Welcome to PJ's Q&A section. Last week Q&A session, we were talking
about the model disappear when using a Boolean Union, and you can check out the
link here on the right top corner or I will put the link on the bottom below.
but this time we want to also check another scenario. Patrick sent
me the email question about why there's no naked edges on all the parts, but parts
still disappear so let's check out it one by one. and how to fix this issue.
So first of all, let's give it a try when we try to do the boolean union.
it says "fail". some time the part disappears, sometime they were fail. so
let's pick up all of them. Let's take a look on the analyz- and then you have
Edge tool, and you want to Show Edges and here showing thirteen naked edges. So let's
take a look on where is that, if we take a look on this one, and we'll find
out like this one, it's not cap. So this one is not solid. so of course this
will have an issue. that's just delete it. To check out everywhere else. Checking one
more time, it said twelve naked edge, and it's pretty
much on this guy over here. so we are just gonna delete those. So we want to
see if it is really the issue on the naked edge.or it's just the model itself.
So we when we look at that this might be the problem, but we'll check on
it later. Let's checking it one more time at the object. It is saying no
naked edge. Everything looks. All of five of them
are solid, and we try to boolean, and it says boolean fail. okay now if all of them
doesn't have the problem, you need to check another thing is to the intersection.
Sometimes if they don't intersect and they won't (booean). In this case, it's not only
they are perfectly fine, they also intersect alright. so when we see
something like this, and let me go ahead and delete all of them, we need to come
back, and look at our original one. So I'm just gonna do one to save
the time, and we're gonna delete bunch of them. That's not looking at those
right. so double check again, we want to send
this guy and we want to check at the object they say 4 naked edges. It is
actually not naked edge. It is actually on this little extrusion there.
So we delete those. Let's do one more time.
so no naked edge. If this one doesn't have the problem then it must not be the
solid itself, it must be the curve. so we want to find out the original
curve, and unfortunately I don't have the original curve, so I kind of need to
create one. I'm gonna use the commands called "DupEdge", and we are going to select
all the bottom and then we want to join all of them, so in this case we no longer
need this solid right here. We're just gonna look at the curve itself,
let me hide this one, and let's take a look on the curve. First of all,
when we examine a curve, we want to take a look on this. It shows it's closed curve, ideally
you shouldn't have any problem, but sometimes when you offset or when you
have a kink like this. It always creates a tiny problem over there, so to
fix this, I will suggest you to do one thing, is completely rebuild this guy, and
right now, you have 879 points, we're just gonna make it a little bit more. Let's
say 900 points. so you will be completely fitting into your design. Okay and we
want to rebuild this guy to currently have 90(points). Let's just put 91 here, this one
we have 90, we put 91 on that as well, and this one. Let's see,we have 57 that's 258.
So let's do it. let's give it a try. I have a new curve right now, and they
are all closed curve, and I'm going to extrude it solid straight for whatever high
that's supposed to be. Okay, and we are going to
flow this back to that surface. So we're going to use the "flow along surface". We're
gonna pick up the object, and we also pick up one of the corner, and we're
coming here to pick up that corner. Now we have this on. Let's
give it a try for Boolean Union, this one and that one. So that will be unit
perfectly. I hope that answer your questions. Please like and comment
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notification, when I have a new video. Thank you, and I'll see you next!