole blue thing
they've got going on with distant stuff
it that does not work uh
brightness i don't know what if we turn
the brightness down well here let's see
what we did so far
whoa okay i don't know how much of this
to blame on
rtx 3080 not having like a game ready
driver yet
and how much of this to blame on this
game not being completely finished yet
all that's left for now then is to talk
about the upcoming dlss patch so
hopefully we'll actually be able to run
it 4k or even greater resolutions
without glitching
as well as the upcoming benchmark mode
that will allow you to use
can it run crisis as a benchmark
for realzy's with all kinds of
additional analytics and tools built
into the benchmarks so we are
around here anyway jazz because it gives
us something to test not just
rtx 3000 but even future generations of
graphics cards on
as long as the glitchiness gets a little
bit better oh come on and the ai
chills out with the grenades that wasn't
even a grenade that was just me not
being very good at this
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sign up today if you guys enjoyed this
video maybe check out the one where we
ran the original crisis
on a 64 core cpu without any graphics
card at all
pretty cool stuff