AMD just KILLED DLSS and basically all gamers will benefit from this - even Nvidia gamers!
Tonight, AMD held their keynote presentation for virtual Computex 2021.
I haven't been paying much to these presentations, as most haven't announced anything too interesting
- but AMD came in swinging.
First, they announced the Ryzen 5000 series APUs are going to be available on August 5th.
Yes, that's high core count APUs from the new Zen 3 CPUs.
The Ryzen 6 5600G comes in at 6 cores, 12 threads, boosts up to 4.4zGHz, and a 65W TDP
for $259.
The Ryzen 7 5700G comes in at 8 cores, 16 threads, boosts up to 4.6GHz and a 65W TDP
for $359.
They showed it running Rogue Company on high graphics at around 70FPS at 1080p.
These are impressive and a much-needed boost to the GPU-scarce market at the moment, but
while they mentioned great performance in creative apps, I don't think they will have
the advantage, with QuickSync being very powerful in video editors like Adobe Premiere Pro,
and the new 4:2:2 H264 and HEVC decode on Rocket Lake being a huge deal - get subscribed
for a video on that.
Next, Dr. Su moved on to Tesla cars, I mean RDNA2, passing off to Scott Herkelman.
After some Flexing, it was stated that RDNA2 is coming to Samsung Exynos SOCs, bringing
Raytracing and Variable Rate Shading to mobile games which could be...
HUGE.
These kinds of visuals making their way to mobile games quickly accelerates the parity
between modern console games and mobile games to incredibly exciting levels, and if they
somehow also integrate another feature they talk about in a bit, the whole paradigm could
shift.
Laptops get high-performance graphics, too, with Radeon RX 6000M coming to laptops.
The AMD RX 6800M will have a 2300MHz Game Clock, 12GB of GDDR6 memory and releasing
in late June in laptops like the ROG STRIX G15.
For their performance numbers, they were comparing to 2019 laptops...
This is silly in terms of actual performance flexing, but the objective seemed to be to
provide upgrades for those who already had gaming laptops...
I guess.
AMD pushed the 6800M as the mobile GPU for 120FPS gameplay at 1440p "Max Settings" in
many titles with 60+FPS on AAA games.
They claim 1.12 to 1.4x faster performance on battery than 3080M, too, due to better
energy efficiency.
Other mobile GPUs will include the 6700M with 10GB of VRAM, aimed at 1440p100 gaming and
the 6600M with 8GB of VRAM aimed at 1080p120 gaming.
![https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ee5a4c56-ceaf-4944-825d-4914d77e20c2/Untitled.png](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ee5a4c56-ceaf-4944-825d-4914d77e20c2/Untitled.png)
It's time for me to eat my words.
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Alright, instead of pizza, I'm eating my words.
FidelityFX Super Resolution - which I've mocked for years as being presented as nothing more
than a basic sharpening filter - is actually going to be GAME CHANGING moving forward.
If you're unfamiliar, FidelityFX Super Resolution, or FSR for short, is AMD's attempt at replicating
Nvidia's DLSS technology, without AI.
It's integrating into a game's rendering pipeline and reconstructing the image from a lower
resolution without sacrificing much quality, but gaining a ton of performance.
Game consoles have been doing something similar for a whole generation now.
Originally, FSR wasn't anything to write home about, hence my history of mocking it, but
they've been hard at work on it.
DLSS has been absolutely incredible and competition breeds innovation.
Rather than being built upon AI training models and the like, AMD is using a spatial upscaling
algorithm to reconstruct the image.
In their demo, they showed Godfall running at native 4K Epic settings with RT on, reaching
48FPS on the 6800XT.
But with FSR?
78FPS.
Damn.
That's an impressive performance boost, and this was on the "Ultra Quality" mode.
There's 4 different quality modes, much like DLSS.
But they didn't just show it running on their own GPU, they also demo'd FSR running on an
Nvidia GTX 1060, showing a 41% performance gain for the same kind of scenario.
AMD has built FSR to be open "for the entire industry to freely access" - meaning it can
be run on any GPU, as long as the developer adds the technology into their game engine.
If you've seen any talks about the incredible results gained from DLSS over on Digital Foundry,
you've heard them discuss the need for a more open platform for this to make sure all gamers
can get this very important performance boost, and not hamstring things based on if a game
is "AMD sponsored" or "Nvidia sponsored."
AMD just gave that to us.
Much like how FreeSync knocked down the proprietary walls of GSync, FSR is doing the same to DLSS.
As of June 22, FSR will be enabled on all Radeon 500, Vega, 5000, 6000 GPUs, and all
AMD APUs, as well.
That's over 100 GPUs/CPUs from AMD at launch!
Plus, FSR will run on any 10-series or newer Nvidia GPU, as well.
Theoretically it can be ported to run on newer Intel iGPUs or their Xe dGPUs in time, too.
This is incredible.
10 game devs and engines are onboard already, with more inevitably coming.
What would be even better is if they could get it running on the Samsung SOCs or on Xbox
and Playstation, though the consoles already have their own dynamic resolution scaling
standards anyway.
While yes, in many cases FSR may provide worse results than DLSS - that will not matter in
the long run.
Much like with FreeSync vs GSync, FSR will get you 90% of the way there, and that combined
with the open nature allowing all gamers to benefit from it means that developers will
be FAR more likely to implement it, and everyone wins, really.
It's honestly just free performance.
That isn't the only major announcement AMD had in store for today, but they had to take
another break to talk about laptops.
The big thing for me was that AMD Advantage laptops have "AMD SmartShift" and Smart Access
Memory, allowing the system to dynamically balance CPU and GPU power - much like the
PS5 - to tune a better gaming experience overall.
All AMD Advantage laptops will have 144hz FreeSync Premium monitors, neat.
We end on a high note for CPUs.
Dr. Su notes that AMD is "right on track" for their 5nm process with products still
aiming to be available next year, but they've made a big leap in something else.
AMD has innovated their packaging technology with 3D Chiplet technology, adding a 3D vertical
cache to their CPUs.
This allows them to slap a 64MB 7nm SRAM on top of the CCDs, with >2TBs per second of
bandwidth and sealed up with a seamless surface on the combined chip.
Dr. Su whipped out a prototype 5900X w/ 3D chiplet already implemented.
This results in 96MB of cache per CCD, 192MB total.
Wowzers.
A greater than 200X interconnect density was touted, allowing AMD a more efficient and
denser integration of their tech into the CPU process.
A prototype 5900X with 3D chiplet cache was demo'd versus a standard one, showing 184fps
on the standard vs 206fps on the 3D chip - at the same thread counts and clock speed.
15% performance improvements on average have been claimed for these CPUs.
Production on these 3D chiplet CPUs should begin by the end of the year, but it IS the
current year after all... so we'll see.
Oddly there was no mention of Threadripper... at all.
Threadripper with Zen 3 was supposed to come this year, right?
Perhaps they're integrating the 3D chiplets for it, I'm not sure, but I was disappointed
at its absence.
I certainly can't say I was disappointed in the presentation here, overall.
FSR coming to all GPUs (effectively) is a huge deal, and the implications and results
from it could make a huge ripple across gaming moving forward.
I, for one, and stoked, and I want to get my hands on one of those APUs.
What was your favorite mention from today's presentation?
join us on Discord and let's chat about it.
I'm EposVox, the stream professor, we'll meet again.