Welcome to the League of Legends Champion Spotlight,
featuring Illaoi, the Kraken Priestess.
Illaoi: "We are not one soul...we are many."
A native of the Serpent Isles, and
a frequent visitor of Bilgewater,
Illaoi travels beyond her homeland
to test those she deems worthy.
The Kraken Priestess channels the
power of her god through a mystical idol,
ripping the soul from those she challenges
and forcing them to fight for it.
Illaoi's purpose is to spread her
simple gospel: move forward...or die.
In-game, Illaoi is a solo lane juggernaut
who pulls the souls from her victims
while dominating huge areas of the map.
Illaoi's passive is Prophet of an Elder God.
Every so often, Illaoi summons a
tentacle on a nearby wall.
Tentacles don't do anything on their
own, but they do interact with Illaoi's
abilities and will stick around until
Illaoi abandons them, or they're killed.
Illaoi's Q is Tentacle Smash.
Illaoi slams a tentacle down in a
target direction, damaging all enemies struck.
Passively, tentacles heal
Illaoi for a portion of her missing health
whenever they hit an enemy champion.
Use Tentacle Smash to harass your
lane opponent from distance.
If you're good with your aiming, you'll
heal yourself up a little while
laying the slap down on your opponent.
Illaoi's W is Harsh Lesson, which
turns her next basic attack into
a short range dash that deals bonus
physical damage to her victim.
Harsh Lesson has another use though: any
tentacles that are in range of Illaoi's
target will swing at 'em, too.
Use Harsh Lesson to show your opponent
who the real sucker is when they
move in to whack one of your tentacles.
Next up is Illaoi's E: Test of Spirit, a
medium range skillshot that literally
pulls the spirit from the first
enemy champion it hits.
Once pulled, spirits manifest beside Illaoi,
can't move, last about ten seconds, and
mirror their host's health.
But here's the cool bit: Illaoi and
her allies can actually hurt spirits
with their attacks and abilities, and
by doing so, they'll deal a portion
of that damage to the host enemy.
Now, if Illaoi's team is able to destroy
the spirit before it returns to
its host - or if the host runs too
far away - they'll be briefly slowed
and turned into a vessel.
This is super bad for them, because
vessels also summon tentacles, which
will start freely attacking nearby
enemy spirits and vessels.
That's not to say that Illaoi's targets
can't do anything once tested: Once
Illaoi grabs their spirit, enemies
can attack Illaoi herself to reduce
how long the spirit sticks around.
If they're actually turned into a vessel,
enemies can rid themselves of their curse
by killing three of Illaoi's tentacles.
Test of Spirit is especially effective
against long range champions.
Spirits are bad at kiting... because they
can't move, and if you land a pull
while near one of your tentacles,
you'll deal plenty of extra damage
and be all the more likely to turn
your opponent into a vessel.
Or kill them. That can happen, too.
Finally, Illaoi's ultimate is Leap of Faith.
Illaoi jumps in place before slamming
her idol down, dealing area of effect
damage to all enemies around her and
summoning a tentacle for every enemy
champion and spirit hit.
For a few seconds after she takes
her Leap of Faith, Illaoi gets a
vastly reduced cooldown on Harsh Lesson.
Just...tentacles, everywhere. All over the place.
Save Leap of Faith for huge teamfights.
It's a massive ability, and does
wonders in tight restricted areas
like the dragon and baron pits.
And apparently midlane - a tight, and restricted area.
Alright. Let's get kraken on the gameplay.
First up, try and stick near your tentacles
whenever you're looking to trade.
They're slow and pretty easy to
dodge, sure, but if you pull off a
solid Test of Spirit, you will deal
tons of guaranteed damage and maybe
even get yourself an easy vessel.
Illaoi is HELLAOI strong in narrow
corridors and chokeholds, like,
say anywhere in the jungle.
She pulls off a sneaky Leap of Faith
here, and though she only spawns
two tentacles from it, their damage
is pretty reliable given the tight space.
Remember to use Harsh Lesson
on cooldown when you have tentacles
out to maximize your damage.
Alright, so there's the
frontline, and there's this.
Be mindful of your enemies and your
surroundings when you move in for a pick - get
in too deep and you'll quickly find
yourself focused down by the enemy team.
You've got a god with you, but
you are not actually a god.
Here are some tentacle tidbits for
all y'all who've had your spirits
grabbed by Illaoi.
In the first example, Darius sees that
there are no tentacles around to lay the
smack down, so he sticks around to fight.
By the time his spirit fades away,
Illaoi and Jarvan have tunneled
so hard that Darius is able to pick
up a pretty simple double kill.
In this second clip, Illaoi pulls
Darius' spirit right under two of
her tentacles, which immediately go to slaptown.
Not wanting to die,
Darius runs, and stays alive even
if he's temporarily turned into a vessel.
Finally, here's the customary bigass
team fight to wrap things up.
Whenever you pull off a spirit grab
and turn an enemy into a vessel,
you should immediately start looking
for a fight.
The vessel will start spawning tentacles
that'll help you as you go in, and once
you jump in with Leap of Faith, you'll
have a real army of appendages to
coordinate as you ruin the enemy team.
Notice how Illaoi attracts a ton of
attention here, but survives multiple
tower shots and Noxian Guillotine by
constantly healing with her tentacles.
Thanks for tuning into the
Illaoi Champion Spotlight.
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Illaoi (VO): "This is the test."