hey what's up everybo...
Adobe Premiere has lots of bugs. You know that already. Today, we are going to learn
an essential solution to stop crashes, speed up, and backup your big projects.
If you are working with high-resolution 360 videos or big feature film projects shot on RAW
like R3D, Blackmagic RAW or ProRess, you realize that your project is getting slower day by day.
Get rid of unused footage, collect, clean up, and reorganized videos with the Premiere Project
Manager, are usually the ONLY solution. BUT, the Project Manager does not always
work. It fails for unknown reasons, especially for 360 Video project with lots of After Effects
Dynamic Linked Compositions and RED R3D raw files. So I found an alternative solution that will
help you to do less this ...
Premiere video editors, if you want to improve your life quality in general, let's dive right in.
Hey, what's up, everybody! It is your boy Hugh here from CreatorUp,
the YouTube channel that helps video editors to sleep better at night.
If you want to sleep better at night as well, don't forget to
subscribe and hit the notification bell. Besides, speed up slow Premiere project
and stop random crashing, project management has practical reasons as the best practices.
Reason 1: Save storage space. SSD hard drive space is expensive.
Shooting in RAW or 360 VR, video files tend to get really big.
After clients lock your edit, you want to keep only the portion of the video that used
in the sequence and get rid of the extra heads and tails without transcoding your media or losing RAW
metadata. See right here, a project shot on 2 RED Komodo in VR180 with R3D and ProRes source files.
The original Project size is 468GB, and the resulting project size will be
314GB. It will save more than 100GB in size. That is without trimming the RAW video.
With the software I will show you, it will be 266GB - almost
half the original project's size. It will save you lots of money in buying extra SSD storage.
Reason 2: Sending project for collaboration If you want in a team, it is common to package
your project and hand it over to another team member. For reasons like VFX, 360 stitching,
coloring with the RAW files, Ambisonic sound design, and etc.
Reason 3: Better files organization in 1 place
Big feature film projects usually have lots of files spread across multiple Network drives.
Collect them locally in an SSD can help increase editing speed and minimize errors.
If you did not learn that in film school, at least you learn it now.
As I mentioned earlier, Premiere Project Manager is not reliable. So I use this tool
called Plume Pack by AutoKroma - the same developer of AfterCodec and BRAW Studio.
Compared to the Premiere Project manager, Plume Pack will handle nested sequences and copy over
After Effects Dynamic Linked compositions dependencies.
It won't put everything into the same folder like the nightmare the Project manager created.
It will organize your files based on your bin structure inside Premiere Project windows.
It will copy over additional files associated with R3D or Blackmagic RAW.
It will trim your media without transcoding, so lighter backups and faster transfer.
Let me show you my workflow.
okay after installing PlumePack uh if you don't see this window go into here
extension it should be right here you turn this on and it's a panel right you can dock it anywhere
you want you should dock it right here and then uh feel free to go over documentation but it's very
straightforward so here is the entire project file shot with the Red Komodo uh it's our pbc fox pbc
project right here uh it's a professional project but now it's done i want to archive it right so
right here disable triming uh meaning that will just be copy only but if you don't want
to trim you can just turn this off now it just copy only that is the same feature as the premiere
project manager right here it's the same setting why not if you check this but let me uncheck that
i actually want to trim it give myself more space so in here it's very important you can
have handle before and after your source video right here industry standard in vr is 30 frame
30 frame meaning that one second before and one second after head and tail and you want to
have some head room in case you want to move footage in case you want to do future edit
you at least have one second to move around so here is a kind of important
option right here drop meta streams if necessary so for 360 video they usually have 360 meta but
it will be all right you don't need to keep that because even you lose that you can still go back
in sequence and sequence setting right here let me just actually send a secret in sequence
and sequence setting and you can get this medium back and also you can get it back into
the i did not use it here but you can also get it back in the vr projection
right here just for example, we have projection and you can tell you can turn this like this auto vr
thing off and tell Premiere that is a side-by-side stereo project and output is also side by side
if you lost the meta it's not a big deal so so that's why i always check this if you go
when you check it you go ahead and trim the vr media as well this is important i always check
that to clean up my project and this if you want to deal with the nested sequence so here
we don't have any nested sequence so we'll keep it unchecked then we go ahead and analyze the project
and PlumePack will go ahead and do it on the background while they're doing the analyzation you
can actually continue doing your editing you don't need to wait for PlumePack to do it this happened
in the background another really cool feature is background processing okay now the analyze is
done and we'll give you a report to tell you what is going on so PlumePack will save you almost half
of the size of the entire project 200 gigabyte this usage you can say on this project that's
very very significant you can drill down here to see what is going on what media being trimmed
and as you see when you trim it also add the frame number into your file name that's really
useful when you're using like Mistika VR to stitch you in case you want to change the entire source
file you can go back here and using this number to get the exact same stitch called online stitch so
you don't need your extra footage so this number is also a benefit of using PlumePack so you see
the full report right here to see what is going on so after that you can go ahead and hit the
consolidate project and PlumePack will go ahead and trim everything and we organize everything for you
Thank you for watching. I hope this tip helps you sleep better at night
and save you some money on hard drive space. Don't forget to give me a thumb up and help
me sleep at night as well. If you are new here, it will help me a lot if you subscribe to our channel
and hit the notification bell right here. And I will see you in the next tutorial.
Maya Angelou famously said people will forget what you said people will
forget what you did but people will never forget how you make them feel
the ability to make your audience feel love or hate joy or despair fear or enjoyment
had never been more at our fingertips than now with virtual reality 360 storytelling if you have
ever wondered how to make a film documentary or fictional piece using this new medium
that creates an emotional impact a feeling that they will never forget then please come join me
as it is my mission to give you this power to touch to inspire and to create in this 360 vr
filmmaking master class we will give you a framework to work from as a storyteller or
filmmakers using your familiar language no matter what your skill level is in immersive production
you can take away a wealth of knowledge from some of the world leading experts in the
field we will cover practical topics like fundraising client communication budgeting
scripting and storyboarding directing blocking set and space design camera and shooting lighting
spatial audio dit stitching and editing and even distribution in the entire vr filmmaking ecosystem
i hope this course will serve as your goal to guide on vr filmmaking so you can go out there
and create no matter if you are a vr producer director camera operator or VR enthusiasts