Hello my name is ColdBeer and in this video I will show you the best of the best story
and landmass mods of Elder Scrolls III: Morrowind! Game was released in a year 2002,
but due to a huge fanbase, Morrowind we can play now is totally different game. Today I
will tell you about mods that expand the world of Morrowind, mods that add more stuff to it,
like new lands, villages, cities, dungeons, new interesting characters and quests.
Let me start from the most important mod called Tamriel Rebuilt. I’m shooting myself
to the foot now, because this is a 10-mod video, but to be fair, Tamriel Rebuilt is
all you need to play Morrowind again. Comparing to this one, other mods are
just a kindergarten creations of a drunk five year olds. No, I’m obviously kidding,
there are some really nice mods besides Tamriel Rebuilt, but this one is so big and massive,
it completely overtakes every spotlight here. When Bethesda started designing Morrowind, the
original intent was to create a Daggerfall-style game that would have covered the entire landmass
of the Morrowind Province that focused on open, dynamic warfare against the encroaching
Blight. As it turned out, this was too large of a task and the scope was reduced to Morrowind's
central volcanic island, Vvardenfell, with a quieter, more personal storyline.
I remember when I first bought Morrowind - it was a Russian version and although
I speak a little Russian I’m not very good at reading those letters, especially weird fonts
of cyrillic that were made especially for the game to be more immersive, so I put it on shelf
for several years and never even realized what goodness is laying before my eyes until I’ve got
my filthy fingers on an English version. Morrowind was my first Elder Scrolls game,
so at the time I couldn’t even imagine that you can create a world so huge and full of life, so
I have never ever in my life had a single thought that it is small or something. It was beyond huge
for me. That’s what she said. Oh shut up. So, the Tamriel Rebuilt project seeks to develop
and add the entire mainland to the Morrowind. To date, over half of the mainland has been created,
with more on the way. Yes, the creation process is still in progress, but you
can play everything that is already done. Everything you can see on your screen now,
you can go there and experience amazing professionally made adventures. Or just live a
life and collect every Dwemer item to your shed. Look at the map. You can see the original island
and to the right - content that has been already added to the game. Yeah, I couldn't believe that
either at first, but this is fully playable land, with quests, NPC’s, cities and so on.
And to the left you can see what is planned to do. You can be assured that they will deliver.
Sooner or later. No wonder, because the project is over fourteen years old and work continues
with new modders joining all the time. You will find download link in the description
below. Keening
Here you can explore new landmass and new city with over 20 detailed buildings, meet Indoril
Nerevar himself, help the first council drive off the nord invasion and maybe even find the
answer to the ultimate question - what happened to the Dwemers. Someone here claims to know the
answer. Also here you will travel to the oblivion to battle Mehrunes Dagon himself. New items,
new characters and really cool story awaits you. Modification is also fully compatible
with Tamriel Rebuilt, but the website from where you can be downloaded often is full of errors,
so getting the mod now may be tricky. Sotha Sil Expanded
Sotha Sil was somewhat disappointing in vanilla Tribunal so someone made a massive expansion that
creates the Clockwork City as it was always meant to be. A massive churning construct of gears, oil,
steam, and machinery of indescribable grace, function, and a certain kind of beauty.
Sotha Sil is no longer a few small halls. Now it is a massive, ever changing, ever shifting
facility. You must now use your brains, as you are presented with logical challenges. Everything
in the city looks very good. Oceans of oil span across, huge gear columns tower over its halls,
and fabricants roam its space-warping streets. Sotha Sil now truly has a clockwork city,
the one mentioned in lore but never shown, complete with shops and inhabitants.
The Wizards' Islands This mod brings you to a number
of islands having own unique storylines which are related through a main story. They are released in
separate chapters, starting with the cold Island of Winter. The questing and plotline interactions
bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind,
with custom dialogue for all NPCs. In example The Winter Island is larger than Solstheim,
including dense forest, immense mountains, frozen lake, a pair of large towns & much more,
including epic architecture, like cathedrals & castles. Mod conflicts with Tamriel Rebuilt,
but somewhere in the internet you can find a fix that moves the islands out of the way.
Annastia This is a large landmass that includes
the previously released mods DeathTrap Dungeon and City of Thieves. Here you will find 5 main
quest series on the island which adds something like 120 unique NPCs, each with their own unique
dialogue. The landscape is created very well, many cool locations await you here, but the mod is not
compatible with Tamriel Rebuilt and although this trailer you’re watching now, despite its age looks
really cool, in reality you may encounter some bugs. In example this place is recorded
by me. Look at the guards. Yes, those yellow blobs. Some file is missing in my Morrowind,
or maybe my game’s version and mod’s version is incompatible, but alas, game is 18 years old,
so this kind of nonsense can happen to anyone. Balmora Underworld
This is one of the most loved modifications, downloaded from nexusmods.com more than 16 000
times. Here, as the title suggests, you will get lost within the depths of Balmora's Underworld.
Let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness
criminal factions fighting against each other and common folks going on about their daily
lives. Discover the access to the massive cave system that lies deep below Balmora and explore
stunning Dwemer Ruins. Havish
This is an island-state west of Vvanderfell with independent Fighters, Mages and Thieves Guilds,
meaning that many faction quests and many steps to the position of power awaits you here. And by many
I mean 36. Quests not steps. Also you can go lost in quite big city that consists of 117 buildings,
although it’s population is quite scarce. Anyway, city is really nice, immersive, with harbour,
statues and the forested area surrounding the city walls where you can find a dungeon or two.
Ald Vendras Tis twitchy old trailer from 2014
shows you Ald Vendras - an isle east of Solstheim with some player-ownable houses and quests. Here
you will find new towns and villages, scenic waterways, impressive narrow mountain passes,
beautifully created shoreline and forests filled with dangerous beasts. You'll have
to investigate strongholds and castles both ancient and mysterious with complete cozy
interiors and large guest halls. I would say, very gameofthroneish expansion this is.
Booty Island Piracy along Vvardenfell's
eastern coast is about to become a problem for the Empire. So you have to infiltrate the pirates,
and find out where they get their information about the imperial shipping routes. Arr. Three
new landmasses were raised east and southeast of Vvardenfell, so you have to travel there
and become a pirate spy. Mod works great with Havish mod, but conflicts with Tamriel Rebuilt.
Although if you want, you can find a patch that fixes that. Everything is possible, believe in
yourself and you will succeed. Or not. Tel Meskoa and Tel Matouigius
Last, but not least. This is a new set of islands just off the coast of Tamriel Rebuilt's
Port Telvannis, so obviously it is compatible with Tamriel Rebuilt modification - you can
install them both and enjoy bigger, better, stronger Morrowind, like never before. Here
you will find epic forests, lakes, large Dwemer ruins full of dangers and unspeakable secrets,
large cities where twisted plots are being made, and you my friend, here you will be just a tiny
screw in this huge mechanism of intrigues. I hope I inspired you to try Morrowind again,
especially Tamriel Rebuilt modification. Also, don’t you forget, that you can remake your
game from the scratch by installing better graphics, better bodies, add more grass,
taller trees more colors, better lighting and cheaper vodka. You can make a plastic surgery
for the game and make it look 10 years younger. Also there are plenty of quest mods, where almost
nothing has changed landwise, but epic immerse stories are added to the game, stories where you
can drown in intrigues and feel important again. I will put a great list of such mods that I have
found in the description below, check them out. And now I want to remind you that you can support
me on Patreon and join those amazing people who are helping me survive in Eastern Europe. Even
one dollar per month is a huge help, never think otherwise, I will be happy getting any support.
And now have a nice day and I’ll see you next time, bye.