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Doomfist is finally here and he's amazingly fun, but he's also a hero who's going to be
tough to master, so I’m here to help you get to grips with Overwatch’s latest addition
Doomfists primary fire launches a short ranged burst from his knuckles.
It only holds 4 shots at any one time and cannot be reloaded, instead the ammo will
regenerate over time.
Its ineffective at medium to long range but is very good at close range.
It combos really well with any of his other skills, you land one of his various punches
and then get a shot or 2 in before following up with another punch skill.
So let's take a look at those 3 punch skills.
The first is Seismic Slam.
This strikes the ground in front of you and pulls anyone caught by the impact towards
you.
It can be used from standing on the ground and will cover a short distance before striking
down, but more interestingly it can be used while airborne, if you're in the air you’ll
see a blue marker showing you where the target area for seismic slam would be, used like
this it can cover long distances and make an effective opener.
Another note about this skill is that you can change the direction you are facing mid
jump to make sure you catch the enemy in the blast.
His next skill is Rising Uppercut.
This throws doomfist up into the air along with any enemies in front of him, you can
combo it with Seismic slam in multiple ways.
Use slam first to pull them close and land the uppercut, or use the uppercut to get up
in the air and direct the slam.
It can also be used to reach high ground and get into flanking positions.
These 2 skills in combination with the hand cannon can take out 200hp enemies with ease
and anyone with low mobility is an easy target for a combo.
His next ability is probably the most recognisable, Rocket Punch causes Doomfist to lunge forward
knocking an enemy back, it will deal additional damage if they hit a wall.
This skill must be charged before use and during this time Doomfist will move slowly.
The more the skill is charged the further Doomfist will travel and the more damage it
will deal.
With no charge he will move about 10 meters, fully charged it's around 30.
This is a powerful skill and knocking enemies into walls can one shot low health heroes
but even if they don't die in a single hit following it up shots from his hand cannon
can make short work of many heroes and throwing in a slam and uppercut combo can be effective
against tanks.
You will also pass through barriers with this skill meaning you can use it on Reinhardt
to great effect.
These 3 types of punch can be mixed together in multiple ways to keep the enemy on the
back foot, throw in some hand cannon shots to maximise damage.
Rocket punch has a surprisingly short cooldown so don't be afraid to land a quick strike
when in close ranged fights, especially if you can knock them into a wall.
Now before we move onto his ultimate let's talk about his passive ability.
The Best Defense as its called grants Doomfist a shield whenever he heals damage with any
of his abilities other than Hand Cannon.
This makes him tougher during a fight as it's essentially providing him with constant healing
so long as he's dealing damage, but this goes beyond healing as it can actually boost his
health to a maximum of 400!
The shield will decay over time but this makes landing your punch combos very important as
misses will also cost you potential health.
Onto his ultimate, Meteor Strike.
When activated Doomfist will leap into the sky and then crash to the ground dealing significant
damage.
Just before you hit the ground it will be televised to the enemy to allow them to move
out of the radius but the skill strikes fast so you have a good chance of taking out a
key target with it, using it to take out a hiding Mercy or an isolated Ana is very effective.
Like your other abilities it will charge you shield but one of the most interesting uses
for Meteor Strike is actually to escape a bad situation, while not the ultimate get
out of jail free card you can use it to completely remove yourself from the battle for a few
seconds and shift the enemies focus away from you before returning with a bang!
Now for some tips.
Try to think of fighting with Doomfist as being similar to boxing, you want to close
the gap quickly and safely and then keep your enemy on the back foot with powerful strike
combinations but get out before you get hit to hard.
Doomfist is a strong 1v1 hero as he's able to disrupt his target's movement while also
dealing damage, keep this in mind when eying up fights.
Doomfists charge is very similar to Roadhogs hook as it can be used to get a quick pick
at the start of the fight.
If you can take someone out in a single strike your team will have a much better chance.
Your weak to snipers as you have no means of protecting yourself from them and reaching
them can often be impossible
Keep in mind that you're not a tank, you might feel like a bruiser on the front lines but
focus fire from just a couple of heroes will make short work of you.
Primarily your a flanker, so look for opportune moments to strike rather than just diving
right in.
Lastly, while all of his abilities can be used to enter combat or be used during a fight,
their mobility can actually provide an effective means of escape.
Are you enjoying Overwatch’s latest hero and do you have any tips to share?
Let me know in the comments below!
As always this is James for Curse saying thanks for watching, and enjoy the game!
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