So a few months ago, we checkout the Razer Kaira Pro Gaming headset for Xbox. And overall,
its a decent gaming headset. But today, we are going to checkout the Playstation 5 version
of the Razer Kaira Pro… and to be honest, I am surprised that this headset has the same
name as this headset cause these headsets are very different from one another.
Now regarding pricing… this is the first and most obvious difference
between these two Kaira Pro headsets. The Xbox version has a retail price of $150…
not bad. Where as the Playstation version has a retail price of $200…
but that’s cause of the Hypersense and transmitter that the Xbox version doesn’t
have. But nonetheless, if you want to pick this headset up… it’ll be linked down below.
Now first lets talk about the design and fit of this headset. Now this headset is mostly made out
of plastic and overall… this is a rather chunky headset. It has a wide and thick headband, its
got thick earpads, and it weighs in at 365 grams. A little shy of the AirPods Max… but nonetheless,
this is a rather heavy headset that you really never forget that you’re wearing. Now when it
comes to clamping force, this headset does have a slightly firm fit to it right out of the box…
but after you give this headset a good stretch they start to fit much more comfortably,
and they are big head approved. Now just like the Xbox version of this headset,
the playstation version has a lot of padding underneath its headband and its wrapped in a
very breathable fabric. So this headband does a really good job of not creating a hotspot on
the top of your head. However, one area where this headset is very different from the Xbox version
is that it has leatherette and felt wrapped earpads… where as the ear pads on the xbox
version are fabric. And this is a very big deal cause this really affects the heat retention
of these earpads. Now in the cooler winter and spring nights, these earpads don’t have
an overheating problem. You can game with them for hours on end without any problems. However,
in the warmer summer nights… I do expect these ear pads to heat up much faster. That
is why I prefer the Fabric earpads on the Xbox version of this heat. These Fabric earpads are
much more breathable and they are going to stay cooler for longer even on warmer summer nights.
But besides the material change on these earpads… both of these Razer headsets fit
about the same. These oval earpads are relatively spacious and should have no problem accommodating
small and average sized ears. Now if you have larger ears, or long ear lobes these earpads
should have you covered… however if you have ears that stick out a lot… then these earpads will
might press down on them. But overall… these are generously spacious earpads. And finally there’s
the fact that these ear cups have full range of motion… meaning that they can pivot and swivel
a good amount. So these headsets do a really good job of resting very naturally on your head
and their ear cups apply an even pressure all around your ears. And this is very important
to point out cause when we checked Sony’s own gaming headset… one of my biggest gripes with
this headset was their very limited range of motion. So they aren’t as natural fitting.
But overall, the Razer Kaira Pro fit well. They rest naturally on your head,
their headband doesn’t create a hot spot on the top of your head and their earpads
are spacious. However…. This headset is a little heavy weighing in at 365 grams…
and the earpads found on the Playstation version aren’t as breathable as the Xbox version.
But now lets talk about battery life on this headset… now battery life on this headset really
varies depending on how you use this headset. Now if you were to use this headset with its
RGB and Hypersense turned off… you’re going to have an advertised battery life of 50 hours.
That’s very good actually. However, if you were to use this headset with its RGB and Hypersense
turned on… Razer says that you’re going to get somewhere between 11 and 20 hours of battery life.
And we have a large spectrum here cause different RGB modes and different brightness
take up different amounts of battery and there are different levels
of hypersense to choose from. Personally for me… since I use this headset with its RGB
turned off and with hypersense turned off… I get about 20 hours of battery life. Still not bad.
And in order to charge this headset up, you can charge it up using its USB C port. As you should.
And thankfully, you can use this headset while its charging… which I feel is rather important cause
this headset doesn’t have an audio jack on it. So you can’t plug this headset directly into
your controller or PC and just use it passively if your headset were to die on you mid game.
However… if you don’t have a set up that will allow you to use your headset
while its charging… this is a major con that you should keep in mind. Cause personally,
I am not a fan that more and more headset are starting to get rid of their audio jacks.
But now lets talk about the wireless connectivity about this headset. Now for starters, the first
major difference between this headset and the Xbox version is that it comes included
with a transmitter. And you can plug this transmitter either into your playstation,
pc or even your phone or tablet if it has a USB C port. Where as with the Xbox version of
this headset… you don’t get a transmitter. It just connects directly with your Xbox.
Now connectivity wise, this headset just works. It always pair with my Playstation every single
time that I power it on and I have never had any connectivity issues with it. However, this headset
also has your standard bluetooth… so you can pair it up with your phone without having to use
the transmitter… and you can use your headset as a normal pair of headphones.
However, one major connectivity difference between these two headsets is that with
the Xbox version you can hear your Xbox audio and phone audio simultaneously. Meaning that
you could maybe play a casual RPG game and have a podcast playing at the same time from your phone.
Where as with the Playstation version… this headset separates your 2.4 gigahertz connection
that comes from your playstation and your bluetooth connection that comes from your phone.
So you can’t have two audio sources playing at the same time. Now you can quickly switch from your
phone to you playstation and vice versa by double clicking on the connection button on this headset…
but wireless connectivity is not as seamless on this headset as it is on the Xbox version.
Now when it comes to sound, this headset sounds good. Now for starters this headset
does get a little louder than Sony’s own playstation headset… and this headset also has
noticeably better instrument separation. However, one thing that this headset
is lacking is audio normalization. So if you have this headset set at a higher volume…
you’re going to be able to hear foot steps much easier… but if you start getting shot at…
then those shots and explosions can get a little ear piercing.
Now you can go in and adjust the EQ on this headset… and if you were to lower the treble on
this headset… then they aren’t going to get as piercing at higher volumes…. But another major
difference that I have to point out about this headset is that you can only adjust its EQ through
Razer’s app on your phone… where as with the Xbox version of this headset… you can adjust the EQ on
this headset directly from your Xbox… which again, I feel that it feels a little more seamless.
But while we are here, both of these headsets have RGB on their ear cups.
And this RGB is very vibrant and you have a few different lighting modes to choose from
and you can customize it as well. But again with the Playstation version of this headset,
you can only adjust your RGB from an app on your phone… where as with the Xbox version
of this headset… you can change your RGB directly from your Xbox yourself. So again,
the Xbox version of this headset just seems a little more seamless with your Xbox.
However, the most important difference between this headset and the Xbox version is that this
headset has Hypersense. Basically, along side your 50 millimeter drivers… this headset also
has a pair of haptic motors that will vibrate your head. And the important thing about these motors
is that these motors don’t just simply vibrate in only one way… the vibration on these motors varies
depending on what’s happening on the screen and it can be very precise.
Now you can choose different levels of intestacy for your haptic feed back… and in general,
I really enjoy using this haptic feedback when I’m casually playing a game. However personally
I wouldn’t use hypersense on this headset if I’m playing a very competitive ranked game.
It can be very distracting and I really feel it can put you at a disadvantage.
But with all of that being said, the Razer Kaira Pro is a decent gaming headset for your
playstation. However personally… I would recommend this headset more to a casual player than a really
competitive player. The hypersense on this headset really adds an extra layer of dimension
when you’re gaming with this headset. However personally, I feel it can be distracting and put
you at a disadvantage if you’re playing a ranked game. This headset fits well… but it is a little
on the heavier side and I fear the leatherette and felt wrapped earpads on this headset
will heat up in the warmer summer night. And even though this headset sounds very good,
it gets more than loud enough and it has great instrument separation…
I wish you could adjust the audio normalization on this headset so that they don’t get ear
piercing if you’re playing at a higher volume trying to listen for foot steps.