hello it's ricardo and welcome back to elite dangerous so these are the updates for update 13
in regards to elite dangerous odyssey there will be another video that relates
to elite dangerous horizons on my channel as well so here we go what have they fixed
you have to love the patch notes from frontier they're very detailed and there's been a huge
buildup in social media in regards to update 13 for a leak dangerous odyssey and indeed horizons
this video is all about odyssey there's going to be a bit of crossover obviously so what they say
in regards elite dangerous odyssey update 13 notes are the features of note were quite good made me
smile straight away scenarios and features added to reflect the finale of the azimuth
saga in-game great and they say nothing further to add on these other than well see for yourself
the time is almost upon us and in regards to that time down time is from nine o'clock am gmt to
about one o'clock gmt as well when it'll be up hopefully across all platforms and update 13 for
elite dangerous is gonna be available now here's the thing any update and people who work in it
know this right is never as stringent as what it is they say they can do it great we've got
to give them a little bit of weight as well so let's be patient with our frontier development
friends so on to the notes start with a few issues of notes that are going to be addressed and they
go through a number of things around the graphical like frameshift drive countdown would hang at zero
and keep you guessing as to what's actually gonna happen i think we've all had that an issue where
severe shadow flickering would occur most notable it's settlement so though i've had that quite
basically across virtually all the ship models too even on my rig and that's the 3080
supreme 10 gigabyte right pioneer suits have now been reinstated and will be available to adorn
yourselves with once again great well brilliant we want pioneer suits
right brilliant um they've fixed issues where covert theft missions failed to count
towards the the terror vasquez prerequisite that's the unlock terror vasquez and also an issue where
players could find themselves being stopped from disembarking from a frontline solutionship
after landing at a starport and that's no good because you can go and hand in all your vouchers
again there's more work around terra vasquez and rascal's choice bookmark appeared in system
instead of settlements um and then an issue is being fixed whereby transaction tabs did
not accurately represent what mission cargo you have on your ship in odyssey it would like it
would in horizons horizons was fixed odyssey was off the wall with this so that there are loads of
things loads of issues of note that have been addressed as for someone who makes content one
stood out the free camera now moves smoothly even when the ship is moving rapidly in super groups
this also addresses improvements to tether range which is great because oh it was as jittery as
absolute hell and i was thinking is it me is it my system is it my graphical changes nope they've
addressed it and that's absolutely fantastic there are loads of updates of note uh we're not going
to go through them all here to be honest you could be here all day and it should be like a three-hour
video um but they've hit things like guardians sentinels and they've fixed things um about mining
fragments being stuck in there and also things around the background simulation and all that's
fantastic so in general they've looked at the ai as well ambient traffic system has been updated
fargoid inceptors no longer drift off target while scanning player ships hmm also thyroid scavengers
at surface sites now require line of sight before going hostile great so you can hide from
the little monkeys that's absolutely brilliant they've removed some exploits which allowed more
than one mp ship launch fighter to enter combat at a time great because you know it's hard enough as
it is um guardian sentinels no longer impeded from using their missile launchers and ship
launch fighters inform their mothership of target to ensure kills get accurately attributed
hostility between teammates can no longer be affected by the combatants and mpc crew in the
sls can now correctly use guardian weapons against thyroids good because that's been a major problem
especially in the recent battles with multiplayer now this is something that when i stream we've
really noticed an issue has been fixed where commanders part of a multi-crew session would
sometimes become stuck in super cruise warp tunnel brilliant what this means is you all pile on the
ship to make you get away your high speed get away from getting your pews on and then you take
off and you hit the jump button and you jump and then your crew is left floating around in space
but they say it's fixed and that's fantastic i can't wait to have a go at some of this instancing
they've also fixed inconsistencies with the far gone swarm now the thyroids those little
things that shoot out the back side of any thyroid interceptor uh behavior between commanders engaged
in the same instance combat have been addressed so basically if you're on the same image it will
just target one person as opposed to everybody which it should really target they fix things
in regards to audio we're not going to go into that character they've improved
npc eye movements which is great which means you can give someone the slight stinky eye with ships
and srv players can no longer access impounded ships and when viewing a passenger lounge the
player info panel now highlights available passenger seats great that's been missing
and i've hated it especially when doing like you know um the multi instancing like i've been saying
so ships in supercruise towards a planet's tourist beacon will no longer skip the glide descent phase
excellent excellent just what we want um on server sides of it there's been lots
of yellow adder errors as well they've added exobiology ship decals they were missing oh no
because we need more stickers an issue has been fixed whereby attempting to take control of a
fighter that had been deployed then abandoned by another team member would cause the game to soft
lock and become unresponsive but wouldn't crash but then you'd have to come out of the game anyway
lots of things around rendering as well rendering lights sometimes jittering when attached to moving
objects fix some issues with trailing behind moving objects visual effects ui dropping some
shadows appearing to flicker on settlements they mentioned this of note at the top and
issues around fog around planet rings as well visual disturbances occurring in fog flickering
and whatnot interactions a reputation update will now trigger when an engineer unlocks rather than
waiting until later good great stuff uh probably a bit more on that to look some of the engineers
uh engineers will now offer non-engines to engineering services to all commanders when they
have invited status commanders will no longer need to unlock the engineer workshop to gain access to
other services which is great because think about it the workshops there the engineers there they're
looking all smug going oh yeah you bring me some tea and all the rest of the stuff that you want
and let's have some gold and oh by the way i took my yes what my afm fixed yeah no problem stick it
in the shop i'll see to that you want any funky stuff you bring me my tea that's what they're
saying in regards to fleet carriers feet carriers livery options are now available whilst on foot
okay um the fade to black transition has been improved we're moving players to the bridge for
fleet carrier jumps now i did a video on this what this means is you wander up to your fleet carrier
and it says right go to the bridge and take your seats you go nope i'm gonna sit in the bar and
enjoy some levy and brandy oh no now they've actually improved that fade to black transition
so look at that stability um high frequency of crashes and stability issues around planetary
surface settlements and points of interest this is issue behind these has now been addressed they've
addressed those stability problems brilliant they haven't said what they are um the occasional
crash when encounter went exiting to main menu after joining a team i haven't had that i think
simon's add that uh an instance of an occasional crash has been fixed which could be encountered
when multi-crew members would use the fss yes we certainly have that lots of art improvements um
there are some extra lights appearing on the scorpion srv of course the srv is now going to be
in horizons as well um also an oversight like blocking geometry there's loads of stuff in
there in regards to this um improvements made to the hazard ship kit bumper for the cobra
mark iii well what about what about the crate because you can't see out of half of the window
ooh it's terrible but apparently what was happening with the cobra mark iii um it was
protruding into the front of the cockpit okay um they've improved some ships to have a look at
how different paint jobs look at the further landship kit pieces um have been improved prevent
some paint job smearing so yeah some some good art improvements it's gonna look prettier now
in regards to the user interface the new conflict zone panel added to the top right of the cockpit
for the purpose of anti-zeno conflict zones has been added right okay so if they're adding that
that would that would say it's going to be more i can't wait um the ui during pre-jump sequence
now provides destination information there's a load of stuff there as well
um on foot missions when i'll show the destination of the mission journal and we'll update it when
the relevant events occur great that was really frustrating there's a few things there as well
um some vfx have been improved on imperial couriers and some visual disturbances can
appear in large hangars now key known issues right they've been noted and
it's not final but it's going to be addressed skimmer movements audio currently fails the sound
nav lock is currently not working as expected in odyssey as it does for horizons players that's a
biggen ship lateral and vertical thrusters are reported weaker well that needs work that i
don't need that needs work then and a community goal galaxy map icons fail to appear oh my god
settlement raid and massacre missions require more targets than a present
that's major these are some hum dingers after all the good they've put in the top
these are the hum dingers some missions reported as giving incorrect rewards
i think we've had that already uh when a system enters incursion from incursion pending star
ports are now currently catching and not currently catching fire again when a system enters incursion
from incursion pending star ports are not catching fire okay right so fair enough i think we get it
i get it that's absolutely brilliant so the key known issues there are some humdingers let's recap
skimmer movement audio you can live with that nav lock is not working in odyssey as it does
in horizons ship lateral and vertical thrusters are weaker the community goal galaxy map icons do
not appear so it's going to be a good guess really settlement raid and massacre missions require more
targets than a present that's a humdinger some missions reported as giving incorrect rewards
that's a humdinger too well let's just hope the old salvation content is great uh we'll
go on to the elite dangerous update notes um in another video but the elite dangerous horizon
update notes won't be covered in this one anyway so to recap lots of fixes lots around art and lots
of general issues of note that have been fixed as well i thought this contents absolutely fantastic
good luck to frontier and all who sailing and let's hope we have a great player experience for
elite dangerous odyssey i've been ricardo thanks very much for watching thanks for watching this
video check out the one horizons as well and the gameplay going forward i'll see you soon
you