Hey what's up guys last week I published this image on Instagram and I got some
requests to show a breakdown of it so in today's video I'll show you a step a
step of what I did to accomplish this result and by the way don't forget to
subscribe and click the bell button to get notified when I publish my new
videos so first I went to some sites to get inspiration to for the look that I
want and so on to this one house calm and here you can check several photos
and I went to bathroom here you can select by style that the colors color
scheme size and can just put green here I'm just trying to check something with
a lot of greenish elements so this one is good so I can you can save this to a
collection here you have a lot of references even for the bathtub itself
but then I went also Pinterest because Pinterest when I put a bathtub jungle
here I have a lot more variety so I just search the ones that I really enjoyed
it's a reference and I selected this one at the end so now let me show you in my
modeling software what I modeled so you can understand what is from lumene and
what is actually Freddy from the modeling software so I use model and
here basically it's this this is all that I modeled and you can see here so
I'm not oh the ground floor exterior for next year Florida made some extrusion
because as you can see in this reference we have here some some stones on this
area so
to the floor because we can see again on this image you can tell that we are
inside another room see outside so I'm although this time although the doors as
well as you can see here and so basically this is all the Raney's I
assign all the materials correctly and named named the materials correctly so
it's easier for me in lumen and I'll now show you how this scene looks like
inside lumen so basically for women the same looks like this okay so I just
start this moment and that's it so these three is this one here is to
give me some shadows in these areas and this one and those two is to cover a
little bit of the sky materials are all from lumen library for that as you can
see here I just use some of the reading materials and then I just change a
little bit the color with the gloss reflective play around with the
materials a little bit of the weathering one nice thing that blue mean has is
this round edge shader so you see instead of being like a very art edge
you can just give a little bit and it runs these edges for you for this walls
I gave just a plaster material and I gave the same one to the bathtub but I
changed a little bit these properties a little bit of less for a drink and I
used some of the new features from the lumen 10 which is
the displacement maps as you can see here on this one so if you if I decrease
this and this is a completely flat texture but if you put it back again if
I increase this and then I play around with the displacement you see that it
creates this geometry to give you the illusion see let going up and down these
slopes so it's way way better now with these new materials then I added this
this ones as well it's called fine detail nature and this
was a nice addition as well it has you can see really the all the leaves and
the leaves actually have this soft surface a little bit this ones are from
the normal library the that exists in movie 9 just this one this one and this
one and this one too are from the new ones called fine detail nature so if you
go here you can see that they have still it's not a lot but they have some with
great detail as you can see here so you can see really if you go up close you
can see all of these details then me here is this
so in terms of materials it's just basically going to which material
tweaking and just finding the best material because even here I started
with some tiles on the floor it's all the time a process until you get the one
that you think it's better about these stones I also had some little grass here
elements to give a little bit more realism so it's not everything super
perfect now let's go to the render so for now I'll just disable the reflection
okay so this is my scene so I try to match the best possible to this scene
here so I've seen some people complaining about the that you can only
render in this sixteen by nine horizontally in women but if you add an
effect called a second this image overlay you can add your own custom
image with an alpha Channel so you can make your own proportions of the image
life 5 by 4 one by one so you just have to later get the image in in Photoshop
so but you can ask will it render still with these black bars yes but the idea
of this is that later you can still cut it in Photoshop you can crop it in
Photoshop but here you can already work with a with a square ratio that you want
and you see exactly how it's going to look instead of for example if I put
like this I have all of this area and I can see clearly how it will look so it's
it's a nice thing then I suspect in this scene with a real
realistic style and I'll start adding some presets like another color so this
one I just left with a default style and decreased a little bit because it starts
around here so it's way way too much so I left it around here just to give a
little bit of color the fog on the background to give some depth as well
the volumetric sunlight it's nice to have all of this sun rays coming in as
you can see by the way let me in turn now you can make the say click inside
the preview window to update so you can make a fast render and you will see more
or less closer to how it will look in the end just when you change something
it will go back to the previous one so for example now I disable this if I
click it again now I see again this so I'll put it back in render again so it's
nice then I have real skies I use this one and I try to get the best position
this is very important how you choose the lighting for your scene because see
if I choose more or less here I can still catch some shadows you know all of
these shadows give nice details in the walls I suppose if I have for example
straight let's say well you can say for example like this everything else is in
the shadow we have a lot of this volumetric light they cannot see things
clear and if it's like this all straight at the wall it's too blown out as well
see we cannot see many details because the highlights are all overexposed
so this this way how I had it I can still get some shadows some contrast and
some point of focus then I'll just play around a little bit to the brightness
and overall brightness of the of the real
sky sharpen usually depending on the scene I'll leave it at around zero four
to one no more than that exposure I decrease a
little bit the exposure for the scene because I wanted special is this aerial
to be less with less light what else reflection well reflection here I just
added the reflection planes needed and speaking a reflection
I also added the reflection probe oops
refraction control so this will tell women which areas should reflect
properly so if you put it here all of these errors of areas will reflect
properly so it's very important specially for interiors even though this
is more like its interior exterior scene but it's very important to use those
hyper light not much here's well skylights a skylight I put all of this
up and this saturation if you put it all the way to this side it will be super
super blow so it's good to have just a little bit so you can still have some
bluish from the from the sky but not like over like this so let's just put
this back and I put the planner reflections protect reflections and
everything to ultra when I'm ready to render shadow so shadow here I increased
a little bit the brightness if you decrease completely you see that these
shadows will become really really dark on this areas here if I increase like it
was I can start seeing back some details Omni shadow with submit occlusion so I
put it a half more or less chromatic aberration it's very important to not
have like usually lumen has all this like in all the scene which I think it's
not realistic at all so what I do I put this one
very high and then I start decreasing the affected area and the dispersion so
it's just a little bit on the edges and that's it then I just it render then I
do a lot of work in Photoshop to get the exact look that I want so I'll go over
to photoshop and I'll show you how this scene looks like so as you can see here
I have all of these layers it's a lot of them but this one's usually i duplicate
when i start a new project i imported the image and then i duplicate the layer
and I go to Camera Raw filter and here I start changing a lot of values to get
the exact look that I want so nothing like this of course because this scene
is already with the values that I want then I have a UN saturation specifically
on these lips because they were as you can see here like this I didn't like the
color that let it work so I just changed a little bit the saturation that's why
it's important to render this material ID because this material ID you can just
go to Photoshop then and just select the color that you want to what if it gets
best usually when I see like this I just then go to feather and feather one or
two pixels so it doesn't give like a very sharp edge but going back here
again this part was to still with a lot of light so I just create a mask and
decrease the saturation and the lightness of it this one I start adding
some elements like some some of this dirt elements
here and more here and then I created a mask I start masking out this element
here on the bathtub I wanted to create this dirt as well with a dirt mask like
the water is usually dripping from here so I created this and put just a little
bit greenish to match with all the grain that we have here
you know just created scholar yeah this here was - it's in the ambient occlusion
I usually use it to give some shadows to the areas that the lumen doesn't give
shadow where it's supposed to be so as you can see here I just increased a
little bit the shadow here because lumen doesn't create enough and it looks like
the the bathtub is a little bit floating so now it's better the reflection mask
as well to give just the reflection a little bit more reflection in some areas
like the statue the faucet then I start adding some color correction even on top
of Camera Raw like color balance you see I give a little bit more greenish warm
tones curves as well so they were just too exposed
overexposed here so I decrease a little bit on the walls here since there is a
lot of vegetation going around here I imagined that all of this area probably
would have some already some dirt here from this vegetation so I just created a
little mask here as you can see and to do this again I just selected
this purple color and then I start painting in this areas with a with a
with a brush of one with like 25 15 opacity and on multiply mode
what else this is as you can see this part here was too bright as well -
greenish - right so I just decreased a little bit you say much much better now
because this is not my main focus of the scene then another color balance on top
of it still and this one as you can see here if I disable it this area which
should be the main focus was really really dark in comparison to the rest so
I just created another curve and create a mask and increase the lightness on the
the brightness on this part a little bit and just my signature and that's it so
this is all I did for this thing it's quite simple just takes a little bit of
time to fine-tune all the materials and find the correct look that that you want
and if you have any questions just leave your comments below the video
so hope you liked this video and don't forget to subscribe and click the bell
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