Hello everyone welcome back to PJ Chen Design. Today's tutorial, we're gonna use
different type of a command to make this cupcake, and also I will have some like
bezel setting on the top as a sprinkles on top of the cupcake. Are you ready?
Let's get started!
Let's start building this cupcake from the bottom to the top
the first command we are going to use is living under the polygon. You have this
call star. So I'm going to set it up roughly about 12~ ish millimeter in
diameter for the bottom. If you look at this. This is really sharp corners, so we
want to round the corners, but we don't want to run it one by one. So you have this
so-called fillet corners. I'm going to pick up the curve and set it up the
radius. Let me set it up here for 0.15 and let's take a look and see
if that is what you want to have. Okay let's say this is the one that I want
to have. I'm going to make a copy with the Gumball, and hit the ALT key and make
this a little bit bigger, just a little bit. this is the going to be tapered up
The command we are going to use a using the loft command. We're gonna go from the
bottom to the top. Make sure they align perfectly, end point to the end point,
and we hit ENTER then we have something like this to make a solid as simple we
just need to cap it using the command CAP, then we'll get something like this, so
the second part is the creamy part in the middle. I'm going to go to the front
view and gonna draw something from here. I am going to turn on the Grid Snap on, so
you will snap right in the middle and turn it off and let's go ahead to draw
something like this, and get it into inside of the form. You can adjust
this if this is too high or it's too low, and then you can adjust your curve right
here. Okay now we have this one we are going to use the command under the
surface, and then you have revolve and you're gonna pick up this one snapping
into the end point, holding your shift key, going to the top and we want to
revolve 360 degrees, and that's how we get this fitting here. If it is a little
bit too big, you can always scale it down and because we going inside of the body
so we have enough room to do the boolean, because they are
intersected. Okay so now we have this one. Again we make it into the solid. We're
gonna use the common CAP, so now I have two solid together
if you're going to print you can go ahead to boolean it, but for rendering
purpose you need all the parts being separated. Okay so now is the top part.
The top part star command. So let's go to the star, snapping into the zero, and this
time, we don't need that many. I may just need six of them, like this, and
coming in like that. So I'm going to hide it the part that we just did, and so we
can take a look on this part right here. With this part we need to have a nice
and puffy and round, so again, we're going to use the same command fillet corners,
and then let's set it up a little bit bigger maybe for 1. So I'm going to
give myself a reference by giving a line right there. and then I'm going to use
the arc tool to snapping into this end point, and also snapping into this
quadrant right there. and let's make a curve roughly about this alright. So this
will be our top cream part, and we are going to use the command. It's under the
surface and you have rail revolve. We'll use this curve profile, and this is the
rail, and it's gonna go from this point to this point. Then we'll guess
something like this one. Let's go ahead to cap it, so we'll have something like
this. The the fun part is you need to kind of twist it, so we are going
to use the twist command. We're gonna snapping into the top of that curve, and
the bottom of the curve, coming back to the top view, and we want to twist. You
don't have to twist dramatically, but I think like 180 degrees should serve the
purpose there. Try to play around and see what worked for you, so let's pick up
this surface and move it to the top, and this is still a solid and
if it is like not enough not big enough. we can scale it up at this point. In the
very last step, we are going to have this stone as a sprinkle on top of it. This is
basically a bezel set, and I'm going to put a link right here to my bezel set
demo, if you're interesting about that. This is the video that you're going to
watch. So we can making a copy to this place ,and kind of tilted a
little bit. Have it sitting like this and maybe you can scale up and down depends
on the size of your charm And you can go ahead and put a couple more
here. I'm just gonna put one just for the demonstration don't forget to put your
jump ring up there. Torus and the snapping into the end point holding the
SHIFT, coming back like this. The jump ring sizes depends on the other size of
the jump ring that is going to go through. This is like huge. It's like
three millimeter in there, so I'm I need to scale it down just a little bit
something like that. So this will be our cupcake charm today. I hope you enjoy it
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Rhino 3d model. Thank you, and I will see you next!