As you may have noticed, I’ve been on a tear through Capcom’s classic arcade catalog,
all stemming from a drunken evening at Dave & Buster’s where I wowed a crowd of onlookers
with my amazing Quiz and Dragons prowess.
(Either that or I was removed from the premises for shouting “ABE ****** VIGODA YOU ****** ******” and
then throwing a shot of Jägermeister in a child’s face.
In my defense, she looked thirsty.)
So now, I’ve played through the entire catalog available on this compilation, and I can say...
man, I’m glad I’m not paying arcade prices for this nonsense.
Usually infinite continues is nice.
State-saving is nicer.
Bonus features are even nicer.
But the most important part of Capcom Classics Collection Vol. 2 is... the re-written version
of Quiz and Dragons with all-Capcom trivia.
That gets me right here.
Awright.
So maybe I have some issues with the Capcom trivia as well.
The first weapon Mega Man could charge up was, of course, the Atomic Fire from Mega
Man 2, so this question is wrong.
And this one’s a technicality; you couldn’t SELECT Zero in X3, but he was playable.
The most important thing to take away from this Capcomified quiz sensation is... well,
cheat modes for the other games on the collection.
Fortunately, every time you unlock a thing, usually by achieving one of three goals in
a particular game, your progress is auto-saved so you don’t have to worry about losing
your unlocks.
Each game offers separate achievements for tips, artwork, and music, accessible from
the main menu.
And yes, unlocking stuff always throws a popup right in front of what you’re doing, meaning
if you’re getting into the zone in 1941 or opening up a can of whoopass in King of
Dragons, everything comes to a screeching halt while the game tells you how awesome
you are, then autosaves, then throws you back into the action rather abruptly.
Oh, guess I haven’t told you which games are on this compilation, have I?
Wanna see if I can do it in one breath?
1941, Avengers, Black Tiger, Block Block, Captain Commando, Eco Fighters, King of Dragons,
Knights of the Round, Last Duel, Magic Sword, Mega Twins, Quiz & Dragons, Side Arms, Street
Fighter, Strider, Super Street Fighter II Turbo, The Speed Rumbler, Three Wonders, Tiger
Road, and Varth.
Oh, and the Capcom Quiz.
And, for good measure (and so you can say the game’s actually educational), there’s
a series of three tutorial videos for Super Street Fighter II Turbo that get into some
of the more complex elements of the system and explain everything from overhead attacks
to piano reversals.
(Which was something I thought only Blue Suede Goo was capable of, but NOW I KNOW.)
You can probably pick up a copy for eight to ten bucks, which is... 40 to 50 cents a
game.
You know you want to.
And you also want to go back and watch the rest of this series of videos, because they’re
fantastic.
And because playing these will let you “get” more of Marvel Vs. Capcom than you could ever
dream possible.
And knowing is half the battle.