Hello its Ricardo and welcome back to elite dangerous beyond now flying around
the galaxy can be a dangerous thing and on your travels you're gonna experience
many many many wonders least of which will be the thargood's
but while content is as barren as dusty as an American Highway in the middle of
summer and while we wait for frontier developments the feeder scraps of what's
to come in future chapters I thought it'd be a good idea to see what it'd be
like to less my top ten fare guide encounters let's take a look so straight
at number 10 we have the attacks on fire going to mega ships you might have
passenger ships rescue ships just common day haulers like this one there are some
logs to glean from it you know about saying hey we've been attacked by third
guys we don't know what they are the cargo pods have been split open by third
grade weapons this fargood greeny gas everywhere there's that ooze and
corrosion all over the the hull plating of the ships
you know they've made a right old mess of it generally what I find if I jump
into a mega ship location that's been attacked by thyroid there's no third
goes to be seen if I pin to log out and then log back in again for some reason
that triggers the third good presence the third grade jumps in or is already
in residence and is they're scanning the ship and going through it's going
through its motions going through the set piece which is quite a thing to see
all that being said for number 10 as thyroid experiences go this is it's okay
it's showed you just remind you is your gentle nudge the third grades are there
and it can take down these big mega ships like this it's strange like from
some angles it even looks like there hasn't be a damage at all and then you
can run to another angle and then you can see big holes fire fire in space
everybody and the quintessential green mist that
you've all come to associate with thyroid attacks so number nine while we
got while number nine I'm calling it on the outside the exterior of the thyroid
bases when we first found these a few years ago it was very reminiscent of
what the alien bases were from the H R Giger and the Alien franchise of films
there's the green mist there's the swirling outsides of flower shaped
pattern very sort of indicative of what we know that the big third grade ships
are alike now of course central structure which you can gain access to
but we'll come on to that in a later point but you know around the outside
you've got skimmers you've got materials to pick up you can mine barnacles of
absurd or matter alloys you've got the guardians the fur going
sentinels as it were you know who will attack you
if attacked but then do drop valuable thyroid materials be careful some of
them do move in packs now with later iterations of the game read before you
just tuck them out they were there appearing structures of the base you
know and and the structures the base of that lovely sort of pearlescent effect
to the outside of it these bases are great again got the green missed
materials to pick up and of course you've got the central structure
obviously in the center that you can gain access to should you have fire
going to materials probes what not to gain access into it the Fox
the Ferg leads into letting you think that well let them think that you're one
of them Fargo to have been awesome known to turn
up at these bases possibly refuel I've not seen that though if you're going to
go into that Fargo base make sure you've got corrosive resistant cargo racks or
you're going to start incurring damage and like I say be wary of our great
little friends out there they could really ruin your day
number eight I'm calling the crash sites for the third grade Scouts I think these
are quite impressive you see the third going Scout up close generally would
only see them in combat whizzing about you in a swarm they hunt impacts but now
you get to see them crashed on the base defenseless defeat it materials hanging
about outside but you have got like one of the rare experiences to have a look
at the amazing artwork that frontier is done to this game and to all the detail
that it puts in and sometimes that's taken for granted but I think you know
for value for money and everything has been going for years now and the money
that you spend I think is great and looking at set pieces or places to
explore around the elite dangerous galaxies like this I think is key
because it adds us that little bit of extra depth and there you are
you got the underneath of a flower going Scout everybody
there's his goodies hanging down but all joking aside it's a nice place to go and
visit you know adds a little bit the third grade law not much because I do
think the thylakoid glory is lacking a little bit we're lacking that all-out
war but we'll come on to that a little bit later
like I say appreciate the model appreciate the artwork and take a look
at that far going to scout there's a few of them crashed around and pick up those
materials
click on the heels of number eight you've guessed it number seven and I'm
going to go to the thyroid barnacles now these come in various ranges of size you
can pick up metal alloys there you can pick up nickel technetium vanadium a
whole host of materials that you're going to need to make the fabled jump o
Neum and stuff like that in addition to this it's eerie again
the quintessential green thyroid mist hovering around there in the same sort
of star-shaped flower shape of the thyroid basis you could say Maps the
outline of a thyroid ship and it does beg the question what are they what are
they for are the fur going to refueling there are they recharging are they
mining are they collecting metal alloys and when the third going to do turn up
at the barnacle sites it really is a visual feast to behold and again you
can't say enough about these set pieces that have been put into the game you
know people's srvs being sucked up towards the ship the ability to get that
great camera angle of the fur going ships and seeing it all illuminated
getting angles you could say that you probably wouldn't get if you're in
combat now combat is more commonplace you know you can get some pretty good
visual shot of our thirdly friends but go there gain your macros gain your
materials but watch out for the fog loads because upon occasion they have
been known to turn down not on a regular basis but you know two or three times an
hour perhaps if you're lucky to recharge or refuel
number six but with chapter three we were treated to a couple of log based
bases to go and find there was you go to a base this the quintessential green
mist hovering around there's some logs which tell you if a fir going to tack
three or four maybe even five logs depending on where you are and then the
third would turn up to rain near 3rd grade fiery death down upon the base now
this was this was ok for me which is why it is where it is simply because there
were some problems in regards to the thyroids wouldn't attack you even though
you were parked there so what's all that about you know they
decimated the base everyone's left so you think right okay the third going to
turn everything oh Christ the third loads are here what am I gonna do what
am I gonna do panic let's run away no you can just sit there and just watch
the thyroids turn up scan the base and then start firing at certain locations
as if they were looking for something they found it and they were going to
destroy it all depending on what research or what was actually going on
in the base you were able to get up and get pretty close to the third going
chips as well as I shouldn't some of my live streams and on some of the videos
on my site in the thyroids playlist and you retreated to a really good view of
that cockpit I couldn't see anything in there but if you were going to see
anything that was the point you were gonna see it but all in all as four or
five of these bases and set pieces slightly different stories which I
thought were great but like I say let down a little bit but they were just
they would just set pieces they turn up they carry on the scan me fire and that
was it really unless you actually shot the Thurgood it
just basically ignored you which which was a little bit of a shame has to be
said
halfway there now number five so the bigger ships have crashed two planets as
well and then you can pick up the unknown artifacts probes that sort of
thing the things that going to cause all the fuzziness you can see on the screen
now from your scanners now these items you can sell at spaceport and our
collectible items that you can use with their grade bases to use the hidden fare
guide map and stuff like that now really you've got a little bit of
damaged SRV because you stayed too long in one place with these items in your
cargo holding your holes gonna degrade go back to your ship you held their
piers itself as if by magic or you can use materials to prepare you help but
early on in the game this was a piece to go and see it didn't really do anything
no were the fog which would turn up but what you would get and here's the key
thing what you would get is a look at the ship that may have just only
recently interdicted you and here they are crashed on the planet so number five
I'm calling out as the I'm gonna call it the bigger good ship the Interceptor
class of third grade ship crash sites and what you can do there
so number four we've seen the flower guide scout crash site and that's all
very nice and spectacular but what you really wanna do to see him out in space
and with the beyond chapter you saw that you were given ships like the chieftain
and the Challenger and now later on the Crusader and the ability with the ax
weaponry to get out there and start to engage swarms of scouts now they were
pesky little swine's has to be said and it wasn't as easy to what everybody
thought out they would be it was a little bit of a challenge but moving
around and getting to grips and shooting these thyroids did give you an added bit
of a bonus plus you get to see these third grade scouts in action so for me
number five has got to be the third grade scouts seeing them on the planet
is one thing seeing them in action is something completely different
number three we're coming down to it now and it's got to be the third good
interdiction now used to get interdicted by a single thyroid interceptor Medusa
class for example although later on especially in beyond chapter three I was
led to get interdicted by up to three of our thyroid friends and also some sort
of graphical and abnormalities as well in the game that I covered on one of my
other videos but three thirds would turn up the smaller of the of the three would
start scanning and doing all the work the other two would just sit there but
your sip systems be paralyzed they'd be all frostiness all over your window and
then once they'd finish scanning you giving you a good thyroid alien probing
they'd be on their merry way but even though get them pulled out
right of hyperspace right into a system and then being presented by three
thyroids can be a bit of a blip but tension moment a butt to clenching
moment there you go I've said it again a butt clenching moment and if anything a
really good set piece now sometimes if you're quick enough you can boost a head
or these interdictions just to get a little bit further away and then some
some players have been able to engage them but for me as a set piece I thought
it was really good I enjoyed it and that's why I've got it at number three
in at number two it's sort of an encounter well it is an encounter you
rock up to a distress beacon and you find that either the Imperials of the
Federation about Novella good old pasted in they've dispatched a fleet to go and
deal with a thyroid threat and they've had their ass handed to them and you see
all the assault ships and the drop ships and gone gunships and then also the
bigger carrier classes big capital ships and then Corvettes that have been
decimated by what seems to be a third wood they've had at that stage no act ax
weaponry the fur goats have swooped in done a right number on them and then are
off scanning the wreckage taking up any matter Arlo's that might be more escape
pods which start improving the entire question why were they taking escape
pots what were they doing with them what is the entire story behind the
thyroid threat thyroids real-really bioengineered humans that's why they're
kept in the escape pods are these fair guides good is there is this a rescue
mission a bit like Close Encounters of the Third
Kind whereas you know people were were rescued from from different different
situations and then returned are we gonna see these people from the escape
pods returned are they going to be thyroid we don't know but thyroids come
in scan the wreckage and have some pretty big ships knocking about get what
they need and then they zip off quickly damn quick that's why I think this even
though it's not really exciting adds a little bit of depth is straight in at
number two so number one what's number one in my book well for me number one in
elite dangerous but I think it's the most absorbing and best set piece that
I've seen so far it's got to be the inside of the thyroid base yes the
outside does look spectacular very reminiscent of alien like we've said
before and yes even the guardian beacons that have now been introduced with
chapter 3 of beyond a spectacular as well but nothing nothing in my mind
comes close to the thyroid which we think is a map room now the map room is
activated by putting three thyroid objects on the different pods inside
then once you've done that but the entire device powers up and you are
treated to a visual spectacle which i think is nothing short of being
beautiful to be honest for an in-game set piece and for me this is the
ultimate fair good interaction within the game and there you have it isn't
that fantastic however some clever Dicky commanders did
put some Guardian technology in the base as well and that had a completely
different effect a very damaging effect shall we say so be very warned if you do
that so these have been my top 10 thurgood experiences in the game I'm not
saying I'm right I'm not saying they're definitive I'm just saying it's mine
and for number one this third grade math room I think is great
absolutely fantastic although as I was going through and making this video I
was discovered there was other aspects and other interactions that you'd had
with them that I couldn't fit into a top 10 for example USS you know the signal
source is dropping in finding afar glory there other things involved the Genesis
attack and even though it was bugged that sort of anguish of trying to get
yourself off the launch pad that that for me I thought was fantastic even
though I've mentioned the third good attack on the basis there's been several
I'd like to mention each individual one although they were very similar in their
effect they both add to the story and also the aftermath of the battles as
well when you see a capital ship that's had the crap kicked out of it but I
still stand by it number one has got to be the base hands down and the inside of
the base and the map room anyway thanks very much for watching I've been Ricardo
and this has been elite dangerous and my top ten fair good interactions in the
game or top ten thurgood experiences thanks very much for watching cheerio
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you