- Okay, yes, I know,
last episode, total cliffhanger,
with some of you expressing frustration
that we left you with
these, apparently, whatever that means.
Anyway, we never meant to lead you on,
but between the desk,
the monitors and the troubleshooting,
it was just way too much for one video.
But we're back at it with 16K gaming
and this episode will be the last,
and it's going to work.
We hope.
(upbeat music)
Synergy allows you to share your mouse and keyboard
between multiple computers at once.
Check it out now at the link in the video description.
Okay, so here's where we left off.
Some of the monitors are running correctly, 4K, 60 hertz.
Some of them are not working at all
and some of them are somewhere in between,
at this godawful 1024 x 768 resolution with pillar boxes.
So troubleshooting.
We reseated our graphics cards,
we double-checked the connections on our Quadro Sync card,
and finally, it might be the painstakingly cable managed,
25-foot generic DisplayPort cables.
- I've got the new ones.
- Freaking fantastic.
Okay, so while Jake
(Jake sighs)
works on swapping the cables out,
I wanna get into a little bit more detail
about the 16K experience we are trying to create here.
We wanted to upstage our last
insane resolution gaming setup in every possible way,
so we reached out to Acer, who graciously provided
16 of their 4K Predator XB1 gaming displays.
We weren't able to make use of all of their gaming features,
like G-Sync, in our config,
but there IPS panels are an absolute must
for a monitor array that's so large
that in regular use you could actually be looking at it
from 30 to 50 degrees off-center.
Let's move around to where Jake's working
and take a closer look at the cabling.
Even with some clever cable management
using these stealthed power bars that we've got here,
we needed four pounds of power cords,
and we actually need two wall circuits
in order to run this monstrosity,
because with a typical power consumption
of around 70 watts each,
our monitors alone
draw more than 1,100 watts from the wall.
And sending an image to the monitors
was no easy battle either.
So our original setup had a whopping 300 feet
of DisplayPort cabling, all nicely managed into the desk,
save for a little bit that's kinda
hanging out at the back here.
Jake's shrinking that down to 240 feet now.
Basically a lot of DisplayPort cabling.
And I think we've got all the replacements in, right?
- [Jake] Yep.
- Okay.
- Be ready for it. - Wait for it. Wait for it!
- Oh- - Hold on.
- What? - What is this?
(Jake sighs)
- This isn't 16 Gamers, 1 CPU, is it?
- No.
Yes! - Aw, yeah.
- Wait, are they all 4K?
- Looks like it, yeah.
- All right! There it is.
16K's of soon-to-be gaming glory.
And this is probably even more impressive than you realize,
because remember: 16K is not twice as much as 8K,
and 8K is not twice as much as 4K.
We are talking about a 4X increase in pixel count
as we move up, so to put this thing in perspective,
look at the 1080p full-HD monitor
that you're probably watching this video on right now.
16K is 64 times the total pixels.
Your 1080p monitor would be this big.
That's it!
Now let's talk about how we're planning to drive them.
We learned a lot from our last crazy experiment,
when we were the first to game at 8K on YouTube,
and there were three problems we needed to solve.
One: we were running a mere two graphics cards last time,
with consumer amounts of video memory.
That needed to be rectified.
Two: NVIDIA's consumer-grade display spanning,
NV Surround, is not very flexible.
And three:
when you run a 3D application across multiple cards,
there can be a desynchronized jelly effect
when you move left and right that's pretty nauseating.
Thankfully, guardian angel NVIDIA saved the day,
supplying us with four of their Quadro P5000s,
valued at a total of about 10,000 U.S. dollars.
And I saw a lot of comments on the last video like,
"Bluh, why Quadros? Quadros aren't for gaming.
Blah-blah-blah-blah-blah."
Well, okay, if you went to Linus University,
you would know that they game just fine,
and you'd also know that they address
a lot of those problems for us.
Each of our P5000s has similar performance to a GTX 1080,
but with a whopping 16 gigs of VRAM,
so that is 64 gigs total for all them pixels
since we're not running in SLI.
Also, professional Quadro cards
have a different display combining utility called Mosaic
that can scale to far more displays than NV Surround.
And finally, to address the jelly effect
and keep this entire wall of monitors in sync,
they have this extra little connector
to plug into a Quadro Sync II card,
and it works.
- [Jake] Hopefully.
(Linus laughs) This is like the last video.
- You told me it was gonna work!
- It is gonna work.
Oh. - And, it...
- It worked. (laughs)
- And it...
Uh.
And it works!
Okay, now to be clear,
this feature is really designed for Jumbotrons
and large-format digital signage,
like a Times Square video wall, versus gaming.
But we appreciate NVIDIA agreeing
to let us showcase it for that,
which is coming very, very soon now.
See, you can tell I'm gonna be gaming,
'cause I have a gaming chair.
Oh! Ow. (sneeze)
(Jake snickers)
Okay, my leg is recovered, and more importantly,
we've got all the monitors arranged correctly now.
So check this out.
Each row of monitors is running
off of an individual card,
so what we should see
if we wiggle something back and forth
is we should see some jelly in this line here,
but because of the sync card
it's actually pretty darn clean.
Okay, also, since we're in here, holy crap.
(Linus grunting)
That's right, my friends: 15360 x 8640.
And we are gonna launch some frickin' games.
After we take a closer look at the table.
So if you didn't see it in part one,
this custom version of iCTABLE's desk
expands their normal design from 6 to 16 monitors,
but everything else about it is actually this cool
even if you just get a regular one.
So the entirety of the desk is customizable,
from the Bluetooth-controllable RGB lighting
to the swappable fascia panels which,
might I mention, come in a variety of colors.
The tempered glass desk can also
sport a graphic under it, which is pretty sick,
so you can show off your favorite game car,
or waifu if that's your mojo.
And there's built-in cable management
for the integrated case that they call the TKON.
This is some desk PC final form (beep) right here.
So are you ready to launch a game?
- [Jake] Yeah, what should we do first?
- First- - "Minecraft?"
- We're gonna do some (beep) "Minecraft," yeah.
You almost need a separate desk
so you can desk while you desk, or...
Oof! - Whoops. (laughs)
- [Linus] Okay, hold on. I got this.
It's like, oh my goodness, that's a lot of pixels.
Loading world.
Wow!
- [Jake] Whoa.
- [Linus] Holy actual balls.
I will confess to you: I have never played "Minecraft."
Do we have a FRAPS counter?
This is probably, what, like 800 x 600? So F11.
So were were at 400 FPS.
- [Jake] It's just gone.
Click F3. I think you can see FPS.
There we go. What's the FPS? - There we go!
No!
So we're running at like...
Ooh! Oh, we saw a hitch there.
We're running at like 40 to 50 frames per second at 16K.
16K!
- [Jake] That's like 5 billion pixels a second
or something like that.
- [Linus] No, we can't see VRAM usage.
- [Jake] We just gotta get-
- Do you have Afterburner? - Afterburner, yeah.
- No way!
- [Jake] Nine gigabytes.
- Every GPU is using
exactly the same amount of memory.
It might be shared, Jake.
- [Jake] Yeah.
- All right, next game.
Let's do one that we haven't tried yet.
- "Rise?" - "Rise of the Tomb Raider."
- [Jake] Go low settings, just so we have
some VRAM possibilities there.
- [Linus] Sure. Okay.
Here we go. You ready?
- [Jake] Yeah.
Oh!
- Whoa! - No way.
- Okay, game launched.
- [Jake] No way.
(Jake laughs) - Whoa-ho-ho-ho! 3 FPS!
Remember- - Start benchmarks.
- Remember, there's more to lag about a game
than just the frame rate. - Yeah.
- Click!
- Oh! - Yes!
Holy crap.
The game's not even running in real time right now.
Do you notice how long that fade took?
- [Jake] Yeah.
- Yeah, I mean, it looks great.
Even up close, right?
'Cause this is still
4K level of detail on every screen, right?
Yeah, I think this is about one frame per second.
Lara Croft is actually like your size.
- Taller than me. - Look at this.
- Look at her head. It's huge! - This is actual size!
- You heard it hear first: this is video games in real size.
- Maybe I didn't hold the Escape key for long enough.
Oh wow, yes- - Oh.
- Oh wow. - Oh no.
- Holy balls.
I gotta know what video memory...
I mean, it must've just been pinned.
- [Jake] Yeah.
- So we were purely limited by VRAM.
It was swapping out to system memory.
So that's interesting. That means...
So we were at 65%,
so there was 30% more performance in there.
We could've been running at 1.3 frames per second.
- [Jake] Look at the power usage.
It only ever went up to 50 on most of the cards.
- [Linus] Oh, that's really interesting.
So this is like frame, frame, frame, frame, frame-
- Like frame, system memory,
frame, system memory.
- Very interesting. - Not great.
- [Linus] Well, let's just try "Half-Life 2" then.
Here we go. I mean, this is running on this-
- Oh! - Oh!
- [Jake] Oh, damn.
- [Linus] No way.
- No way. Oh my god! - Oh my god!
- [Linus] Look at these tiny options!
- [Jake] Oh no.
- [Linus] We're at the right resolution?
- [Jake] Go to Advanced on the bottom right there.
- [Linus] Hell yeah.
- Can we turn up the settings? - Oh my god.
It's way over here.
Oh, crap. Sorry, this is actually-
- [Jake] How 'bout you give me the mouse?
- [Linus] You know what? No, I can do it!
- [Jake] You can do it?
And then once you get- - What's our frame rate?
- 100. Now 70.
You think you could play this? - No way!
- That's totally playable, minus the insane tearing.
- [Linus] Okay, let's turn VSYNC on.
Does it not have built-in VSYNC?
Oh, here it is. Enabled, there we go.
- That actually fixed the tearing.
- [Linus] That's not bad.
- Wow.
What do we got? 40?
How's the input lag?
- [Linus] You know what? A lot better than you would think.
Memory usage is only 8 gigs!
Yup, so temps are getting up there,
and power's getting up there
actually not as much as I would've thought.
Very interesting.
All right.
So you can play "Half-Life 2" at 16K.
Okay, what else we got?
- [Jake] "Shadow of Mordor," maybe?
- This is a disaster.
- [Jake] Geographical coordinates
of her children's birthplace- - Putting Billy Bob Thornton
on your arm is a disaster.
I'm just looking for it. Okay, let's just launch it.
- [Jake] Oh, there you go! Wow.
- [Linus] Wicked!
This is not- - 16K.
- The right resolution though. - No, not even close.
- [Linus] Yeah, this is like 1080 or something.
- [Jake] Loading.
- And also, it's completely crashed now.
- [Jake] Okay. Well, this game's just broke (beep).
- Did it manage to lock up the system?
- Nope. - Nope, okay. System's up.
All right, so we're gonna try one more game then.
"Civ V?"
- Oh my god, it worked! - Whoa!
- [Jake] Wow.
- Oh my goodness. This is impossible to read.
- [Jake] Oh my god, look at the UI.
You got your- - The minimap's over here.
- [Jake] They took minimap
to a whole nother level. - Got the settler over there.
How am I suppose to, okay, choose production for the-
- [Jake] Oh my god.
- Where is it?
- Up there. - Oh my god!
It's way up there!
I'm gonna make a granary.
- A monument, you mean? - Is it a monument?
I don't know, I can't read it. - It's a monument.
- What frame rate is this running at?
- [Jake] 20.
- 20 FPS!
Not bad!
- [Jake] Do you have Afterburner open?
- Not bad!
All right, let's find out.
"Civ V," medium details, 8K.
Not bad!
- Power? - Nine gigs!
Huh!
So there you have it, guys.
Once again, you saw it here first:
16K gaming on the PC.
Let's see you do that on an Xbox.
Let's see you do 4K on an Xbox.
(Linus sputters)
There are a hundred reasons for wanting
multiple computers at your desk.
Maybe you're a Mac person primarily, but you need
a non-virtualized Windows environment for some reason.
Synergy solves the problem
of having to have two keyboards and two mice
for two or more separate computers.
You can share one set of peripherals
so you'll no longer get confused.
And the whole thing is seamless.
You just drag the mouse from one screen to another.
We're talking PC, Max and even Linux support.
They offer a Basic and Pro option for Synergy
with a one-time payment,
and features include advanced stuff
like clipboard sharing between computers,
dragging and dropping files between computers,
the ability to setup hotkeys and more.
So use our link in the video description
to get 50% off Synergy today.
So thanks for watching, guys.
If you disliked this video, go home.
Just go home. And if you're at home, go home again.
And if you liked it, hit the like button, get subscribed,
and maybe consider checking out where to buy
the stuff we featured in the link in the video description.
We featured a lot of really cool stuff in this video.
Also down there we've got our merch store,
which has cool shirts like this one,
as well as our community forum
which you should totally join.
Now it's time for me to go do WAN Show.
Time is 4:55,
and that is how it ends up late.
- [Jake] Is he doing cool (beep)?
(upbeat music)
♪ Right ♪