Hello, I’m Luke Kneller
and welcome to Best Replays of the Week.
In this episode we have: a Spähpanzer
doing what is needed,
a Leopard dishing out damage,
and a Škoda T 50 fighting to the last shell.
Enjoy.
Let’s mix things up a little,
by starting with an Invader game for a change.
This one comes from the European region,
where Templarkiller heads out
to Serene Coast with an Easy Eight.
Here we go.
The fancily painted Cobra King zooms
North along the Western edge of the map,
opening the fight with a nice snap shot.
Holding multiple opponents at bay,
supported only by a small but spirited Luchs.
Templarkiller keeps up the pressure,
piling on the damage, until the first personal kill is achieved.
The team is lagging behind, but it’s nothing too serious.
Especially with a second victim on offer right here.
Sweet Jebus! That sure could have gone better.
But at least there’s a little bonus to be had here.
With the team now in the lead,
Templarkiller goes back to dealing damage from relative safety.
As the slim lead melts away,
it could be time to silence the Red team’s artillery.
This engagement isn’t the smoothest work ever,
but the job gets done.
A look at the map confirms the Invader’s hunch.
Capturing the base is how you win this.
Remaining teammates keep the Reds occupied,
while the progress bar creeps across the screen.
The opposing team would need a reset,
but they don’t have anything fast enough.
Checkmate.
Not a particularly dramatic capture there,
but it did steal victory from the jaws of defeat.
Templarkiller played a fine game anyway,
as we can see from the statistics.
Let’s follow that up with a game
where damage is king.
This episode’s Confederate is EcoteCBG,
who fights at Murovanka with a Leopard Prototyp A.
The Leo is a very fast machine,
as well as an accurate and stealthy sniper.
This comes at the cost of paper thin armour,
a large profile, and rather bad gun
handling when on the move.
Ecote fights with a bold style,
but the tank bleeds hit points at an unsustainable rate.
If that had been a hit, it would be all over.
You’ve got to admire the courage displayed here,
but is this suicidal bravery?
Hey, look at that. An actual bounce.
The Leo has one more advantage.
It has a solid 8 degrees of gun depression,
which is great in the right terrain.
Let’s see that trick gain.
Hit point buffer is gone,
but the Leo is now in its element.
A steady barrage of sniper-style shots
devastates the Red forces,
securing another kill before long.
The next attempt misses,
but that’s a rare exception.
This rival tier 9 is in good repair,
unlike Ecote’s chariot which is one hit from the scrapyard.
Nevertheless, the autoloader gets beaten
like a piñata, filled with silver and experience points.
The SPGs final attempt doesn’t come anywhere close.
Ecote has a good idea about its location,
but a teammate is slightly faster on the trigger.
Nice work there Confederate.
An impressive 8000 points of damage,
with assistance on top.
I guess armour would have just slowed you down.
Our next replay is a Crucial Contribution,
delivered with a Spähpanzer Ru 251.
Commander taief plays on the EU servers,
seen here in a tier 9 Assault on Erlenberg.
The Spähpanzer tears up the western flank with blistering speed,
getting into position just before…
nothing happens.
Shots do get fired eventually,
but this is not the place for a scout.
First bit of action is short but satisfying,
bringing in a nice chunk of Assistance points.
Taief removes some health from a Type 61,
slamming an HE round through
its rice paper armour on the second shot.
Heads up, Foch!
And no, Taief hasn’t forgotten about you Type.
One more HE shell should do the trick.
The western flank has been swept clean,
so Taief crosses over to fresher hunting grounds.
Taking on the Chinese light turns out to be bad for the gunner’s health,
but it’s nothing a med kit wouldn’t fix.
With a HEAT round ready in the chamber,
finishing off the O-Ni is almost an afterthought.
There are still three tier 9 machines on the defending side,
and the assault seems to be stalling.
Taief locates a Conway,
assaulting it without a moment’s hesitation.
Attacking this heavily armed,
and fully operational, battle wagon is a dangerous task,
and one that could prove fatal.
As the battle is getting desperate,
the opponent appears to lose focus.
It’s a fatal mistake.
That victory came at a cost though.
With just 59 hit points, there’s no more room for error.
Taief attempts a couple of blind shots,
before finishing off a Jagdtiger with a successful one.
The SPG seems unaware of its peril,
or it could be trying to squeeze off one last shot.
Is the second one nearby as well?
Yup. And as luck would have it,
Taief still has a pair of HE shells to sends it on its way.
What a fine display. taief roamed all over the map,
doing whatever was needed.
With eight kills and the most damage on the team,
we couldn’t ask for more.
Next up, Top Gun.
This episode’s Master of Mayhem is QuanGeBoHe,
from the Asian server.
Quan brings a VK 30.01 (P) over to Swamp,
punching out anybody
who even looks at the tank in a funny way.
This member of the VK family is quite nippy,
and the short barrelled 88 gives it a nice punch.
But even though it looks like a scaled down Tiger,
it’s still a medium tank,
and not a particularly well protected one at that.
This gun isn’t perfect for long range sniping,
but Quan seems to do alright.
Hmm, it looks like the team is already starting to melt away.
The VK goes for a pair of tank destroyers,
but gets interrupted by a Leopard.
An old and toothless one, apparently.
Those TDs are still here.
They should’ve run when they had the chance.
Next one to fall is a German toaster.
And then a Hetz…
ok, apparently not.
It looks like the season for TD hunting is over.
Oh well, a heavy tank is more prestigious game anyway.
Who should get the honour of becoming the Top Gun kill?
Perhaps one of the cappers?
And we have a winner. Congratulations.
The other two cappers follow it into Valhalla
as well, or possibly just to the garage.
A rival 30.01 pounces.
It puts up a good fight, but there can be only one.
Yikes! That was way too close.
A pair of ELCs is having
a dogfight some 300 meters away.
Firing into the melee risks friendly fire,
but that won’t stop Quan from claiming a 10th kill.
One last SPG is still out there.
Will it become number eleven?
Apparently not, as the coward
would rather drown, than fight to the end.
Not cool.
A fine display, from a tank more suited for support
than frontline heroics.
I guess the rampage got too intense
and intimidating for the arty player in the end.
Congratulations, QuanGeBoHe.
And now, the episode finale.
This time it’s a Defender game,
where Sukkamurmeli from the EU region
leaves it all on the field.
That field in question, Erlenberg,
where Murmeli’s Škoda T 50 sits on a middle tier.
Our Defender fires off a couple of warning shots,
before getting serious about hurting the opposition.
Warming up to the fight, Murmeli fires shot
after shot from the castle’s courtyard.
As the fight moves outside the walls,
the Škoda ends up squaring off against a battle barge.
The KV-4 puts up a good fight,
but in the end our champion carries the day.
One more shot finishes the clean-up.
The western flank seems clear.
There’s still a round in the breech,
but it doesn’t hit the mark.
Luckily a Škoda reloads quickly.
Here comes the first Defender moment.
Boom.
The rest of the clip is enough to secure another kill.
After another reload, three shells hammer into an Object 268.
The next few rounds drive it into hiding.
Murmeli needs to find another target.
It looks like some Reds are pushing towards the circle.
We’ll just see about that.
The invaders are moving slowly,
so there’s still time to assist teammates with a T95.
A two-person capture moves quickly,
but so does the Defender.
A pair of shots is enough for a full reset,
leaving one spare for added emphasis.
There’s an opportunity to finish off the Object,
but a missed shot leaves it hanging on with 13 hit points.
Murmeli pumps the next magazine into the capturing E 100,
but this time it comes at a cost.
Ammo situation is getting critical as well,
with just four shells against four opponents.
E 100 gives up on the capture,
which means the Škoda is free to go hunting.
First kill is quick and easy.
But what about those SPGs?
It’s not like this is a ramming tank,
especially with these hit points.
Spotted, but from where?
Another one bites the dust,
but it takes two shots.
The second arty joins in the capture.
At least there’s no need to look for it now.
But what can Murmeli do with just a single shell?
Sadly, not much.
The HEAT round punches through the turret,
reducing the capture… but that’s it.
Our Defender has fought to the last shell,
but the game ends in heartbreak.
Talk about giving it all you’ve got,
especially as Sukkamurmeli expended the ammo
with Sniper level precision.
Sometimes you play the perfect game,
and it’s still not enough.
That’s all for this episode.
I know we are a few patches behind
but trust me we don’t wanna skip any replays.
We are trying to go throw them all.
If you disagree, I’m sure
you’ll let us know in the comments below.
Well, I’m Luke Kneller.
Thanks for watching and I’ll see you next time.