Hey what's up guys welcome back to another video today's the day you have
been waiting for it's the day i'm reviewing your renders
the other day i put out an instagram story saying that if you wanted to get
your renders reviewed in my new youtube series called reviewing your renders
to send over to me and i've got a lot of submissions
it's pretty cool from you guys that wanted to get reviewed on my channel
i picked up six different renders from six different people
it was a lot of work to go through and i'm already looking forward for the next
episode so if your render didn't get reviewed
don't worry i'll continue this series with more episodes and by the way if you
didn't submit your renders until today don't submit again until i
announce it back for the next episode i'd like to give a shout out to everyone
that submitted especially ones that are going to get reviewed today it's
also important to note that this is my view
on how this renders could be improved how i feel they will look good
before we start i would like to remind you that you can get my pvr materials
that you can use with lumion for free i'll let you know by the end of
the video how you can get them so let's get started so the first render
we have here comes from anshal kurami i'm sorry if i'm not
pronouncing this well and for this render
i have couple of notes here so if you notice this window here
i think this background first is too flat
and too close to the window and this bluish tint it's like
it just multiplied the blue color on top of the
image that was in daytime and so that's why it looks
weird because inside we have like it was already dark
right completely night time outside completely dark
and then you have this image that pretends to be like the blue hour
and so it doesn't really match because we don't have any light
almost coming from here we don't have any here especially
in these areas you would have a lot of this
bluish tint and we don't have any of that
i would suggest first replacing this background
to one that it's really with the blue hour or you can just close this curtains
and let the light come through the exterior
with the blue sky almost like it's the sun is already set so you just have this
blue sky from the exterior first try to work with the
lighting without any artificial lights then when you get the
realistic light from the exterior you can start placing these lights because
right now it seems that the lights are way too powerful for what it is okay the
intensity is way too strong another thing i will do here i will just
probably crop it like this because you don't have anything interesting on this
area okay just empty so and also the
the lens is way too wide i would suggest something between like 20
to 30 millimeters and then i would crop the image to
about here like this and i just skipped here a little bit of
correction as well the levels you can still play around a
little bit with them but basically this is the
the main things okay fix the focal length fix the background
and first start working with the exterior lights and just then
start adding these lights so now let's move to another one
this one comes from heart infinite and this one first thing that pops my
eye is the composition because right now you
have these lines are well they are not completely
horizontal so it's one thing to fix but then you have here i think this
probably the street that goes down a little bit but when you have
this this lines like this see this lines going all the way down it
doesn't look pleasing at all either we have an image that
it's really like with a with the angles on purpose like this so it's like an
action image and you want to enhance that action
or if it's an image like this basically static building that you just want to
showcase it's better to have the line straight
or if you cannot do that because this street is going down
i would suggest to try getting a different angle
maybe an angle from this side for example
i think it will look better and another thing
is i think the image is these greens are too cold so i just uh warmed up a
little bit i think it will look better gives more
contrast to the image and another thing is this
background here this background sky as you can see it's too
uh pixelated it doesn't have enough resolution
so if you can i would suggest to replace that one as well
you can even do this in post if you if you have the
the sky as alpha you can do this you can find one that looks similar
one image of the sky and just replace it so now moving on to
gilberto bernal so this image looks already pretty good
and i just have couple of uh notes here the first thing that i see
it's these buildings here on the background i know that they're just
buildings on the background and it doesn't really matter much because we
are going to look mostly at this one but still this one here looks
first like it doesn't have any windows i mean it doesn't have any glass on the
windows and you can see all the interior and
it's all without anything i would suggest just to
either put some curtains or increase the reflectivity on the on the glass
and maybe dim down a little bit the lights as well here
the the cars are looking good with these trails it's nice
and i like the immunization that you did here with the with the street lights
with the people walking i think overall all of this looks pretty nice
the one thing i would do it's just too nice
even more this building you can just make a vignetting okay you
can just basically even in photoshop you can just
create this elliptical mask and adjust it blur it a little bit and
then adjust the exposure like i did here okay this is the before and after so
it's very slight change but i think it makes it this building pop up a little
bit more and then we can even go a little bit
further you can see that you can still go a little bit with the levels
okay just a little bit but overall i think
this image it's already looking quite nice
so well done now moving to harshil bhuva so this one
the first thing i can tell with this image is the chromatic aberrations they
are basically everywhere which makes your
image look um out of focus so if i zoom in you see
that even here you have some chromatic
aberrations and this doesn't happen in physical cameras in real world
physical cameras these chromatic aberrations you have
them on the edges of the of the images of the photos okay and not
but usually don't have all around and i think this is a preset
that you are using from lumion and lumion presets they have this
by default and you you have to adjust to give it just a little bit
if you go to lumion and if we check the chromatic aberrations
you see how they are here it's way way too much we can even see them here as
well if i just click to disable
okay now everything looks much better doesn't look so
out of focus if i put it again it looks back again so what i usually do
i just leave this about here just in the minimum
like about here so we just have here on this area but will not have
anything here okay so this is one thing that
i think it could be fixed then the composition here i think it's
quite good we have all of these trees this lines
here and even this part here all of this is uh guiding
us to the main focal of attention okay so basically
you have this here right so all of this is guiding us here
so composition wise i think it's uh quite good
then we can just improve this a little bit more with
maybe some more elements here because we basically have the the grass
but then everything is completely flat and
if you if you pay attention to to in real life it's nothing is like exactly
like this so you can try to give some variation to
the grass even adding some of the assets from lumion
even especially here around the trees so it can break a little bit
this part okay same here and then i just give it a little bit of color
correction and here work as well a little bit with
the levels because i prefer this background a
little bit more with more light but overall i think this
image is working quite well you just need to basically fix this with
a chromatic aberration i think it's the the biggest issue you
have here right now so moving on to mazen imam
so in this image the composition is working well
you try to make things more or less symmetrical you can see
for each side uh but i think you could even go a little bit back with the
camera so we have a little bit more uh white space on these areas here and
i think the materials are way too glossy everything looks like it's wet okay
uh i don't think you have the if this is leather it doesn't look
like this you could decrease a little bit the tiling
and the glossiness as well especially the glossiness
everything even here everything looks like it's uh
it just made everything in water so i would fix that and also this part here
this plant maybe i'll try to get something a little bit better
because it feels like it's coming out of the book so
maybe a different type of plant that you have some some leaves coming like this
here to this side you know i think it will look better to the image
and also this exterior you have way too much
light here like you don't have the sunlight coming in
and the exterior looks way too dark
okay so what you could do even if you just let me just duplicate this layer
and for example if i go here to camera raw filter
and let's just increase a little bit exposure
so and the highlights as well
okay i just want to mask out that specific area
oops like this so basically this is just a rough mask
but i think you get the idea i think it
would look better with this with more light here since you have
more light inside as well but everything else is already working
well i will just fix those issues with the materials and in the
lighting basically so now moving to tony sam
this image i like the composition i like the building itself it's looking
quite nice i just think it has too much editing on it if i
zoom in you can see that all the sky is completely damaged
see all pixelated so we went way too much
with edits okay and i don't know if you even save this and then you edit it
again and edit it again and so if you do like this especially with the jpeg
images you're going to lose a lot of quality between these edits
and about the composition itself as i said i like it
it's very very nice i don't like so much the roads i mean it
has all of these details it's nice but the
road could have just a little bit less water to it
i think it will look better you can just leave it
still with with this precipitation effect but
decrease just a little bit and then in terms of composition
this part here i think it could be removed so
i think it looks better without it see it's just just way too distracting for
me so i removed it and then i think that
this image here this all of this area is
taking too much space i think that maybe something
like this will look better so for example let's just make like this
so i think like this the image will looks much better you have
much more attention here also this image i think it would work well if you
add a vignetting as well like this so something very soft
but it draws your eye to the main focus of the image and then we can even
just go a little bit with the levels you can still
increase a little bit this part so but overall i think this image is
working quite well i would just as i said don't go like way way too much
on the edits so we don't lose so much quality now
let's move to yoga shri g so
this image looks uh well first of all is way too empty
uh never leave the horizon scene in the image
because it looks way too fake you never have things like this in real life
the road as well you can see that it's just a block a geometry here so it
doesn't have any roads like this in real life
and the sidewalks as well basically it's a
box and you just apply the texture to it and
here the ramp as well it lacks geometry okay so if you if you don't have a
detailed model or detailed textures you'll never have a realistic render so
what i suggest doing here is if you can go to to search for things
like uh city curbs you can go to quicksole
bridge this is from mega scans and they have a
lot of them as you can see and this will give you much more realism
see you you have all of these dents in the stone
even the collar it's already wearing off so
if you click here you can see how it looks better
so this is really crucial for you for your scene to make it look realistic
and the street itself uh i think you can apply a better
texture as well and maybe have some patches you know on the
road usually if you look at roads they they already
look very um even if it's brand new they'll have
some cracks here and there you know but if it's not they usually
have even some patches or already some variation in the street and
some or most have this straight lines as well so
all of this will give some realism to your image and then
i think this uh composition here you have all of this area
that basically it's not telling you anything
so i'll just crop it like this if you see the levels you can still work a
little bit with the levels pop it up a little bit and overall the
environment it's okay i would probably remove this palm tree
here on the back it's overlapping with this tree
so i think that this can go and this one's here maybe i will just
replace by just one palm tree that goes until this
area here you know we have this palm tree here
like so so it occupies most of this area here
okay and so we don't have all of these elements overlapping each other so for
this image to to resume get better materials for
street with with you know with some patches and some
more details more cracks on the street and the the the
sidewalk gets some curbs as well here so it's not
a box we just actually applied to it and the materials
i would suggest getting better materials especially
on this part here on this wall and here since it's further away i think
it's okay and this part with a vegetation to
replace this and get a better one here and if you
would like to know how to make realistic pvr materials
i have a video for that i'll leave a link to it in the top right corner and
in the description below this video and by the way i have a lumen course in
which i teach you how to create high quality and realistic renders in lumion
and with the shortest render time i'll leave a link to it in the top right
corner and in the description below this video
and that brings us to a conclusion to all the renders i'm reviewing today
and please i'm no longer taking any submissions when it's time for another
episode i'll make an announcement and as
promised if you want to get my free pbr materials to use with lumion
i'll leave a link to it in the top right corner and in the description below this
video i hope you enjoyed this new series and
if you did let me know in the comments below
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i'll see you in the next one
you