Mmm it's-a OrangeJuice
Hey this is yarn from OrangeJuice
The Golem is a slow moving troop with high health
Upon dying it does small explosion damage and splits into Golemites
If left alone the Golem can deal a lot of damage to the tower
Golem users tend to place them behind an Arena Tower to accumulate Elixir for a strong push
A bad move is engaging the Golem head on
They're most likely going to be packing some splash
There are multiple ways you can deal with Golems
You can push the opposite lane
Once you see that they've dropped their Golem,
You should immediately appliy pressure on the other lane to attack their crown tower
This is great for 2 reasons
1. They won't have much Elixir to defend
So they'll most likely be sending small troops at you
In this case a Splank™ will demolish everything
2. It forces them to defend with the card intended to support the Golem
Once you realize they have a Golem and Pump deck
Consider taking down the Pump with spells the next time you see them Pump Up™
Or if you have a Miner, he's essentially a hard counter to the pump
A high risk, high reward move is doing an aggressive counter attack as soon as you see them Pump Up™
Your opponent will have to spend Elixir to defend, making it harder to save Elixir for a Golem combo attack
Another great way to counter the Golem is with buildings
Inferno works incredibly well against a solo Golem
The best and exact spot to place a structure is 4 tiles from the river
And slightly in the opposite lane from the Golem
This pulls the Golem within range of both towers
The Tesla placement is similar
4 tiles from the river. Except, you wanna place it in the center
Playing these cards reactively is very important
The later you can plant it, the longer its lifetimer
With this knowledge, you can also manipulate the Giants pathing
DPS troops compliment the Cannon very well
Be mindful not to plant ranged troops on top of the Golem
It's dying explosion deals damage
By applying both of these strategies
You enter a low risk, high reward realm
Sometimes it's better to take out the support units first
Waiting until it crosses the bridge
Then send in your Barbs and pull with a building
Separating the Golem is critical if you plan to take the support troops head on
The Valkyrie paired with a building is a great way to deal with those support units
Spells can be highly effective at disarming the backend support troops
Poison is great if they have a lot of small and medium health troops
Fireball and Zap are really good instant damage spells that synergize very well with each other
Alone they each serve their own purposes
But together, they can kill Barbarians, Witches, Musketeers, Wizards and Ice Wizards
It wouldn't even matter if the 3 Musketeers were hiding behind 5 Golems
If timed correctly, Valkyrie paired with a Freeze is devastating
An interesting building that works well if they're using a ground support unit is the Mortar
It has a blindspot
Once the Golem enters this space, it'll target units outside of this area
This makes the Mortar perfect for luring the Golem and to take out medium health ground troops
These cards deal a lot of damage
The PEKKA is particularly strong against the Golem
If they've executed the tank n' splash combo, you can counter with a tank n' spank combo
Check out our video if you haven't already
It teaches you the fundamentals of directing damage
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Woah. Calm down now 'AppleLover69'