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this video is made possible by El Gato
hey what's up ladies and gentlemen I mean is Alea and welcome to the
critter galaxy dot-com Space Station here in space we are experimenting with
intergalactic filmmaking skills and visual effects if you're interested in
our upcoming videos be sure to subscribe to the channel and hit the notification
valve to stay notified when I upload new videos alright so in today's video I
will be showing you how to recreate the Terminator teleport effect which is
super famous for years now but after seeing the new trailer for terminator
dark fade I was so stoked to see the teleportation effect that I wanted to
recreate it myself and also after working together with
Adobe all around the Terminator create your faith challenge which was an
awesome contest that you could join if you had a chance to join I wish you the
best of luck just being all surrounded by terminator I just had to make an
effect on the movie so if you want to follow along with this tutorial using
the exact same footage as me I will put a link in the description below where
you can download my project file so we can get started together using the same
footage as you can see I did a little sky replacement in my video as the
original sky was white and boring and it also didn't transform well into a night
scene anyway I'm not going over that in this video I already have a sky
replacement tutorial if you want to go and check that out I have a card and
this video and also with the link in the description below also for the day to
night scene I also already have a tutorial on that so I didn't want to
lose time on that in this video as I already covered that entire thing and I
just wanted to concentrate on the teleportation effect itself because that
on its own it's already a handful before we start this video I quickly want to
introduce you to the elgato stream deck it's one of the coolest things that I
have gotten for a while to improve my workstation and a funny thing is that I
didn't even realize that I wanted it or needed it but it just improved my
productivity the name says it itself it's targeted for streamers but the
functionality really surprised me the stream that comes with endless
possibilities when it comes down to configuration you can use it as a
streamer and video editor a photograph or whatever you do on a computer it's
possible that you could use this l got a stream deck you can
assign each button of the stream back to whatever you needed to do it might be to
open up a software or to use it as a hotkey to save your project start
recording a tutorial or open a specific website like Twitter or more complicated
stuff while streaming and putting some animations on the screen or playing a
sound effect on you're kind of switching scenes you can all do this live with the
stream deck or just use it for the functions which for me is more useful I
don't stream so I use it for just day-to-day productivity stuff and the
coolest thing is that you can actually see the icons of what is assigned to the
button in an ultra rest manner alright so back to the tutorial let's create a
new composition just give the full HD settings and rename it to teleport
effect in this composition we'll create a new solid layer and apply the famous
fractal noise effect which I so love adjust the settings a little bit and
change the fractal type to a dynamic progressive keep the contrast slow and
then next add a cc vector blur and increase it a little bit then I'm going
to add a motion tiles effect and bring it above the vector blur check mirror
edges and increase the output width and height a little bit so we remove those
edges now I want to animate this look a little bit so I'll alt click on the
stopwatch for the evolution of the fractal noise effect and type time x 100
then head into the transform settings and animate the offset turbulence
however you like over time by keyframing it at the beginning and the end of your
composition then duplicate this layer and play with
the transform scale and once you're satisfied you can also change its layers
blending mode to a screen or enlighten and adjust the time evolution expression
a little bit to create a variation layer on top of it if your internet to give it
a little bit more detail you can keep repeating this process as many times as
you want to really make it complex next go back to your original composition and
bring in that composition that we just created and the CC sphere effect and
increased radius to your preferences then alt click on a rotation Y and also
add a time expression same for DX just to get some animation going next head
over to the shading tab and increase the ambient to 100 and a diffuse to 0 the
specular will set to 0 and just play around with the settings until you like
it next change the blending mode to screen for this layer and now we'll add
a CC class effect this is going to add a little bit of a liquid look to our
entire sphere which is what I'm going for and play around with the settings I
found myself lowering the softness changing the light direction and height
and then next I'm going to add a turbulence displacement effect and then
lower the size quite a lot and also animate the evolution by off clicking on
the stopwatch and writing the time expression then I'll pre compose the
entire sphere effect and move all the attributes into the new composition
change blending mode again to screen and then mask out the bottom part then set
it to subtract and feather it a little bit so it looks like it's sitting on the
floor
next duplicate the bulk composition and change blending mode to normal and make
sure that it sits behind the original ball make it a little bit smaller and
lower its opacity this is to make the ball more visible a detent effect to
this ball and change both colors to a variation of blue next for the first top
ball add the videocopilot vc core vibrance effect which is a free plugin
from Video Copilot I will put a link in the description below so you can go
ahead and download that if you haven't already it's completely for free and
it's super powerful I use it tons of times
so you'll find yourself using it in different projects as well now change
the vibrance color to blue and play around with the settings a little bit
I'm also going to add a channel blur effect to blur the Alpha a bit
so the edges of the ball become a little bit softer and we kind of integrate it a
little bit more into our scene just make sure that you put the effect before all
the other effects and then the next applied perfect glow preset which you
can also find on our website for free it's a really cool preset for glows it
really just kind of pops your glows and just look a lot better than the original
glow that comes within and it'll be off your effects I will also put a link in
the description below play around with the settings until you have some kind of
nice glows and then add another cc-vector blur on the entire effect and
then also put it above everything increase it a little bit and that will
make everything look a little bit more liquidy so that's exactly what we're
going for that kind of watertight look and by applying the cc-vector blur you
kind of get those wavy kind of liquid form shapes whatever but it looks cool
and that's most important now duplicate the sphere layer and bring it on top
delete the perfect glow the color vibrance and the solid composite effect
now mask out the center of the sphere we're going to feather the edges a
little bit to give it that final look which is very famous if you're familiar
with 3d software where the edges are a little bit more reflective than in the
center for example that's a friend I'll kind of loop and that's just to make it
look more realistic create more depth change blending mode to add and play
with the fetter and expansion until you're happy you can always duplicate
this layer again and now feather it less so you have a better transition
all right so that should be the spherical effect now we want to bring in
some life bringing life into digital created things if you want to make it
realistic it's super good to kind of combine it with real stock footage and
if you combine digital made with real assets
it just becomes a lot more realistic in general you can of course skip this part
and try to make your own smoke and Adobe After Effects but I just find working
with real stock footage works a lot better and I'm going for action VFX
where it is because they have the absolute best assets for anything that
has related to smoke explosion sparks whatever muzzle flashes they have
Hollywood great quality and for their prices you're not gonna find any
competitor that does it better and yeah you can also see that because their
asset actually get used in real movies in real series so they're doing a great
job and yet everything is super high-quality recorded with the best
cameras so definitely go and check them out and we'll put a link in the
description below and also the founder of action VFX is a good friend of mine
we go way way back many years for now but definitely give them a look I will
put a link in the description below or you can go and check them out bring in
some small dust explosions so it looks like the sphere is very powerful
what we also did to make it look powerful was on the moment that we
recorded this we used a leaf blower do really and that kind of powerfulness by
throwing the leaves all around the scene and that just makes it look a lot more
realistic using practical effects in there just makes it a lot better next
I'll add in some falling sparks and I will invert it and then I'm going to
invert it on the hue then I'm going to add a hue and saturation effect and I'll
set it to you until you get a matching color the reason why I did that is
because orange and the complementary color of orange is blue so if you are
going to invert it is going to give better results than if you start with
you from the start it's going to do weird stuff and so you have to invert it
first on the hue and then you have to offset just a little bit with the hue
and saturation to get the course matching and I want some kind of blue
color then I'm going to add a solid composite effect again and make it black
I'm also going to add the perfect glow here and then change blending mode to
screen reposition it and voila now let's bring in some reflection as this ball
definitely should emit some light if you would have a glowing ball in the middle
of the forest of course it would reflect on the trees on floor so try thinking of
that if you have lights on the set that you can actually use that would
definitely be better but in this case we're going to fake it so I'm going to
duplicate our original layer and then add the exposure effect I'll click on
the exposure and right wiggle open parentheses 10 , I started off with one
but I'm going to set it to 2 because I know I'm going to change it over time
and then I'm going to close at a parenthesis so wiggle open parenthesis
10 comma 2 close the parentheses and then change
the original exposure value to zero so there is a lot more variation going on
it starts and it starts off darker and just fluctuates in between those and
it's going to give that kind of really powerful reflection look so then I'm
going to add a curves effect and I'll jump into the blue channel increase that
and decrease the red channel to give it a more matching color to my sphere then
I'm going to the areas that should have the light
reflection so things that are closed walls but not in the far distance not in
the sky because that's not going to reach that far of course you can work
with flares on your lens that's also something you could do you have to
really think what would happen in real life and how would my camera interact
with that thing in real life so you can go as crazy as you want basically so I'm
going to mask everything out feather it a little bit and then duplicate this
layer and delete the mask and now create a simple mask just around the sphere a
little bit and then feather it also and that's going to give that kind of
gradient emission zone it's going to be more intense around the sphere and then
kind of a little bit lesser intense in the entire area which is kind of normal
now we're going to add in some displacement mapping so duplicate the
sphere layer and remove all the effects to have a black and white sphere effect
and the solid composite effect and make this core perfectly gray this time so
perfectly 50% gray precompose this and now we will disable this displacement
map layer and then create a new adjustment layer and add the
displacement map effect
choose the displacement map layer that we just precomposed and play with the
horizontal and vertical displacement now let's trim our entire effect where we
want the animation to stop and then next let's take a look on the lightening
effects I'm just gonna be doing a few as it's basically repeating the same
process again and again and again as many times as you want so what I have
done is add the advanced lightening effect to a solid so there we go and
then we also went into the glow settings and change the glow of pasty to zero the
core setting you can change that to six or seven and then lower the forking and
then again add a solid composite effect make it black and then add the perfect
glow again and then you can also change a poor color to a blueish core and
that's also going to affect our glows and make it a little bit more of a
blueish kind of Lightning effect change the blending mode to screen and we'll
have something like this now create a new solid layer and apply the optical
flares effect use a simple glow element like this one and to add the highlights
of impact for lightning so I'm going to position the first optical flare on one
end of the lightning and the second flare on the second end of the lightning
and then I'm going to trim these three layers so we have the lightning we have
one optical flare and another optical flare trim those layers to one frame and
then I'm going to duplicate these three layers and then just offset them change
the Lightning direction put it in a different position and kind of play
around with it and repeat the process until you're satisfied basically next
just before this effect is going to stop we're going to add a lot more lighting
effects
then over two frames are going to increase the optical flare intensity to
cover the entire screen that way we can use that as a transition to our
teleportation effect being done I'm also going to add in a shock wave effect from
Video Copilot to finish off my effect you don't have to take the step but I
have shockwave lying around for many years now and I still use it to this day
but it was so close to the actual loop of the movie that I wanted to use this
so I'm going to just trim it quite a bit and apply the VC color vibrance effect
to it give it some color I'm also going to add the perfect glow effect to it and
also lower the entire clips opacity to make it a little bit more settled and
now you should have something like this alright so that's it for this tutorial I
hope you enjoyed it if you did give this video a like also be sure to subscribe
to the channel for more and histone modification valve to stay notified when
I upload new videos and apart from that I hope to see you boys and girls in the
next one take care and good bye
you