hi it's Loan from Gubutek and today i'm gonna come back with the 3d printing topic
nowadays um it's very easy for you to find those models like this in uh thingiverse server or
from Prusa Prints it's online you can find this model everywhere and make cool thing for yourself
and but in case you want to make something even cooler make your projects it better you can
try to modify this model which is stl file for example in this model i change from this
certain round hole into this kind of screw hole to fit the screw head better you can do that with
doon and in this tutorial and i'll show you how to do this with frozen 360. let's get to the video
the purpose of this tutorial is to show you how to import an stl mesh into fusion 360
and convert it into solid body and do some basic modification and first of all what you need to do
is turn up the history captures of the fusion 360. doing such a thing will give you more function
in the mesh and surface workspaces so you can right click on the name of the file
and choose the do not capture design history they're gonna give you a warning but just
go with it continue so now there is no history captured you won't see the history timeline here
and the first thing first we need to import the html mesh into the file into the fusion 360.
there are two ways to import stl mesh into the fusion 360. first is you go to the mesh workspace
you will see the there's an insert mesh right here to import the file or you can go to the
insert here you also have insurance mat both was fine let's go with the insert mess and i'm gonna
choose the file that i make is the rhinohanger is here open so here is the file stl mesh that
import into fusion 360. this is still a mesh as you can see here is the mesh so click on ok
before convert it into solid we need to make sure that it has less than ten thousand facets or ten
thousand uh elements in the mesh because that uh is the number that fusion 360 can handle
so let's see how many faucets or how many elements that we have in our mesh right click
on the model go with property here go to the mesh and you see the mesh have two hundred thirty six
thousand nine hundred uh faucets count so what we want is to make it less than ten thousand
okay so how can we do that there's a function here in the modify call reduce what we need to do
is we do it less than 10 000 that's what they said um right click on the model you select the model
go to reduce okay into the uh into the menu here you can have tolerance proportion and face count
go with face count and give it the number that's less than 10 000 we want to give at maximum as
possible because if it's less than that the more they become more rough so i'm gonna put 9990
okay this is the maximum numbers of facets that fusion can work fine with with okay
wait for a while and you see now the mesh is less dense because the number of elements is
reduced so our mesh is good let's check the property right now so our mesh have 9988
facets perfect as well okay now the next step we convert into solid so that you can edit it
with fusion 360. go select the mesh okay and go to modify if we can convert it to mesh
here there are two options there to methos actually to convert: one is faceted and the
other is prismative because i'm using the personal not commercial use of fusion 360. i cannot use
the prismatic so i'm gonna go with faceted it and click on okay and wait for fusion to work now you
see it join it to solid we have a solid model here the in the body you can see it's a body now it's
not a mesh anymore and now let's do some uh basic modification let's say uh this model has a hole
already here but i want to cut let's say one hole right here so let's go to the back of the model
and we need to sketch something so i'm going to create a sketch
on the box face uh it's an example i'm going to make a hole right here
i will not put any important dimension because it's just an example so i finish
with the sketch now i want to cut it out of the of the solid body we go to extrude go to cut
okay uh let's move it in a way that we can see easily okay let's cut okay uh with the distance
let's say 30mm okay so you're gonna cut out of the model like this um you can choose to cut it
let's say from the back surface or the offset from it so i can cut like let's say the offset is 10
okay just so that my holes gonna be uh from here into outside of the of the head of the rhino so
okay good
okay so we have a hole now
like that, perfect
so okay let's save the model so that we can export it to stl file um i can save it at right now
okay save
okay now i will i will export it to stl file so export to stl file here
rhino
export it's gonna take some time for it to uh actually export the file because it's a big file
so now fusion 360 already finished exporting the file to stl file uh the final step is just to
check to see if we get exactly what we have done here with a new hole and cut with stl5
uh i'm gonna check with my slicer with the Prusa slicer i'm gonna add the file rhino.stl open
and here you can see in the back is the original hole and my new hose is already here you can
place on the face and then slide it uh then let's go check if the hole is slicing correctly here
okay good so we have my new hole and this is the original one
so this is show you that you can do some basic modification with fusion 360.
and of course you will you could see that your model is not as smooth as the original model
because we already simplified less than ten thousand facets so if you want to
keep the original a design and keep the original resolution we have to find another software which
will be my next tutorial with Blender Blender is stronger it's a mesh modeling
tone and you can use it without any limitation about the mesh element so just let me know right
below if you have any question about this tutorial i will try my best to help and if you're curious
about the next tutorial video with blender can subscribe to my channel and we see you next time
thank you for watching happy making