Hey, we know what you’re thinking. “How many times do we have to teach you this lesson,
old man?” But don’t worry. You spoke, we listened, and now, we’re gonna take another crack at this.
The SCP Foundation harbors some of the most terrifying creatures and entities humanity has
ever known. From Plague Doctors that can kill with a touch, to murderous old men who can walk through
walls, to cataclysmic multi-dimensional nightmare gods. If an average civilian came in contact with
one of the Foundation’s more aggressive entities they’re probably doomed. So, let’s even the odds:
You’re a member of one of the Foundation’s Mobile Task Forces – the highly-trained special ops
groups employed by the Foundation to retrieve or subdue dangerous anomalies. You have almost
unlimited resources, advanced knowledge of your enemies, and technology not available
to standard militaries. If anyone can get these beasts under control, it’s you.
And today you have your job cut out for you. There’s been a deadly containment breach,
and three of the Foundation’s more well-known abominations are on the loose:
SCP – 173, the deadly living statue. SCP – 096, the mass-murdering Shy Guy. And SCP – 682,
an immortal, highly-intelligent lizard with a serious attitude problem. Seeing as you’re not
working for Site 13’s Director Emerson or the Global Occult Coalition, the objective isn’t
to kill these monsters – and, let’s be honest, you probably couldn’t if you tried. If we can
get this terrible trio back into containment with minimal casualties, and without getting
killed or eaten in the process, we can call this a win. Let’s see what these entities are made of,
and how we might be able to get them back into containment by any means necessary.
First up, SCP – 173. Also known as The Sculpture, The Killer Statue, and by some, The Peanut,
this is one you’ll want to keep an eye on. Seriously. If you take your eyes off of this
creature for so much as a second, even to blink, it’ll zoom at you with incredible speed and snap
your neck like an Olive Garden breadstick. Despite being one of the more well-known
monsters from the SCP Foundation catalogue, the creature commands an impressive sense of mystery.
According to tests, the creature’s body is made entirely of concrete, rebar, and the Krylon-brand
spray paint that gives it its distinctive markings. It appears to have no nervous
or vascular system – rendering dangerous nerve agents useless against it, and we still don’t know
what gives this creature its anomalous properties The creature does somehow emit blood and waste
products in spite of this, but you’ll learn that things often don’t make sense
when you’re dealing with anomalies. The Foundation has, however, worked out a means for keeping this
creature contained relatively safely. Personnel are even able to enter the cell to clean,
provided they go in three at a time to maintain a constant visual on the creature. But in the
event of a containment breach, all bets are off. When those alarm bells are ringing,
and you’re hearing the gruesome tell-tale crunches of necks snapping all around you,
it’s easy for panic to set in. This creature has incredible speed, seemingly unlimited aggression,
and more physical strength than any human being. So, how do you get it back into containment?
Perhaps you can gang up on the beast with two other members of your Mobile Task Force
and take blink shifts to make sure it doesn’t get loose and tear you a new one? You could,
but that’s an extremely risky option. You may be highly disciplined soldiers, but in a
high-pressure situation, everyone makes mistakes. And making a mistake around SCP – 173 can cost you
and your entire team the integrity of your spines. So, what’s a completely safe method of maintaining
constant visual contact with The Sculpture while you’re returning it to its containment cell?
Thankfully, the answer is right under your nose in Site 19, where The Sculpture has been kept
since 1993. Meet SCP – 131, also known as the Eye Pods. These are two friendly Safe-class anomalies
that appear to be small, biomechanical creatures with a single, perpetually unblinking eye at the
centre of their bodies. They’re harmless and benevolent beings who have natural tendencies
towards helping and protecting humans, and in this instance, they’re the key to getting
173 back under control. If you recruit the help of these friendly little creatures,
they’ll keep an eye on SCP – 173, keeping it frozen in its own body as you lift it up and
haul it into containment. [ANIMATION NOTE: They’ll need to use a forklift or something similar to
move 173 as it’s made of concrete] And hey presto, that’s one SCP
back under lock and key, and two to go. But don’t get too comfortable because now,
you’re going toe to toe with SCP – 096, aka The Shy Guy. While this creature is a Euclid cl;ass,
just like 173, when it’s out of containment it’s an order of magnitude more dangerous than its
concrete predecessor. While this huge, gangly, white creature may be docile when not in its
rage-state, if someone sees so much as a glimpse of the creature’s face – even a single pixel of
a photo, though not artistic depictions – this thing becomes an unstoppable destruction machine.
It’ll turn tanks and military helicopters into lumps of inert metal. It’ll run through
solid walls like they’re wet tissue paper. Think you can take this creature down with fifty
caliber sniper bullets and anti-tank missiles? We regret to inform you that it can take that licking
and keep on ticking. Even with the majority of its body mass destroyed, the creature keeps going,
and its skeletal structure appears to be totally indestructible. It can travel at frightening
speeds with unlimited stamina, and it has killed 100% of human targets that have seen its face.
Its ferocity is so great that it doesn’t leave a single trace of any of its victims.
Seeing as it was discovered butt naked in sub-zero temperatures, and appears just as
effective in combat deep underwater as it does on land, there’s really no battleground where you
have the advantage. If the reason this monster breached containment is that you saw its face,
well other than praying you might be out of luck. But if the creature breached containment
because some other poor sucker saw its face, then you’re at least in there with a fighting chance of
getting the creature back into containment. First, you should never attempt to stop the
creature while it’s still in hot pursuit of whoever saw its face. You simply will not stop
it in that state, as nothing really has. You must approach the creature while it’s in its docile,
post-kill state, and take extreme caution to avoid seeing its face in the process.
The Foundation has explored methods of augmenting vision in order to block out the face in the past,
such as Dr. Dan’s SCRAMBLE technology, but this has often resulted in grim and deadly
failure that left good task force members dead. Your objective will be to quite literally bag
the creature... by pulling a bag over its head. The creature will not attempt to remove the bag,
at least for a while, as it displays no real intelligence outside of its single-minded pursuit
of prey. Once it’s bagged, the monster can be easily captured and taken back to containment,
where it will endlessly pace around its cell under constant audio-only surveillance from Foundation
personnel. But here’s the question: How do you get so close to the thing without looking at it?
Thankfully you have valuable knowledge gleaned from a certain classic party game:
Pin the tail on the donkey. The creature will only go into attack mode if its face
is seen or if you attack it first, so after locating the creature, your best
course of action is to blindfold yourself and approach with the bag. It’s a daunting task,
but if you can establish enough physical contact to estimate the position of the head,
then bag it, you’ve just saved a lot of lives, and have ultimate bragging rights
that you beat a classic party game on hard mode. SCP – 096 is now safely on the way back to the
Foundation, where Dr. Dan can continue his tireless research into its neutralization.
Two down, one to go. And boy have we saved the hardest for last.
Meet SCP – 682, also known as the Hard-To-Kill-Reptile. And believe us when we
say this thing has earned that name. This creature has faced off against SCP – 173 multiple times,
and survived every encounter. It also engaged in a brutal, 27-hour battle with SCP – 096 in the past,
and not only survived, but reduced the Shy Guy to a gibbering, incoherent mess. Unlike its two
predecessors, 682 is not a mindless monster but is actually an extremely intelligent predator
capable of advanced forethought and even setting deadly traps – such as creating a helium shell
around its body to protect from attack, and shattering this shell into deadly shards to
shred Foundation personnel when they approached. There’s even some merit to the theory that
SCP – 682 is one of the seven children of the legendary and terrifying Scarlet King,
thought by the Foundation to be the greatest living threat to the Multiverse. SCP – 682 may
not be the deadliest SCPs out there, considering that there are some who are more than capable of
triggering the apocalypse, but it’s rightly one of the most feared. The monster’s reputation comes
from three main factors: Durability, adaptability, and malice, and you’ll need to understand all
three if you want any hope of getting the Hard-To-Kill-Reptile back into containment.
Durability: The Foundation have tried every conceivable method of killing this thing,
from total incineration to high-powered acid to cross-testing with other deadly anomalies,
and the only time 682 has ever been successfully killed is in the alternate universe contained
within SCP – 2935. However, no battle is worth risking the involvement of SCP – 2935,
as it could result in the spontaneous destruction of all life in our dimension. Next, adaptability:
682 has shown that it’s capable of learning, adapting to, and weaponizing anything used against
it. Even the calming, joy-inducing effects of SCP – 999 were transformed into a crippling laughter
blast that allowed 682 to break containment. And finally, Malice. 682 despises all life of
any kind, and has the stated intention of killing anything and everything it can. While it may be
intelligent, there is no reasoning with the creature. It wants you and your team dead,
and will do anything to make that happen. Seeing as there’s no hope of killing this thing,
how can you potentially incapacitate it and get it back into its acid-filled
containment chamber before it recovers? For this, we need to turn back to the classic
adage: There’s safety in numbers. According to SCP – 682’s official documentation, “In case of
containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces,
and no teams with fewer than seven members are cleared to engage it.” In other words,
your best bet is calling in all the heavily armed reinforcements that you can, and taking on the
creature with a mix of advanced military tactics and conventional arms fire. While the classic
monster movie temptation of busting out the nukes and napalm may be alluring, the risk of the
creature adapting to these attacks and introducing them into its own arsenal is too great.
There are some SCPs who have been known to have a pacifying effect on SCP – 682, and may therefore
be useful in your recapture mission. Perhaps the best example is SCP – 053, a small child
who causes murderous tendencies in those who spend more than ten minutes in her presence.
While bringing her along definitely puts a time limit on the mission, 053 has an unparalleled
ability to make 682 become docile without giving it any new powers in the process. She may be
able to prevent 682 from causing further damage while your team mobilises around the creature.
With her help, it may be possible for you and your small army of Mobile Task Force
members to get SCP – 682 tagged, bagged, and hauled back to base for containment.
So, there you have it – the tried and true methods for getting these deadly creatures
and entities back under Foundation control. If you want to find out more about the SCP Foundation and
the entities they spend day and night protecting you from, why not subscribe to our new channel,
SCP Explained – Story and Animation? And check out our other video, “SCP – 3008 – Trapped In Ikea.”