How could anyone stand to live like Ralph did in his game,
Fix-it Felix jr.?
He was forced to spend decades of his life living in a dump alone next to individuals who not only didn't acknowledge his contributions to their game,
but actively despised him for who he was.
At some point,
you'd think this hot-tempered villain would have summoned his strength to free himself from his conditions,
go rogue from his game,
and forge a life for himself;
but he never did.
Ralph was created to be a villain;
yet, he never went "Turbo".
But why didn't he?
What separated Turbo from Ralph?
Hello, I'm Isaac from Wotso videos where we discuss fun topics for fun people and
today, before we get to watch Ralph enter the internet,
I thought we could theorize on why Ralph never went "Turbo". If you'd like to learn more about Ralph,
I provided all the links to the movies and the resources I used in the description.
And to continue discussing Disney with me, make sure to subscribe and follow me on Twitter, Instagram, and Facebook.
First let's define what going "Turbo" really means. In
Mr.Litwak's Family Fun Center arcade the term "going Turbo" derives from the story of
Turbo.
When the arcade first opened, Turbo Time was the most popular game, making the main character Turbo the most
popular character.
But when roadblasters was introduced to the Family Fun Center arcade,
Turbo couldn't stand being forgotten. I mean, I can kind of sympathize for the guy:
I'm still kind of disappointed by ninth grade National History Day project
Didn't advance on to state, but hey, you know that's life.
It's definitely hard losing sometimes
but Turbo takes his retaliation a little far. In an attempt to reclaim his former
glory by the players, Turbo abandoned his own game, resulting in Turbo Time no longer having a main protagonist and Roadblasters
glitching. making both of those machines
unplayable and eventually resulting in both of them being removed from the arcade comepletely.
Turbo was able to survive both games being removed,
created the alias of King Candy, and took over sugar rush (and to see my full
explanation on how he did that I'll leave the link to that video in the description down below).
Ever since Turbo's wrong act, video game characters have been concerned about those around them
abandoning the games they lived in; they were concerned about characters going turbo, including when Ralph states
"I don't want to be the bad guy anymore".
But even though Ralph was dissatisfied with his situation,
he never went to the extent Turbo did. Ralph was kind of like me. Sometimes
he'd get upset, but you can't do anything drastic;
You just have to eat a Big Mac after a loss at National History Day.
But why was Ralph like this, instead of going berserk and wrecking everything? To determine
why Ralph never went "Turbo", it stands to reason we need to determine
what differentiates Turbo and Ralph. Turbo and Ralph are both video game characters
And it appears they know someone fabricated who they are using code. Everything about their motivations,
backstories, emotions, opinions, and thoughts
seem to be derived to create who they are; and this is something the characters know and have to deal with. For example,
Sergeant Calhoun has to manage the death of her fiance. "It's not her fault:
She's programmed with the most tragic backstory ever". Another example of video game characters dealing with their given
programming comes in the Disney 5-minute spooky story story book, where Racer Vanellope Von Schweetz and Ralph
come into contact with a ghost named Boo Bradley within a secret level of Sugar Rush.
Boo has to deal with her impending loneliness from being trapped within this level.
Finally the most common occurrence of game characters acknowledging and coping with their lives are the villains of the games.
They understand: no matter how bad they are treated they have to realize
"You can't mess with the program."
"We can't change who we are; the sooner you accept that, the better off your game - and your life - will be." To get through their
experiences, the villains come together for a support group called Bad-Anon and try to come to terms with who they were
created to be.
"Labels not make you happy. Good! Bad!
You must love you."
"As fellow bad guys, we've all felt what you're feeling.
We've come to terms with it." The video game characters attempt to deal with the knowledge.
Fundamentally, who they are is out of their control because they were programmed by someone else.
So maybe the reason Ralph never went "Turbo" lies within the differences in his programming
compared to Turbo. let's consider Turbo first.
He was created for Turbo Time to be the racing champion; when the players succeeded, Turbo was placed atop a podium,
given a trophy, and was programmed to obnoxiously
intrude on the space of the computer racers. Turbo was oozing with ego, and he truly believed
he was above everyone else. "I'm Turbo,
the greatest racer ever!"
Turbo was literally programmed to be competitive (like I was with history competitions).
So if anyone threatened that, he acted to seize his dominance again.
That originally meant he was willing to do whatever it took to win races,
but eventually it became him being willing to destroy games. While Turbo's entire purpose was designed to be the best,
Ralph doesn't believe wrecking is something that defines him. He knows he's good at wrecking the Nicelanders' building.
"I'm very good at what I do, probably the best I know." But he sees being a villain as a job.
"I'm a wrecker; I wreck things.
Professionally."
"It becomes kind of hard to love your job when no one seems to like you for doing it."
He just wants some respect for doing it well.
"But are there medals for wrecking stuff really well? To that I say HA.
No there aren't." Ralph was not built to be a villain.
but instead is an individual who is longing for friendship and respect.
This is seen in the premise of Fix-it Felix jr.
The story behind the game is the Nicelanders
relocate Ralph and stump to the dump to build their condos, and in response
he seeks revenge and destroys the building where his home used to be.
Ralph isn't someone destroying for fun or pleasure;
he wants justice for being wronged. Honestly in most video games
It seems like you would want to play as the underdog Ralph, fighting for what he feels is right;
but in this case, he's seen as the bad guy.
You see, Ralph was programmed to be an emotional man.
"My passion bubble's very near-the-surface, I guess.
I'm not gonna lie," and for this reason he gets very angry;
but also really sad that no one will treat him decently.
"Did Turbo not want a friend, or a medal,
or a piece of pie every once in a while? Did turbo want more out of life?"
Ralph states he doesn't want to be a bad guy anymore,
but in reality he longed to find meaning
beyond being a bad guy. And this came in the form of friendship with Vanellope.
"Turns out I don't need a metal to tell me I'm a good guy, 'cause if that little kid likes me...
How bad can I be?"
Friends and family seem to always make a situation better.
So I hope you all have some support like that in your life, unlike Turbo.
This is nothing like what Turbo was created to feel; his purpose to always be the best
morphed from racing to him deforming himself into the most powerful entity he could be.
"I'm now the most powerful virus in the arcade! I can take over any game I want."
Turbo was designed to not value other characters, let alone friends, and this made him calloused.
"Look at that, it's your little friends.
Let's watch them die together, shall we?" "No!"
Turbo was initially designed to be a proud,
unstoppable champion for the player;
but he devolved into a monstrous, egotistical lunatic, craving power wherever it was available
Including other games. Ralph, on the other hand, was designed to be the enemy within his game;
but he was programmed to be a sensitive, and at times, a hot-headed individual.
In his heart, Ralph knew he was great at the job he had.
He was grateful for the opportunity to exist in the arcade as long as he had; so he would never go Turbo.
"A steady arcade game is nothing to sneeze at. I'm very lucky."
But he was also aware he deserved more respect,
and felt there was more to him than just someone who could wreck a building.
All of the Video Game characters knew they were programmed to be a certain way,
and the differences in their programming is what leads characters to go Turbo.
If you enjoyed theorizing on Ralph (and hearing me joke about my freshman year of high school),
then click that like button!
And if you are interested in staying up to date with more magical Wreck-it Ralph videos
Then click that subscribe button and follow me on Twitter Instagram and Facebook.
So now it's time for the question of the day, sponsored by my patrons:
Why do you think Ralph never went turbo?
Let me know of your thoughts in the comment section,
along with any other ideas you have for future Discovering Disney episodes.
If you'd like to see more Wotso videos check out some awesome pics over here and as always
Thanks for watching and have a magical day, and I hope you can play some video games this weekend