hey everyone so a very common issue
among not just low e low players but
even up to challenger players is dying
really dumb deaths by refusing to play
safe for just a few seconds this is
something that most players struggle
with and if you become an expert at it
not only will you avoid your own deaths
you'll be able to start seeing patterns
to punish people when they're playing
terribly speaking of terrible gameplay
you may also want to stick around to see
the true colors of one of our experts
that you learn from you won't believe
that we actually pay this guy alright
we're coining this the five-second rule
it's the best way to avoid silly deaths
and it's really simple if you ever spot
a situation where you're in immediate
danger just back off for around 5
seconds
this may sound incredibly obvious but
you would be surprised at how many
people die to not doing this players
tend to want to win 100% of the time
this just isn't possible in almost every
competitive game ever there are points
where your opponent will have the
advantage and having the mental
discipline to back off is literally all
that's required the only hard part is
knowing when to back off versus each
champion but it's usually really obvious
for example if your nekton has close to
or 100 theory you should probably back
off if Vladimir is on his third q if
viewers passive spawns facing her if Jax
has his passive stacked etc ideally you
try to prevent these conditions from
happening but they're bound to happen
eventually and unless you are incredibly
ahead you shouldn't fight a champion who
is at their strongest alright let's show
you exactly what we mean we'll be
reviewing a few games of one of our
experts hector playing on his diamond
smurf in this game he's playing irelia
since her ella is such a popular
champion everyone should know that she
excels when her passive is fully stacked
giving her a ton of damage that in mine
let's watch how hector plays off this
lane to make short work of the enemy
clip as the lane begins Hector is
immediately trying to stack up his
passive and makes sure to queue every
low health creep possible now he enters
a tough situation if he accused this
minion he'll be in melee range of cled
who should have his bear trap up by now
which could result in taking a lot of
damage so Hector goes for the
50 Reid he accused the minion but
immediately accused back through clad
reading the club would immediately throw
out his bear trap as he dashed in this
was a great read by Hector which results
in a solid trade and accomplishes his
goal of stacking his passive the problem
is that his cue is now on cooldown so
the only way to maintain his stacks is
to auto-attack klett clutch should know
this so if he backs off and lets
Hector's passive fall by not fighting
him for just five seconds he could try
to regain lane control afterwards since
irelia with him without passive is an
entirely different champion so what does
Clint do well he continues to trade
allowing Aurelia's passive to stay up
despite his continued trading versus a
five stack irelia the trades actually go
fairly even so Clint isn't even doing
too bad but these trades do give Hector
Lane control and he's approaching level
2 therefore all-clad has to do is play
safe for a brief period of time since
the wave is shoving into him very hard
and he's not going to miss any CS so
what does cled do well he watches as a
fully stacked level to a rally ax
casually walks up to him and kills him
so while Hector did play this out fairly
well almost everything that he did was
ridiculously telegraphed and if Claude
had just played safe for literally five
seconds a couple of times during the
lane he wouldn't have died a minute in
the laning phase and would still be
there si si and getting XP so champions
specific power points can sometimes be a
bit trickier let's watch another game to
see what we mean let's add a bit of
context to this one supposedly this
Smurfs account is the one Hector uses to
test his limits
this is his excuse for playing
aggressively at three minutes versus a
rec side jungle which costs him his
flash it's also why he gets repeat
ganked a few minutes later playing
aggressively with no wards while his
flash is down
this is actually a great tip for
soloqueue if you're ever feeding a game
just say your limit testing and it
removes all accountability from your
actions and preserves your ego at the
same time because he's playing like a
Hector is quite behind Rhys its champion
that you definitely don't want to fall
behind versus Hector comes back to Lane
to find a frozen wave this is pretty bad
spot to be in as a melee champion versus
a prize and reksai thankfully Rhys
decides that it's important to break his
own freeze for absolutely zero reason
shoving the way back into a Yasuo this
is another common problem that players
face it's okay to make a mistake like
shoving the wave into Yasuo just make
sure that you don't double down on your
mistakes and make matters even worse
let's break down the situation Rhys has
placed himself into he's allowed the
waves to crash in an ideal area for
Hector to dash through and initiate a
trade not only that but look at the
mini-map there's a blue minion wave
approaching and since minion waves are
mirrored there's a red one coming up as
well which Hector can use to extend the
trade this is an incredibly specific
timing for Yasuo to look for an all in
it Rhys continues to play up in the lane
handing the free all-in to Hector for no
reason
resulting in his death so what should
rice have done I think you know the
answer he should accept that he messed
up and play safe for literally five
seconds even if it means giving up this
cannon minion that way the wave that was
coming crashes and Hector's trade would
end here since he's already used Ian's
rise and there'd be no way to extend the
all end not only that but Rex I was
clearly coming if Frye's stays alive for
five more seconds Hector 100% falls for
a bait and dives to another game alright
on to the next game just like last game
let's give a bit of context
Hector dies to another 3-minute game
without vision how unexpected he
teleports back fights alawi but greens
and doesn't use his flash leaving them
both very low
so by casually kills him again then this
happens
and finally Hector who is Owen three and
a level down besides it's the perfect
time to all in to be fair it's a pretty
close fight just like every other time
oh and by kills him again here at skill
cap we're proud that we're the only
company that pay our players to feed in
their games well us and TSM of course so
what's Hector consistently doing wrong
well he continues to brute-force fights
versus allowi without fading herky out
first walking up to allow E as a melee
champion makes it very easy for him
lender II and completely destroy you
importance obviously varies based on
matchups but most champions have an
ability that you want to try to fade out
before committing to an all-in while
Hector does get ganked three times each
of those deaths is because he's already
super low from face tanking allowi
constantly so Hector finally decides to
change his game plan he starts standing
in the open
hoping to bethe loudly with his own
eventually she falls for it and despite
being ridiculously behind he easily
kills her
this may seem a college-specific
but it's really not it's more about
knowing when your own champion is weak
and vulnerable most top lane champions
can easily 1v1 allowi if she misses or
waste sir e since they huge part of her
kids power so is allowing never allowed
to throw her e of course not she just
has to do it correctly again in this
situation all allow he has to do was
play safe for literally 5 seconds if she
lets the wave crash she can fish for her
Aeon her Kali issued last hits not only
making it easier to land the ability but
preventing a Kali from being able to
dodge it and engage with her eat this
way she never throws her lead and
continues to stop the laning phase let's
jump into the final game that we'll be
reviewing so possibly the most
consistent way that top laners die is by
not taking a few seconds to ensure that
they're not being ganked before looking
to fight Hector beam to levels up versus
the snark decides to fight without a
ward
so he gets ganked and has to blow his
flash moments later Hector has no choice
but to e onto the mega formed our next
to a wall while Jarvan is obviously
still topside so he dies we really can't
stress this enough if Hector waited
literally five seconds Leeson gets there
in time to help or if he took five
seconds to ward before either of his
engages he spots Jarvan and doesn't
throw his lead this is a great ward
trick to learn to keep you safe he's
whatever key bond you use to lock your
camera
the default Bean Y or holding spacebar
and walk to this crack at the wall then
just place your ward below the sleeve
and voila you will no longer die silly
deaths all right guys that's going to be
it for this video the five-second rule
is something every player struggles with
to some extent and becoming a master
will help you avoid silly deaths and
punish your opponents when they fail at
it thanks for watching and we'll see you
next time