Ninh explains, the Rules of Ultimate (Ultimate Frisbee or Ultimate Flying Disc)
Ultimate, sometimes referred to as Ultimate Frisbee or Ultimate Flying Disc, is a game
played by two teams, with 7 players on each team taking to the field at any one time.
The object of the game is for your team to score more goals than the opposing team.
To score a goal, a player must throw a flying disc (sometimes referred to as a Frisbee)
to a teammate whilst he’s in the opposing endzone.
The disc must completely cross the goal line and the receiving player must keep at least
one foot in the endzone for a goal to count. The playing field is 64m long and 37m wide,
and the end zones are 23m areas at each end of the field.
The game starts by pulling the disc. This is where teams line up on their own goal lines
and one team throws to another. Once a team has possession of the disc, they
have up to 10 seconds to throw the disc to a teammate. Failure to do this results in
an infraction called ‘stalling’ and the other team is awarded the disc.
You can pass the disc directly between teammates in any direction, but you’re not allowed
to run with the disc. In fact, once you catch the disc – you must
stop immediately. You are then allowed one step in any direction
to release the disc.
The idea is to move the disc up the field and be able to set up a player to catch the
disc in the endzone. Remember, a player cannot run with the disc
– so he must throw it to a teammate whilst he’s ALREADY in the endzone.
The opposing team will try and stop you by blocking discs in the air, intercepting the
disc or forcing their opponents to either drop the disc or throw it out of bounds. If
this happens, the opposing team will gain possession of the disc.
They will try and take the disc away from you so that they can score themselves.
Once a goal has been scored, both teams change ends.
Once 9 goals have been scored by any one team, this is the end of the first half and players
get a break at half-time. The first team that scores 17 goals internationally,
or 15 goals in the NCAA … wins. So that’s basically Ultimate Frisbee in
a nutshell, but there’s a few more things you’ll need to understand before playing
or going to a game. For example:
Spirit of the Game Ultimate is self-governing and players are
expected to call their own fouls and infractions. Players are generally encouraged to be honest
and it’s generally frowned upon to be dishonest, rude or aggressive to their opponents.
Stall Count As earlier stated, you have 10 seconds to
release the disc. The nearest defender can count out 10 seconds and if the player hasn’t
released the disc within 10 seconds, he is guilty of stalling and the disc goes to the
other team. However, defenders can also be called for …
Fast Counting This is where a defender intentionally counts
10 seconds very quickly. If this happens, the player with the disc is allowed another
10 seconds to release the disc. Fouls and infractions.
Ultimate is a non-contact sport, and any form of contact with opposing players are generally
called as a foul. Dangerous contact with players is strictly forbidden. Infractions are usually
called when a player breaks one of the rules, such as travelling (where a player takes more
than one step with the disc) or double teaming. Each of these results in the disc being given
to the non-offending team. Time outs.
A team can take a 2 minute break to discuss strategy. This is called a timeout and teams
are allowed two timeouts per half. Substitution.
There are unlimited substitutions in ultimate, a team is allowed to have 5 substitutes on
the bench, and they must only be made during a stoppage in play.
Ultimate is an easy game to understand, and there’s a few more rules that are not discussed
here. But as you watch or play Ultimate Flying Disc, the rules will become clear.
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Frisbee … or Ultimate Flying Disc …. Whatever you want to call it!
Ninh Ly, @NinhLyUK, www.ninh.co.uk