Hey, everyone!
So, do you ever feel, when you're jungling, that you just don't have enough time?
There's just too much to do?
Your top laner is spamming for you to gank, you're already behind a level, Scuttle is
coming up on the other side of the map, bot lane is pinging dragon...there's just so much
to keep up with.
Well, today, you'll learn the most common mistakes Junglers make while clearing their
Jungle--both for speed as well as health.
Even clearing your camps just a few seconds faster, or with a bit more HP left over, can
have huge implications on your games.
Beyond that, if you're losing a few seconds per clear, this really adds up over the course
of a game when you're clearing your Jungle so many times.
By making a few small adjustments to your clear, you can start making it to more plays
on time, contesting more scuttle crabs, winning more fights with extra HP, and more.
Let's check it out.
So, for today's video, we had one of our Challenger consultants do a level 1 full clear with Lee
Sin, Jarvan, and Elise.
Now, obviously doing a full clear on these champs isn't super realistic for real games,
but we wanted to see what optimizations were being made for each camp.
Then, we had Junglers within our community, ranging from Silver to Diamond ELO, do the
same exact clear, with the same runes, so we have a 1:1 comparison.
This allowed us to see exactly how much a Challenger player is gaining by clearing well,
both in time and health.
And, we were actually stunned by the results, as even Diamond players were regularly 10-15
slower on their clear, frequently taking hundreds of additional damage in the process.
Just imagine if you had as much extra time as this Challenger player does after he's
done clearing.
Suddenly, keeping up in farm, ganks, vision, and objectives seems a lot more doable, right?
Throughout the course of an entire games, with how many times you clear, you'll be gaining
entire minutes of extra time that you just didn't have before.
So, what is it that's creating these massive differences in clear time and health?
Let's take a look at a few of the biggest culprits so that you can make sure you're
not making any big mistakes.
And the first huge one that we saw from every player--even the diamond ones--is not at all
understanding how much room they had to kite camps toward their next one, as we see our
Challenger putting on full display here in his Jarvan clear.
So, we can see that our Challenger killed blue standing here, now look at where our
other Jarvan's were when they finished killing blue..they've already lost 2-3 seconds just
on the first camp by not instantly being in range of Gromp.
Being able to kite the blue over to gromp is also a great skill to have for lots of
Junglers who benefit from killing both at the same time throughout the game if not on
the first clear.
Fully understanding the patience range on camps and abusing it to the fullest will safe
you massive amounts of time on your clears.
We recommend hopping into the practice tool, making yourself tanky, and just playing around
with pulling all of the camps different ways to see what you can get away with.
You might be surprised with what you find.
Now, Gromp can be a little awkward to kite for melee champions due to his semi ranged
auto attack, meaning that you'll lose damage if you keep moving, but ranged champions can
kite him well and every other camp can be kited quite easily as well.
I mean, just look at how far you can technically drag wolves before they reset.
But, dragging camps THAT far isn't always realistic, because you do want to make sure
that you're putting out maximum damage to increase your clear speed.
One of the problems that we saw from a lot of players was actually OVER kiting camps,
missing auto attacks in the process, as we see here from a Plat Jungler.
Seconds later, he does the same big move, wasting an auto attack, once again.
This platinum Jungler killed blue two seconds slower than our Challenger, and despite his
extra long kiting movements, was farther away from the Gromp when he did finish blue.
Altogether, our Challenger starts Gromp at 1:53, whereas our Platinum player--1:56.
He's already 3 seconds behind after just one camp.
So, the idea is that you combine a good understanding of kiting your camp toward the next, utilizing
the leash range as much as possible, while also auto attacking on cooldown with small
movements between every auto.
Failures to execute this very simple technique is where our average players lost more time
than on any other mistake.
Once again, we can see where our Challenger player is finishing Gromp, then watch as he
kills wolves and where he is when he finishes them
Compare that to where our average players were when they finished wolves.
SO MUCH time is being gained and lost just through this simple technique.
And, just as a quick note, ranged champions can usually abuse this idea more as they don't
need to stay with the camp to finish it off, which is why he's a bit farther ahead on Elise
than on Lee when he finishes wolves.
Mastering kiting camps like this is something that will definitely take some practice--but
the gains are huge if you do it, and it really won't take that much time to get down since
it's completely predictable and repeatable.
Also, don't forget that both hunter's talisman and red buff will put a dot onto your target,
so if they're low enough, you can just start moving to the next camp or wherever, saving
you some time.
And, playing around your burn damage is just generally beneficial.
For example, here a Gold Jungler auto attacks the big krug down to 14 hp at which point
the burn from red buff would easily finish it, but he hits it again, completely wasting
an auto attacks worth of damage Here you can see the damage for both Talisman
and Red throughout the early and mid game.
Now, obviously we don't expect you to memorize red buff damage, but knowing how much it does
at level 3 for example, or even just a ballpark, can be useful.
Just remember that these are dots, so if you kite out of range of a camp before it has
ticked down, it will reset even if you had the burn would have eventually killed it.
Ultimately, this will just be a feel thing that you need to be aware of and spend some
time practicing.
Alright, our next major mistake we saw holding back average players was overkilling, or wasting
damage on something that would die passively.
Krugs was the biggest culprit here with many players auto attacking the tiny krugs when
they could have finished them with AoE abilities.
Auto attacking these little krugs is something you'll want to avoid when possible since it's
just not efficient if you have aoe to kill them.
Another pretty significant time loss that we saw was players using mobility abilities
to finish off Red before heading to Krugs, like we see from this Gold Lee Sin here as
he Q's the red.
It then takes him 7 seconds to reach and start the Krugs.
If we look at what he gained from using Q on Red, it was 68 damage on the first cast,
128 on the second.
So, it gave him 196 damage, which is two auto attacks.
So, for using his Q, he received 200 damage, and lost roughly 7 seconds, because he could
have just Q'd over the wall to Krugs instead.
Most of us probably already knew that it's good to hop this wall, but seeing just how
much you gain and lose is pretty crazy.
This is relevant on tons of meta Junglers whose spells double as both damage increases
and mobility--so, always save those abilities to hop the wall--it's way more efficient
Alright, another mistake that we saw players make was smiting the red buff.
Now, if you're worried you'll be invaded and want to secure the buff--that's fine.
But, if you're trying to clear as quickly as possible, smiting red is a mistake.
This is because red has negative armor while Krugs do have armor.
You can see here that this players auto attacks are dealing 130 damage to Red, but on Krugs,
only 104.
This is obviously a huge difference that makes the true damage smite far more effective against
Krugs.
Now, if you happen to be one of the very few champions who deal mostly magic damage to
camps, such as Fiddlesticks or Evelynn, then the inverse is true, as Red has MR, while
Krugs has negative MR.
So, for those champions, smiting red would increase their clear speed.
Alright, moving on, the final huge issue that we saw had more to do with health than time,
and that's clearing the raptors as a machete champion.
Now, before you all just start yelling and typing comments that you'll never have to
clear raptors with only a machete, here's a clip of Jankos doing it, so suck it.
Anyway, on a slightly less aggressive note, the key thing to know about the chickens is
that the Crimson Raptor, the big one, does the same exact damage as any one of the small
ones.
So, there's no reason to focus it down.
Beyond that, it has nearly twice as much health as the small ones--so by the time you finish
the crimson raptor, you could almost have two dead, reducing the damage you take quite
significantly.
Beyond that, to kill the crimson raptor, you often need to jump into the middle of pack,
like we see from this platinum Elise who gets WRECKED by raptors.
Alternatively, if you focus small ones, you can kite the camp, only being hit by a few
raptors at a time, maaasssively reducing the damage you take.
Awesome, those were the biggest mistakes that we saw consistently from a lot of the players
we worked with.
There were definitely some other small issues here and there, like smiting late, losing
vision of blue, cancelling auto's, and more, but those were the big, consistent mistakes.
But, instead of focusing on the average players' mistakes, let's also quickly highlight some
of the little optimizations we saw from our Challenger player.
First, a number of Junglers have started using Nimbus cloak since they can reliably proc
it with smite, and this can be abused while clearing as well.
Next, you can use CC to interrupt big, slow attacks from camps, like we see him doing
here with the red buff.
His EQ combo is available, but he waits a moment to cancel the auto, saving him some
health.
Another thing that we've talked about in past videos is that you can kite the medium krug
around the large one to avoid taking damage from it.
And just so you know, we've just created a special
course dedicated to showing you the fastest clear speeds with the best techniques for
EVERY Jungle focused champion.
Over at Skill-Capped, you can now see how to clear efficiently and healthily for any
jungler you're interested in.
We'll also be adding the more unconventional junglers to this course, like Ezreal and Morgana,
to ensure you can clear like a challenger whenever you enter the jungle.
We felt this crucial because small inefficiencies so clearly added up, resulting in an average
player's clear speeds being up to 40 seconds slower than a challenger's--a truly game changing
number.
So, sign up today to make sure you're clearing like a challenger for any champion you play!
Thanks for watching and we'll see you in the next one.
So, we really hope you go try out and see how you stack up, and then get to work improving!
Let us know some of your times in the comments below, and thanks for watching!