This is Marty from Blue Lightning TV. I'm going to show you how to create a massive
planetary sphere in deep space and place into it a space pod that I provided
to complete this powerful, cinematic image.
I provided this image of a space pod and an image of rock texture,
so you can follow along. Their links are in the video's description below
or in my project files. Before we begin, If you're not already a subscriber to Blue Lightning
TV, click that "Subscribe button now, to let you know as soon as I upload new Photoshop tutorials.
First, we'll create a new document by pressing Ctrl or Cmd + N or by going to
File and New. Make its Width: 1920 pixels, its Height: 1080 pixels
and its Resolution: 72 pixels per inch. The color mode is RGB and 8 bits per channel.
If the background isn't black, click it and make it black.
Go to Filter, Noise and "Add Noise". Make the Amount: 100%, Gaussian and Monochromatic.
Click OK or press Enter or Return.
Go back to Filter, Blur and "Gaussian Blur". Blur it 1 pixel. Open Levels by press Ctrl or Cmd + L.
Make the Input black: 140 and the Input white: 210.
Open the rock texture and go to Filter, Distort and Spherize.
Make the Amount: 100% and repeat the filter by pressing Alt + Ctrl + F on Windows and Option + Cmd + F on Mac.
Open your Elliptical Marquee Tool
and go the a top corner. Press and hold the Shift key and drag the your tool to the opposite corner.
Press "v" to open your Move Tool and drag the texture to the tab of your star field
document. Without releasing your mouse or pen, press the Shift key and drag down onto
the stars and release. Pressing Shift kept the texture centered over the stars.
Open your Transform Tool by pressing Ctrl or Cmd + T. Go to the top and make sure the chain-link
icon between the Transform's width and height. In either field, type in 200% and press Enter or Return, twice.
Press and hold Shift and drag it up until its positioned approximately
here. To see other edges of your planet that are outside the visible area, open back your
Transform Tool and go outside the bounding box. When you see a curved, double-arrow,
rotate it until you like the texture patterns on the edge of your planet. Then, press Enter or Return.
Make a copy of it by pressing Ctrl or Cmd + J. Hide the copy and double-click
the thumbnail of the layer below it to open its Layer Style window. Click "Outer Glow"
and the color box. In the hexadecimal field, type in: FFEB9B. Then, click OK.
The Blend Mode is Normal, the Opacity is 20% and the Noise is 0. The Technique is "Precise", the
Spread is 0 and the Size is 250 pixels. Open the Contour list and click the gear icon.
Check "Small List" and click "Sawtooth 2". The Range is 100%. "Range" controls which
portion of the glow is targeted for the contour. Then, click OK. Make the top layer visible
and double-click it to open its Layer Style window. Click "Outer Glow". We'll keep the
same color throughout. The Opacity is 60%, the Technique is "Softer" and the Size is
35 pixels. The Contour is Linear and the Range is 50%. Click "Inner Glow". The Blend Mode
is Soft Light, the Opacity is 100% and the Noise is 0. The Technique is "Softer" and
the Source is "Edge". The Choke is 0 and the Size is 75 pixels. The Contour is Linear and
the Range is 50%. Next, we’ll hide most of the planet in shadow. Make a new layer.
Ctrl-click or Cmd-click the thumbnail of the planet to make a selection of its shape.
Go to Select, Modify and Feather. Feather it 50 pixels. We'll fill the selection with black,
but before we do, check your foreground and background colors. If they aren't black and
white respectfully, press "D" on your keyboard. Since black is the foreground color, press
Alt or Option + Delete. Deselect it by pressing Ctrl or Cmd + D. Open your Transform Tool,
press and hold the Shift key and drag it up approximately this much. Go to a corner.
If you're using a version earlier than CC 2019, press and hold Alt or Option + Shift as you
drag it out approximately this much. If you're using CC 2019 or later, just press Alt or
Option as you drag it. Drag it again to finesse its position. Then, press Enter or Return.
To save space in the Layers panel, let's place all of the layers that comprise our planet
into a folder. To do this, Shift-click the bottom planet layer to make all of the planet layers active.
Then, press Ctrl or Cmd + G. I'll name it, "Planet".
Next, we'll add the lens flares. Make a new layer and fill it with black. Change its Blend Mode
to Screen. Then, make a copy of it. Make a composite snapshot of our visible image by
pressing Alt + Ctrl + Shift + E on Windows or Option + Cmd + Shift + E on a Mac.
Go to Filter, Render and "Lens Flare". Tick "105mm Prime" and make its Brightness: 90%.
Drag the point in the preview window to the middle of the edge of your planet. Then, click OK.
Now that we positioned the lens flare, we can delete the composite snapshot by pressing
the Delete key on our keyboard, or on earlier versions of Photoshop, by dragging it to the trash.
We'll repeat the lens flare by pressing Alt + Ctrl + F on Windows or Option + Cmd + F on a Mac.
Photoshop re-applied that lens flare in the exact position we last had it.
Make the middle layer active and go back to Filter, Render and "Lens Flare".
This time, tick "Movie Prime" and make the Brightness: 60%.
Name the layer, "Movie Prime" and the lens flare above it, "105mm prime".
Click the Layer mask icon to make a layer mask next
to top lens flare. Open your Brush Tool and Brush Picker. Pick a soft, round brush. Make
its size: 600 pixels and its Hardness: 50. Make its opacity 50%. Go to the center of
the lens flare and click. Press the left bracket key on your keyboard three times to reduce
the brush's size to 300 pixels. Then, click again.
Open the space pod I provided. Press "v" to open our Move Tool
and drag it onto the tab of our space document. Without releasing
your mouse or pen, drag it down and release. Then, position the pod anywhere you'd like.
I think I'd like to see our planet and stars show through the 105mm Prime lens flare a
bit more, so I'll make that lens flare active and click the Adjustment layer icon.
I'll click "Levels and clip it or restrict it to that lens flare by clicking the Clipping Mask icon.
I'll drag the Input black level to the right, which essentially compresses the darkest tones of the flare.
This is Marty from Blue Lightning TV. Thanks for watching!