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>> Hey, what's up everyone, Daniel Kayser at E3
2019, getting ready to chat with Neal from Square Enix
about one of the more talked-about games of the show.
Of course, I'm talking about Final Fantasy VII remake.
Neal, it's always good to see you, congrats on everything.
Tell us all about the game.
>>Neal: Thank you so much. We're incredibly excited to be here,
We had a whole lot to show last night, with
how combat mechanics work, we showed off Tifa
for the first time. But the real exciting thing
was that we've got a hands-on, playable demo,
right here on the show floor.
>>Daniel: Yes, a lot of information and actual concerts.
So much Final Fantasy, it's definitely one of the
more talked about games at the show.
Talk about what you're showing here
and what the reaction has been like.
>>Neal: The reaction has been amazing.
We've actually got a boss fight. But the first thing people see
is when they walk in to this theater presentation,
it's like this theatrical experience, where they get to
learn about the mechanics through this in-universe,
fourth wall breaking video. If you haven't seen it yet,
you've got to check it out, it's totally awesome.
Then we bring them into the demo area,
they get the controller in their hands,
and they get a gorgeous look at this amazing boss fight.
>>Daniel: Obviously, Final Fantasy VII is one of the
most celebrated and beloved games of all time,
and things are a little different this time around. Talk about that.
>>Neal: The remake is about striking a balance between
staying true to the original but also making it feel new
and fresh, and the combat mechanics are
just a really great example of how the team has
accomplished that goal. The original game being turn-based
used the active time battle system. ATB.
We've brought the ATB system back. You actually have an
active hand in filling up your ATB gauge.
As you land standard attacks,
it fills up. And really, once you have use of these charges,
that's where you can do a whole lot more damage.
So the game becomes this balance in finding the strategy of
filling up your ATB gauges, using your abilities and
spells to take down enemies as efficiently as possible.
>>Daniel: Another area of Final Fantasy VII that people love
are the characters. We've learned a little bit here at E3
about who's going to be in the game specifically.
Talk a little bit about what you guys revealed.
>>Neal: The big, exciting thing for fans last night was we
we showed Tifa for the first time. Definitely a fan favorite.
We've shown off Cloud, we've shown off Barret,
and everybody's favorite flower girl, Aerith.
It's amazing to see them rendered on Unreal Engine,
looking more beautiful than they ever have.
>>Daniel: Yes, and another character of the game world
is the environments themselves and they've been brought to
life with a new level of detail as well.
Talk a little about the environmental traversal and
how everything is coming to life in a whole new level.
>>Neal: One of the exciting things about Remake is
the opportunity we have to go even deeper.
An area that you explored before, now you'll get to see
even more of it, you'll learn more about the characters,
more about the story, you'll see way more of Midgar
than you ever have. >>Daniel: Based on the visuals,
the game looks absolutely gorgeous. Talk a bit about
the team's vision and goal for bringing this to life in a new
way, with modern graphics in Unreal Engine.
>>Neal: We've had some of our really cool compilation projects
like Advent Children, the sequel movie to
Final Fantasy VII. Final Fantasy VII Remake builds even on that.
That was a full CG movie, but Remake takes it a step further.
It's the best looking Final Fantasy VII ever.
>>Daniel: Why do you think Unreal Engine was the right choice
and the right fit for this project?
>>Neal: Unreal Engine is known to be a powerhouse
when it comes to rendering stuff in real-time,
making things not just look beautiful but
being able to get the lighting that we want.
Midgar, specifically, it's like this very dark city in certain
areas. You need that lighting to set the mood.
The team has spent so much time and detail adding in
dynamic lighting and all these effects to really set the mood
and bring that world to life.
>>Daniel: The buzz has been amazing.
Tell everybody at home where they can go to learn more
about the game online.
>>Neal: You want to learn more? Follow our channels.
Facebook, Instagram, Twitter, @FinalFantasyVII.
That's Final Fantasy VII.
>>Daniel: I appreciate your time, as always, enjoy the rest
of your show. For the latest on all things Unreal Engine,
you can head online to unrealengine.com.
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