Not too long ago,
even the smartest people,
you know, scholars, scientists, and sages,
could only go by what they saw
with their own eyes,
but when the telescope came along,
a new world came into focus.
Today, there are two game changers that,
like the telescope,
are transforming the bounds of research,
exploration, and imagination.
They're called virtual and augmented reality.
Now, here's how they're different.
With virtual reality, you wear a pair of goggles
that covers your entire field of view,
immersing you in an imagined
or replicated world.
Augmented reality uses glasses or a screen
to superimpose digital images and information
over what you're seeing in the real world,
and here's the deal.
Over the next decade,
VR and AR are primed to be the next big things
in computing technology.
How big?
We're talking potential for $95 billion
in hardware and software sales by 2025,
and the buyers won't all be
die hard video gamers.
For example, eight million doctors and EMTs world wide
could use virtual and augmented reality
for everything from medical procedures
to virtual visits
to treating patients with anxiety disorders,
and 200 million primary and secondary school students
in developed countries could use these technologies
to take virtual field trips
and interact with objects
in a 3D environment.
At their best, VR and AR will revolutionize
computer interaction,
making it even more intuitive and collaborative
than it is today.
This is the pulse of technology
you need to see with your own eyes.