When we go to animate these cameras, what we're going to do is go up to the
cinematics tab here and we're going to set up a level sequence and you can see
there's a master sequence here too but really all that is is a collection
of level sequences and we're gonna do it manually so you can see how it works so
if we add a level sequence we can just name it he has put new folder level
sequences and we'll call the first one master save and then for this one camera
three we'll do another one add level sequence in little sequences
we'll call this one cam three sequence
so now we have two of them in there and let's make one more we can copy we can
just copy this one duplicate it and call it km one level sequence because we know
that's our other camera in here okay so now let's go into the cam one level
sequence okay now what we need to do is add camera one to this level sequence
add two sequencer cinah camera actor one
and you can see it puts a camera cuts track here and then it puts the actual
camera in here with different parameters that can be animated
okay so let's pilot that at actor camera one right there right now if we go like
this nothing's happening because that cameras not animated we can change the
working range end here to Oh 200 and then we can zoom out like this the red
line represents where the end of our video is going to be we can make it
longer or shorter so we just dragged the clip the red line is going to be where
the video actually ends and then we can just animate like you normally would
with keyframe animation so looking through this camera we can say
okay the manual focus right now is set to a certain distance we can put the
slider at the beginning and say let's put it at the beginning zero zero and
say keyframe manual focus distance add a keyframe here and you see it adds a node
right there now if we go to frame 75 let me change that focus distance we also
want to be in cinematic View mode which you can do here instead of default
viewport we do cinematic viewport and make sure we're in Senate camera actor 1
now we'll see all the updates as we go so I put these keyframes in 4 for zoom
which isn't right we want it back here okay we're just gonna animate the focal
distance which starts here and then goes further we can this is a lot like After
Effects where you can jump to the keyframe and let's adjust that so that
is focused on the bamboo now when we play this we'll see a focus from here to
there animated just like that now in the
meantime we can be moving the camera slightly so we can do current focal leg
we could just adjust that or we could actually adjust the transform the other
nice thing is you can add tracks in here so one thing that I've done before is
like if you click here you can add different effects from our
post-processing into here so like focus settings there's already a track for
that in here so we don't need that but we can do post-process settings here we
can go to the camera and do exposure compensation add a track for that right
and now we have keyframes for that we're not going to use that one here but we
could do current focal length we'll set a keyframe for that and then
as we go to the end of our video let's make sure we're seeing the whole thing
go to here and we're gonna just slowly move to there so a very slow camera move
hit the spacebar to play it and the focus is changing as we go
okay nothing too dramatic you can see that the LOD is on our plants outside
are not working properly they're changing as we get closer to them
I think that's an LOD issue so we'd have to adjust those but there's the
animation of the camera now the way that we use the master is we can save this
sequencer here and then open our master sequence this is the master sequence and
what we do here is we go here and say add camera cut track you know add shot
track from and one camera one sequencer now we have our animation from our first
sequencer in the master sequencer and if we make this much longer like five
hundred and then we go like this we can now see that we have this camera cut or
this shot from sequence one now being referenced in here so what does that
mean if we go to camera three sequencer and then add the camera camera three
into here then we'll have two different camera cuts and we'll put them together
in the master sequence so let's go to cinema actor three here we are in sin
actor three and we can just animate what do we want to animate here let's say
it's a transform and we'll say the location X location has a keyframe there
and we'll just do an easy move over to there it doesn't look great doesn't even
look good maybe that's because we're in game mode
okay so that's how it's really going to look right there
okay so I'd actually want to animate like the exposure as we get further out
like right here so let's look at that as an example so we can add a track for
that post process settings camera lens camera exposure compensation so right
here will will leave it as is until it gets right here and then as we get over
here we will go higher exposure let's see how that looks cool okay now if we
save this close it down and then go back into our master sequencer now we can add
another shot from the camera three sequencer now we have both shots in here
you want to drag it so it's not overlapping with this one and we'll want
to make sure this goes from here to here you can also do things like add
transition tracks in here if you want so you could use a fade track where he
could go from black or from nothing to solid black and then back into video
again right you could do that I would only do this if I didn't plan on on
doing any editing later in like After Effects or premiere or something but I
usually would be doing that so I don't worry about doing getting too fancy with
my editing in here the important thing is I have these different clips that I
can now render out and to generate this we would just do this and it's not going
to be that pretty just an example but this shows you the tools you need to
make really cool animations and they render in real time that's the best part
so render this movie or video to file you can go here output format video
sequence 30 frames per second you can make it
full-hd if you want or even 4k you can turn off use compression if you want
higher quality and that's basically it you can save it to a JPEG sequence which
is what I typically do in this case to be able to show you guys I'll just do a
video sequence if you're taking in into After Effects then I would usually use a
JPEG sequence because that will basically just come in as video into
After Effects okay a few other options down here we don't need to worry about
and then we can just capture the movie right here is where you tell it where to
go and I'll just it's going to save in my projects saved video and will just
capture everything will have to be saved first and then it'll render out okay now
let's just watch our video here it's pretty cool it rendered in I don't know
10 seconds or something you can see we still have that LOD issue going on here
these things get more dense as you get closer to them this one looks nice and
crisp and clean I mean it's very high resolution it's very good kind of a
boring camera movement but that's it so we have a movie rendered in real time
approaching something similar to photo realism and pretty cool and the awesome
thing is that we can generate any still shot we want any animation we want quite
easily and not only that but we can later in this course we're gonna add in
parts where we can navigate around the whole scene with our desktop computer or
even with VR so this is a very versatile file once we get it all set up we can
generate anything we need and it's quick and fast in real time so that's how you
use the level sequencer to make movies out of your scene