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DANIEL KAYSER: Hey, what's up?
Daniel Kayser here with Community Manager Amanda Bott
at the GAMES.
JOBS.
BEER.
Booth at GDC 2018 to take you on a tour.
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All right.
I'm joined now by David from inXile
to talk about The Bard's Tale IV, who is here in the booth.
David, it's good to see you.
Tell us what you guys are showing off.
DAVID ROGERS: We're showing off The Bard's Tale IV--
Barrows Deep.
DANIEL KAYSER: Nice.
DAVID ROGERS: It's been 30 years since the last true Bard's Tale
game got released when the mad god Tarjan levelled Skara Brae.
And now we pick up where it left off.
100 years later, Skara Brae's been rebuilt,
new evil forces have risen, and it's up to you
to recruit a band of adventurers engaged
in deep, turn-based party-on-party combat,
solve puzzles, meet our cast of fully voiced characters,
and save the world!
AMANDA BOTT: I'm with Vlad of DarkStar,
and he's showing Sinner.
So tell us a little bit about Sinner and what you're showing.
VLAD TSOPLJAK: All right.
Sinner is like a Dark Souls inspired boss battler game.
Think Shadow of Colossus, Fury.
The way the game works, there are eight bosses in total,
but once you start, you get access
to seven right from the beginning.
And the trick is you can pick and choose
which ones you want to fight in which order,
but each boss requires a specific sacrifice to them.
It's a level-down mechanic, where
as you progress through the game,
you get weaker and weaker and weaker,
because all of the sacrifices are permanent.
AMANDA BOTT: It sounds pretty grueling.
Like, already, is anybody getting through
and beating these bosses?
VLAD TSOPLJAK: Yeah, nobody has beaten anyone yet.
DANIEL KAYSER: All right, I'm joined now by Navin
from Studio Wildcard to talk about all things
ARK, which is the talk of GDC.
Thanks for joining us.
Tell us what's happening with ARK.
NAVIN SUPPHAPHOLSIRI: Yeah, I mean
we've got a pretty big year with ARK Park, ARK mobile.
We have an expansion coming out at the end of this year,
and we've got Pixar.
So we've got a lot of huge titles coming out for 2018.
AMANDA BOTT: I'm with Pete of White Paper Games.
They're working on The Occupation.
So how's it going?
PETE BOTTOMLEY: Sure, yeah.
The show has been great.
Definitely a huge thank you to Epic for having us here.
It's been one of the best shows that we've done.
Great conversation that we've had.
And just being at GDC, developers seeing your work
and the Epic guys kind of providing feedback
on everything, we're just getting a whole host
of knowledge and just feedback into the game when we get home.
It's exciting.
DANIEL KAYSER: All right.
I'm joined now by Yang Bing, who is showing off Lost Soul Aside,
one of the most anticipated games in the industry
right now.
Thanks so much for joining us, and tell us
all about the game being here at GDC.
YANG BING: Yeah, thank you.
I actually am very happy to be here
to show my game live to the players
and to the other developers.
DANIEL KAYSER: Fantastic.
What have people been saying once they've
had a chance to play the game?
YANG BING: They say that this is awesome
and you are doing insane work.
And the people, maybe developers have came to me
and asked about something like technology
and how I use the Unreal to make this game by myself
and by my small team right now.
It's terrific.
It's my pleasure to introduce them,
to exchange the experience and the ideas with each other.
AMANDA BOTT: Hi, we're here with Miko
from Cornfox & Bros. with Oceanhorn 2.
So tell us what you're showing today.
MIKO KIURU: Well, we have a big jungle area
that we are showing to people.
It's one of the larger areas in the game.
AMANDA BOTT: Are you getting a lot of great reception?
I know the booth has been very busy.
I feel like there are a lot of folks coming over.
Are you getting a lot of attention?
MIKO KIURU: Yeah, we like the attention.
This has been a really great experience for us.
AMANDA BOTT: So I'm with Alanay of Turtleneck Studios.
They're making RITE of ILK.
So what are you demonstrating in the booth today?
ALANAY CEKIC: We have a 10-minute demo.
It's a timer-based demo.
And it's about our game.
You're just going to play through all of it
from start to a certain area that we
built for it right here.
So.
AMANDA BOTT: Have you been getting
a lot of great feedback?
ALANAY CEKIC: Yeah, great feedback, but also
just different people, maybe interest
from publishers or media and stuff
like that, which is also a nice addition to it.
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AMANDA BOTT: Thanks for checking out the GDC booth with us.
For all things Engine-related, visit UnrealEngine.com.
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